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Python View.pushLayer方法代碼示例

本文整理匯總了Python中View.View.pushLayer方法的典型用法代碼示例。如果您正苦於以下問題:Python View.pushLayer方法的具體用法?Python View.pushLayer怎麽用?Python View.pushLayer使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在View.View的用法示例。


在下文中一共展示了View.pushLayer方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: GameEngine

# 需要導入模塊: from View import View [as 別名]
# 或者: from View.View import pushLayer [as 別名]

#.........這裏部分代碼省略.........
            return True
        self.config.set("video", "fullscreen", self.video.fullscreen)
        return True

    def restart(self):
        """Restart the game."""
        if not self.restartRequested:
            self.restartRequested = True
            self.input.broadcastSystemEvent("restartRequested")
        else:
            self.quit()

    def quit(self):
        self.audio.close()
        self.task.exit()
        self.running = False

    def resizeScreen(self, width, height):
        """
        Resize the game screen.

        @param width:   New width in pixels
        @param height:  New height in pixels
        """
        self.view.setGeometry((0, 0, width, height))
        self.img.setGeometry((0, 0, width, height))

    def startWorld(self):
        self.world = World(self)

    def finishGame(self):
        self.world.finishGame()
        self.world = None
        self.view.pushLayer(MainMenu.MainMenu(self))

    def loadImgDrawing(self, target, name, fileName, textureSize = None):
        """
        Load an SVG drawing synchronously.

        @param target:      An object that will own the drawing
        @param name:        The name of the attribute the drawing will be assigned to
        @param fileName:    The name of the file in the data directory
        @param textureSize  Either None or (x, y), in which case the file will
                            be rendered to an x by y texture
        @return:            L{ImgDrawing} instance
        """
        return self.data.loadImgDrawing(target, name, fileName, textureSize)

    def loading(self):
        """Loading state loop."""

        if self.data.essentialResourcesLoaded():
            if not self.loadingScreenShown:
                self.loadingScreenShown = True
                Dialogs.showLoadingScreen(self, self.data.resourcesLoaded)
                if self.startupLayer:
                    self.view.pushLayer(self.startupLayer)
                self.mainloop = self.main
            self.view.render()

    def clearScreen(self):
        self.img.clear(*Theme.backgroundColor)

    def main(self):
        """Main state loop."""
開發者ID:fofix,項目名稱:fof-reborn,代碼行數:69,代碼來源:GameEngine.py

示例2: GameEngine

# 需要導入模塊: from View import View [as 別名]
# 或者: from View.View import pushLayer [as 別名]

#.........這裏部分代碼省略.........
        return session

    def stopServer(self):
        """Stop the game server."""
        if self.server:
            Log.debug("Stopping server.")
            self.removeTask(self.server)
            self.server = None

    def disconnect(self, session):
        """
        Disconnect a L{Session}

        param session:    L{Session} to disconnect
        """
        if session in self.sessions:
            Log.debug("Disconnecting.")
            self.removeTask(session)
            self.sessions.remove(session)

    def loadImgDrawing(self, target, name, fileName, textureSize = None):
        """
        Load an SVG drawing synchronously.

        @param target:      An object that will own the drawing
        @param name:        The name of the attribute the drawing will be assigned to
        @param fileName:    The name of the file in the data directory
        @param textureSize  Either None or (x, y), in which case the file will
                            be rendered to an x by y texture
        @return:            L{ImgDrawing} instance
        """
        return self.data.loadImgDrawing(target, name, fileName, textureSize)

    def loading(self):
        """Loading state loop."""
        done = Engine.run(self)
        self.clearScreen()

        if self.data.essentialResourcesLoaded():
            if not self.loadingScreenShown:
                self.loadingScreenShown = True
                Dialogs.showLoadingScreen(self, self.data.resourcesLoaded)
                if self.startupLayer:
                    self.view.pushLayer(self.startupLayer)
                self.mainloop = self.main
            self.view.render()
        self.video.flip()
        return done

    def clearScreen(self):
        self.img.clear(*Theme.backgroundColor)

    def main(self):
        """Main state loop."""

