本文整理匯總了Python中Engine.Engine.heroes方法的典型用法代碼示例。如果您正苦於以下問題:Python Engine.heroes方法的具體用法?Python Engine.heroes怎麽用?Python Engine.heroes使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Engine.Engine
的用法示例。
在下文中一共展示了Engine.heroes方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: char_select
# 需要導入模塊: from Engine import Engine [as 別名]
# 或者: from Engine.Engine import heroes [as 別名]
self.engine.scenes.append(SceneArmor(self.engine))
elif self.cursor.y == 15: # STATUS
self.cursor.x, self.cursor.y = (72, 209)
self.engine.push_handlers(on_key_press=functools.partial(self.char_select, new_scene=SceneStatus))
elif symbol in BUTTON_B:
self.engine.pop_handlers()
if symbol != pyglet.window.key.ESCAPE: # the only keyboard event we want propagating up the stack
return pyglet.event.EVENT_HANDLED
def char_select(self, symbol, modifiers, new_scene):
if symbol in UP + DOWN:
self.cursor.y = {95: 209, 209: 95}[self.cursor.y]
elif symbol in LEFT + RIGHT:
self.cursor.x = {72: 152, 152: 72}[self.cursor.x]
elif symbol in BUTTON_A:
index = {(72,209):0, (152,209):1, (72,95):2, (152,95):3}[(self.cursor.x, self.cursor.y)]
self.engine.scenes.append(new_scene(self.engine, index))
elif symbol in BUTTON_B:
self.cursor.x, self.cursor.y = (16,63)
self.engine.pop_handlers()
if symbol != pyglet.window.key.ESCAPE: # the only keyboard event we want propagating up the stack
return pyglet.event.EVENT_HANDLED
if __name__ == "__main__":
from Engine import Engine, View, Fighter, Thief, BlackBelt, RedMage
view = View()
engine = Engine(view)
engine.heroes = [Fighter(), Thief(), BlackBelt(), RedMage()]
engine.scenes.append(SceneMenu(engine))
pyglet.app.run()