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Python QGraphicsPolygonItem.collidingItems方法代碼示例

本文整理匯總了Python中PyQt4.QtGui.QGraphicsPolygonItem.collidingItems方法的典型用法代碼示例。如果您正苦於以下問題:Python QGraphicsPolygonItem.collidingItems方法的具體用法?Python QGraphicsPolygonItem.collidingItems怎麽用?Python QGraphicsPolygonItem.collidingItems使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在PyQt4.QtGui.QGraphicsPolygonItem的用法示例。


在下文中一共展示了QGraphicsPolygonItem.collidingItems方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: auto

# 需要導入模塊: from PyQt4.QtGui import QGraphicsPolygonItem [as 別名]
# 或者: from PyQt4.QtGui.QGraphicsPolygonItem import collidingItems [as 別名]
class auto(QGraphicsPixmapItem):
      def __init__(self, *args):
            self.seleccionado = False
            self.velocity = random.randint(1,10)
            QGraphicsPixmapItem.__init__(self, *args)
            self.setPixmap(QPixmap("sprites/"+str(random.randint(1,45))+".png"))
            self.setTransformOriginPoint(self.boundingRect().width()/2.0,self.boundingRect().height()/2.0)
            self.setZValue(10)
            ##menu contextual
            self.menu = QMenu()
            self.Actions =[] #arreglo de acciones 
            self.Actions.append( self.menu.addAction("Seguir") )
            self.Actions.append( self.menu.addAction("Editar") )
            self.Actions.append( self.menu.addAction("girar clockwise") )
            self.Actions.append( self.menu.addAction("girar anti-clockwise") )
            self.Actions.append( self.menu.addAction("Colisiones") )
            self.Actions.append( self.menu.addAction("Duplicar") )
            self.Actions.append( self.menu.addAction("Eliminar") )
            self.menu.triggered[QAction].connect(self.test)
            ##offset para el arrastre
            self.offset= QPointF(0,0)
            ##poligono de vision
            poligono = QPolygonF()
            poligono.append(QPointF(-1,10))
            poligono.append(QPointF(-1,20))
            poligono.append(QPointF(-30,40))
            poligono.append(QPointF(-40,15))
            poligono.append(QPointF(-30,-10))
            self.vision = QGraphicsPolygonItem(poligono,self,self.scene())
            self.vision.setBrush(QColor(255, 255, 0,100))
            self.vision.setPen(QColor(255, 255, 0))
      def info(self):
          return "Velocidad "+ str(self.velocity)+" posicion "+ str(self.pos())[20:]+"\n"
      def test(self,act):
            print act.text()
            if act.text()=="girar clockwise":
                  self.setRotation(self.rotation()-45)
            if act.text()=="girar anti-clockwise":
                  self.setRotation(self.rotation()+45)
            if act.text()=="Colisiones":
                  print "colisiones con",self.collidingItems(1),self.vision.collidingItems(1)
            if act.text()=="Duplicar":
                  self.scene().addItem(auto())
            if act.text()=="Eliminar":
                  self.scene().removeItem(self)
      def contextMenuEvent(self,event):
            self.menu.popup(event.screenPos())
      def mousePressEvent(self, event):
            p = event.pos()
            self.offset= QPointF(p.x()*1.0,p.y()*1.0)
            self.seleccionado = not self.seleccionado
      def mouseMoveEvent(self, event):
            self.setPos(event.scenePos()-self.offset)
      def avanza(self):
          if self.velocity !=0:
              """print velocity
              print "current pos (%f,%f)"%(self.pos().x(),self.pos().y())
              print "angle %f "%(self.rotation())"""
              radians = self.rotation()*0.0174532925
              """ print "angle rad %f "%(radians)"""
              nx = 1.0*self.velocity*cos(radians)
              ny = 1.0*self.velocity*sin(radians)
              """ print "avanzara a (%f,%f)"%(nx,ny) """
              self.setPos(self.pos().x()-nx,self.pos().y()-ny)
              """for i in self.collidingItems():
開發者ID:nicoyanez,項目名稱:integracion4,代碼行數:67,代碼來源:auto.py


注:本文中的PyQt4.QtGui.QGraphicsPolygonItem.collidingItems方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。