        # Tune the scheduler priority so that transitions are as smooth as possible
        if self.view.isTransitionInProgress():
            self.boostBackgroundThreads(False)
        else:
            self.boostBackgroundThreads(True)

        done = Engine.run(self)
        self.clearScreen()
        self.view.render()
        if self.debugLayer:
            self.debugLayer.render(1.0, True)
        self.video.flip()
        return done

    def run(self):
        try:
            return self.mainloop()
        except KeyboardInterrupt:
            sys.exit(0)
        except SystemExit:
            sys.exit(0)
        except Exception, e:
            def clearMatrixStack(stack):
                try:
                    glMatrixMode(stack)
                    for i in range(16):
                        glPopMatrix()
                except:
                    pass

            if self.handlingException:
                # A recursive exception is fatal as we can't reliably reset the GL state
                sys.exit(1)

            self.handlingException = True
            Log.error("%s: %s" % (e.__class__, e))
            import traceback
            traceback.print_exc()

            clearMatrixStack(GL_PROJECTION)
            clearMatrixStack(GL_MODELVIEW)

            Dialogs.showMessage(self, unicode(e))
            self.handlingException = False
            return True
開發者ID:Hawkheart,項目名稱:fof-reborn,代碼行數:104,代碼來源:GameEngine.py

示例3: GameEngine

# 需要導入模塊: from View import View [as 別名]
# 或者: from View.View import pushLayer [as 別名]

#.........這裏部分代碼省略.........
            self.config.set("video", "fullscreen", not self.video.fullscreen)
            return True
        self.config.set("video", "fullscreen", self.video.fullscreen)
        return True

    def restart(self):
        """Restart the game."""
        if not self.restartRequested:
            self.restartRequested = True
            self.input.broadcastSystemEvent("restartRequested")
        else:
            self.quit()

    def resizeScreen(self, width, height):
        """
        Resize the game screen.

        @param width:   New width in pixels
        @param height:  New height in pixels
        """
        self.view.setGeometry((0, 0, width, height))
        self.svg.setGeometry((0, 0, width, height))

    def startWorld(self, players, maxplayers = None, gameMode = 0, multiMode = 0, allowGuitar = True, allowDrum = True, allowMic = False, tutorial = False):
        self.world = World(self, players, maxplayers, gameMode, multiMode, allowGuitar, allowDrum, allowMic, tutorial)

    def finishGame(self):
        if not self.world:
            Log.notice("GameEngine.finishGame called before World created.")
            return
        self.world.finishGame()
        self.world = None
        self.gameStarted = False
        self.view.pushLayer(self.mainMenu)

    def loadImgDrawing(self, target, name, fileName, textureSize = None):
        """
        Load an SVG drawing synchronously.

        @param target:      An object that will own the drawing
        @param name:        The name of the attribute the drawing will be assigned to
        @param fileName:    The name of the file in the data directory
        @param textureSize: Either None or (x, y), in which case the file will
                            be rendered to an x by y texture
        @return:            L{ImgDrawing} instance
        """
        return self.data.loadImgDrawing(target, name, fileName, textureSize)

    #volshebnyi
    def drawStarScore(self, screenwidth, screenheight, xpos, ypos, stars, scale = None, horiz_spacing = 1.2, space = 1.0, hqStar = False, align = LEFT):
        minScale = 0.02
        w = screenwidth
        h = screenheight
        if not scale:
            scale = minScale
        elif scale < minScale:
            scale = minScale
        if self.data.fcStars and stars == 7:
            star = self.data.starFC
        else:
            star = self.data.starPerfect
        wide = scale * horiz_spacing
        if align == CENTER: #center - akedrou (simplifying the alignment...)
            xpos  -= (2 * wide)
        elif align == RIGHT: #right
            xpos  -= (4 * wide)
開發者ID:chk666,項目名稱:fofix,代碼行數:70,代碼來源:GameEngine.py


注:本文中的View.View.pushLayer方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。