本文整理匯總了Python中Session.Session.next_action方法的典型用法代碼示例。如果您正苦於以下問題:Python Session.next_action方法的具體用法?Python Session.next_action怎麽用?Python Session.next_action使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Session.Session
的用法示例。
在下文中一共展示了Session.next_action方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: __init__
# 需要導入模塊: from Session import Session [as 別名]
# 或者: from Session.Session import next_action [as 別名]
#.........這裏部分代碼省略.........
return [Response.hold_responses[arm_index],
Response.glance_actions[arm_index]]
else:
return [Response.already_holding_responses[arm_index],
Response.glance_actions[arm_index]]
def edit_action(self, dummy=None):
'''Goes back to edit mode'''
if (self.session.n_actions() > 0):
if (Interaction._is_programming):
return [RobotSpeech.ALREADY_EDITING, GazeGoal.SHAKE]
else:
Interaction._is_programming = True
return [RobotSpeech.SWITCH_TO_EDIT_MODE, GazeGoal.NOD]
else:
return [RobotSpeech.ERROR_NO_SKILLS, GazeGoal.SHAKE]
def save_action(self, dummy=None):
'''Goes out of edit mode'''
self.session.save_current_action()
Interaction._is_programming = False
return [RobotSpeech.ACTION_SAVED + ' ' +
str(self.session.current_action_index), GazeGoal.NOD]
def create_action(self, dummy=None):
'''Creates a new empty action'''
self._move_to_arm_pose('take', 0)
self.world.clear_all_objects()
self.session.new_action()
Interaction._is_programming = True
return [RobotSpeech.SKILL_CREATED + ' ' +
str(self.session.current_action_index), GazeGoal.NOD]
def next_action(self, dummy=None):
'''Switches to next action'''
if (self.session.n_actions() > 0):
if self.session.next_action(self.world.get_frame_list()):
return [RobotSpeech.SWITCH_SKILL + ' ' +
str(self.session.current_action_index), GazeGoal.NOD]
else:
return [RobotSpeech.ERROR_NEXT_SKILL + ' ' +
str(self.session.current_action_index), GazeGoal.SHAKE]
else:
return [RobotSpeech.ERROR_NO_SKILLS, GazeGoal.SHAKE]
def previous_action(self, dummy=None):
'''Switches to previous action'''
if (self.session.n_actions() > 0):
if self.session.previous_action(self.world.get_frame_list()):
return [RobotSpeech.SWITCH_SKILL + ' ' +
str(self.session.current_action_index), GazeGoal.NOD]
else:
return [RobotSpeech.ERROR_PREV_SKILL + ' ' +
str(self.session.current_action_index), GazeGoal.SHAKE]
else:
return [RobotSpeech.ERROR_NO_SKILLS, GazeGoal.SHAKE]
def delete_all_steps(self, dummy=None):
'''Deletes all steps in the current action'''
if (self.session.n_actions() > 0):
if (Interaction._is_programming):
if self.session.n_frames() > 0:
self.session.clear_current_action()
self._undo_function = self._resume_all_steps
return [RobotSpeech.SKILL_CLEARED, GazeGoal.NOD]
else: