本文整理匯總了Python中bravo.chunk.Chunk.populated方法的典型用法代碼示例。如果您正苦於以下問題:Python Chunk.populated方法的具體用法?Python Chunk.populated怎麽用?Python Chunk.populated使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類bravo.chunk.Chunk
的用法示例。
在下文中一共展示了Chunk.populated方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: test_single_block_damage_packet
# 需要導入模塊: from bravo.chunk import Chunk [as 別名]
# 或者: from bravo.chunk.Chunk import populated [as 別名]
def test_single_block_damage_packet(self):
chunk = Chunk(2, 1)
chunk.populated = True
chunk.set_block((2, 4, 8), 1)
chunk.set_metadata((2, 4, 8), 2)
packet = chunk.get_damage_packet()
self.assertEqual(packet, '\x35\x00\x00\x00\x22\x04\x00\x00\x00\x18\x01\x02')
示例2: load_chunk
# 需要導入模塊: from bravo.chunk import Chunk [as 別名]
# 或者: from bravo.chunk.Chunk import populated [as 別名]
def load_chunk(self, x, z):
"""
Retrieve a ``Chunk`` synchronously.
This method does lots of automatic caching of chunks to ensure that
disk I/O is kept to a minimum.
"""
if (x, z) in self.chunk_cache:
return self.chunk_cache[x, z]
elif (x, z) in self.dirty_chunk_cache:
return self.dirty_chunk_cache[x, z]
chunk = Chunk(x, z)
self.serializer.load_chunk(chunk)
if chunk.populated:
self.chunk_cache[x, z] = chunk
else:
self.populate_chunk(chunk)
chunk.populated = True
chunk.dirty = True
self.dirty_chunk_cache[x, z] = chunk
self.postprocess_chunk(chunk)
return chunk
示例3: test_get_damage_packet_single
# 需要導入模塊: from bravo.chunk import Chunk [as 別名]
# 或者: from bravo.chunk.Chunk import populated [as 別名]
def test_get_damage_packet_single(self):
# Create a chunk.
c = Chunk(0, 0)
# Damage the block.
c.populated = True
c.set_block((0, 0, 0), 1)
# Enable warning-to-error for DeprecationWarning, then see whether
# retrieving damage causes a warning-to-error to be raised. (It
# shouldn't.)
warnings.simplefilter("error", DeprecationWarning)
c.get_damage_packet()
# ...And reset the warning filters.
warnings.resetwarnings()
示例4: load_chunk
# 需要導入模塊: from bravo.chunk import Chunk [as 別名]
# 或者: from bravo.chunk.Chunk import populated [as 別名]
def load_chunk(self, x, z):
"""
Retrieve a ``Chunk`` synchronously.
This method does lots of automatic caching of chunks to ensure that
disk I/O is kept to a minimum.
"""
if (x, z) in self.chunk_cache:
return self.chunk_cache[x, z]
elif (x, z) in self.dirty_chunk_cache:
return self.dirty_chunk_cache[x, z]
chunk = Chunk(x, z)
first, second, filename = names_for_chunk(x, z)
f = self.folder.child(first).child(second)
if not f.exists():
f.makedirs()
f = f.child(filename)
if f.exists() and f.getsize():
chunk.load_from_tag(read_from_file(f.open("r")))
if chunk.populated:
self.chunk_cache[x, z] = chunk
else:
self.populate_chunk(chunk)
chunk.populated = True
chunk.dirty = True
self.dirty_chunk_cache[x, z] = chunk
# Apply the current season to the chunk.
if self.season:
self.season.transform(chunk)
# Since this chunk hasn't been given to any player yet, there's no
# conceivable way that any meaningful damage has been accumulated;
# anybody loading any part of this chunk will want the entire thing.
# Thus, it should start out undamaged.
chunk.clear_damage()
return chunk