本文整理匯總了Python中PyUtils.load方法的典型用法代碼示例。如果您正苦於以下問題:Python PyUtils.load方法的具體用法?Python PyUtils.load怎麽用?Python PyUtils.load使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類PyUtils
的用法示例。
在下文中一共展示了PyUtils.load方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: create
# 需要導入模塊: import PyUtils [as 別名]
# 或者: from PyUtils import load [as 別名]
def create(self):
"""Creates the instant character based on the available description. Attach a reasonable controller, if available."""
app = wx.GetApp()
try:
wrappedController = PyUtils.wrapCopy( app.getController(0) )
except IndexError:
wrappedController = None
try:
character = app.getCharacter(0)
previousMass = character.getMass()
except IndexError:
previousMass = None
app.deleteAllObjects()
PyUtils.load( "RigidBodies.FlatGround" )
character = self._characterDescription.createCharacter()
character.computeMass()
app.addCharacter(character)
if wrappedController is not None:
controller = wrappedController.createAndFillObject(None, character)
if previousMass is not None:
massRatio = character.getMass() / previousMass
controller.scaleGains( massRatio )
app.addController(controller)
controller.setStance( Core.LEFT_STANCE )
self.connectController()
return character
示例2:
# 需要導入模塊: import PyUtils [as 別名]
# 或者: from PyUtils import load [as 別名]
'''
Created on 2009-11-23
@author: beaudoin
'''
import PyUtils
PyUtils.load( "RigidBodies.FiniteFlatGround" )
示例3:
# 需要導入模塊: import PyUtils [as 別名]
# 或者: from PyUtils import load [as 別名]
'''
Created on 2009-11-26
@author: beaudoin
'''
import PyUtils
import Core, wx
import Controllers
PyUtils.load( "RigidBodies.FiniteFlatGround" )
PyUtils.loadMany( "RigidBodies.DodgeBall", 5 )
character = PyUtils.load( "Characters.BipV3" )
character.computeMass();
controller = Controllers.DanceController(character)
controller.loadFromFile("../data/controllers/bipV3/fWalk_4.sbc")
#controller.loadFromFile("../data/controllers/bipV3/fWalk_3.sbc")
Core.cvar.SimGlobals_stanceKnee = 0.00
Core.cvar.SimGlobals_rootSagittal = 0.3
Core.cvar.SimGlobals_stepHeight = 0.25
Core.cvar.SimGlobals_duckWalk = 0.2
Core.cvar.SimGlobals_VDelSagittal = 2.0
Core.cvar.SimGlobals_stepTime = 0.2
#Core.cvar.SimGlobals_upperBodyTwist = 0.2
controller.initialSetup()
示例4:
# 需要導入模塊: import PyUtils [as 別名]
# 或者: from PyUtils import load [as 別名]
'''
Created on 2009-08-28
@author: beaudoin
'''
import PyUtils
import Core, wx
File = "Jumping"
#File = "Running"
#File = "SideRunning"
#File = "JumpWalk"
#File = "Walking"
#File = "Turning"
#PyUtils.load( "RigidBodies.FlatGround" )
PyUtils.load( "RigidBodies.FiniteFlatGround" )
PyUtils.loadMany( "RigidBodies.DodgeBall", 5 )
character = PyUtils.load( "Characters.Bip" )
character.loadReducedStateFromFile( "Data/Characters/Bip/Controllers/%sState.rs" % File );
controller = PyUtils.load( "Characters.Bip.Controllers.%s" % File, character )
controller.setStance( Core.LEFT_STANCE );
示例5:
# 需要導入模塊: import PyUtils [as 別名]
# 或者: from PyUtils import load [as 別名]
'''
Created on 2009-11-26
@author: beaudoin
'''
import PyUtils
import Core, wx
import Controllers
PyUtils.load( "RigidBodies.FiniteFlatGround" )
PyUtils.loadMany( "RigidBodies.DodgeBall", 5 )
character = PyUtils.load( "Characters.BipV3" )
character.loadReducedStateFromFile( "Data/Characters/BipV3/Controllers/WalkingState.rs" );
character.computeMass();
#controller = PyUtils.load( "Characters.BipV3.Controllers.StylizedWalking", character )
controller = PyUtils.load( "Characters.BipV3.Controllers.EditableWalking", character )
controller.setStance( Core.LEFT_STANCE );
app = wx.GetApp()
worldOracle = app.getWorldOracle()
behaviour = Core.TurnController(character, controller, worldOracle)
behaviour.initializeDefaultParameters()
controller.setBehaviour(behaviour)
behaviour.requestHeading(0);
behaviour.conTransitionPlan();
示例6:
# 需要導入模塊: import PyUtils [as 別名]
# 或者: from PyUtils import load [as 別名]
#from Data.Frameworks import DefaultFramework
#from Data.Frameworks import DanceFramework
#from Data.Frameworks import WalkFramework
#####################
## BEGIN Custom for Instant Character
character = instantChar.create()
#controller = PyUtils.load( "Characters.BipV3.Controllers.CartoonySneak", character )
#controller = PyUtils.load( "Characters.BipV3.Controllers.ZeroWalk", character )
#controller = PyUtils.load( "Characters.BipV3.Controllers.VeryFastWalk_5-43_0-4", character )
#controller = PyUtils.load( "Characters.BipV3.Controllers.jog_8-76_0-33", character )
#controller = PyUtils.load( "Characters.BipV3.Controllers.run_21-57_0-38_0-10", character )
#controller = PyUtils.load( "Characters.BipV3.Controllers.FastWalk_3-7_0-53", character )
controller = PyUtils.load( "Characters.BipV3.Controllers.EditableWalking", character )
#controller = PyUtils.load( "Temp.Cartoony", character )
#controller = PyUtils.load( "Temp.TipToe", character )
controller.setStance( Core.LEFT_STANCE );
instantChar.connectController(False)
#character.loadReducedStateFromFile( "Data/Characters/BipV3/Controllers/runState.rs" )
keyframeEditor = KeyframeEditor.Model()
## END
#####################
######################
## BEGIN DUMMY STUFF