當前位置: 首頁>>代碼示例>>Python>>正文


Python GUISkin.GUISkin類代碼示例

本文整理匯總了Python中Components.GUISkin.GUISkin的典型用法代碼示例。如果您正苦於以下問題:Python GUISkin類的具體用法?Python GUISkin怎麽用?Python GUISkin使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。


在下文中一共展示了GUISkin類的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: __init__

	def __init__(self, session, parent = None):
		dict.__init__(self)
		self.skinName = self.__class__.__name__
		self.session = session
		self.parent = parent
		self.onClose = [ ]
		self.onFirstExecBegin = [ ]
		self.onExecBegin = [ ]
		self.onExecEnd = [ ]
		self.onShown = [ ]
		self.onShow = [ ]
		self.onHide = [ ]
		self.execing = False
		self.shown = True

		# already shown is false until the screen is really shown (after creation)
		self.already_shown = False
		self.renderer = [ ]

		# in order to support screens *without* a help,
		# we need the list in every screen. how ironic.
		self.helpList = [ ]
		self.close_on_next_exec = None

		# stand alone screens (for example web screens)
		# don't care about having or not having focus.
		self.stand_alone = False
		self.keyboardMode = None
		GUISkin.__init__(self)
開發者ID:openmips,項目名稱:stbgui,代碼行數:29,代碼來源:Screen.py

示例2: doClose

	def doClose(self):
		self.hide()
		for x in self.onClose:
			x()

		# fixup circular references
		del self.helpList
		GUISkin.close(self)

		# first disconnect all render from their sources.
		# we might split this out into a "unskin"-call,
		# but currently we destroy the screen afterwards
		# anyway.
		for val in self.renderer:
			val.disconnectAll()  # disconnected converter/sources and probably destroy them. Sources will not be destroyed.

		del self.session
		for (name, val) in self.items():
			val.destroy()
			del self[name]

		self.renderer = [ ]

		# really delete all elements now
		self.__dict__.clear()
開發者ID:openmips,項目名稱:stbgui,代碼行數:25,代碼來源:Screen.py

示例3: doClose

	def doClose(self):
		self.hide()
		for x in self.onClose:
			x()
		
		# fixup circular references
		del self.helpList
		GUISkin.close(self)

		# first disconnect all render from their sources.
		# we might split this out into a "unskin"-call,
		# but currently we destroy the screen afterwards
		# anyway.
		for val in self.renderer:
			val.disconnectAll()  # disconnected converter/sources and probably destroy them. Sources will not be destroyed.

		del self.session

		# we can have multiple dict entries with different names but same Element
		# but we dont can call destroy multiple times
		for name in self.keys():
			val = self[name]
			del self[name] # remove from dict
			if val is not None: # is not a duplicate...
				val.destroy()
				for (n, v) in self.items():
					if v == val: # check if it is the same Element
						self[n] = None # mark as duplicate

		self.renderer = [ ]

		# really delete all elements now
		self.__dict__.clear()
開發者ID:st7TEAM,項目名稱:dreambox,代碼行數:33,代碼來源:Screen.py

示例4: doClose

    def doClose(self):
        self.hide()
        for x in self.onClose:
            x()

        del self.helpList
        GUISkin.close(self)
        for val in self.renderer:
            val.disconnectAll()

        del self.session
        for name, val in self.items():
            val.destroy()
            del self[name]

        self.renderer = []
        self.__dict__.clear()
開發者ID:kingvuplus,項目名稱:eg-e2,代碼行數:17,代碼來源:Screen.py

示例5: __init__

 def __init__(self, session, parent = None):
     dict.__init__(self)
     self.skinName = self.__class__.__name__
     self.session = session
     self.parent = parent
     GUISkin.__init__(self)
     self.onClose = []
     self.onFirstExecBegin = []
     self.onExecBegin = []
     self.onExecEnd = []
     self.onShown = []
     self.onShow = []
     self.onHide = []
     self.execing = False
     self.shown = True
     self.already_shown = False
     self.renderer = []
     self.helpList = []
     self.close_on_next_exec = None
     self.stand_alone = False
     self.keyboardMode = None
開發者ID:sodo13,項目名稱:EG-gui,代碼行數:21,代碼來源:Screen.py


注:本文中的Components.GUISkin.GUISkin類示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。