本文整理匯總了Python中PlayerUtil.getTeamID方法的典型用法代碼示例。如果您正苦於以下問題:Python PlayerUtil.getTeamID方法的具體用法?Python PlayerUtil.getTeamID怎麽用?Python PlayerUtil.getTeamID使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類PlayerUtil
的用法示例。
在下文中一共展示了PlayerUtil.getTeamID方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: getPreviousValueByTeam
# 需要導入模塊: import PlayerUtil [as 別名]
# 或者: from PlayerUtil import getTeamID [as 別名]
def getPreviousValueByTeam(teamOrID, targetTeamOrID=None):
global g_values, g_iTurn
if g_iTurn is None:
load()
if g_iTurn == gc.getGame().getGameTurn() - 1 and g_values:
eTeam = PlayerUtil.getTeamID(teamOrID)
if targetTeamOrID is None:
eTargetTeam = PlayerUtil.getActiveTeamID()
else:
eTargetTeam = PlayerUtil.getTeamID(targetTeamOrID)
if eTeam in g_values:
return g_values[eTeam][eTargetTeam]
return None
示例2: canAnyCityBuildUnit
# 需要導入模塊: import PlayerUtil [as 別名]
# 或者: from PlayerUtil import getTeamID [as 別名]
def canAnyCityBuildUnit(eUnit, cities=None, askingTeamOrID=-1, checkBonuses=True):
eAskingTeam = PlayerUtil.getTeamID(askingTeamOrID)
unitInfo = gc.getUnitInfo(eUnit)
if cities:
for city in cities:
if canCityBuildUnit(unitInfo, city, eAskingTeam, checkBonuses):
return True
return False
else:
return canCityBuildUnit(unitInfo, None, eAskingTeam, checkBonuses)
示例3: getDifferenceByTeam
# 需要導入模塊: import PlayerUtil [as 別名]
# 或者: from PlayerUtil import getTeamID [as 別名]
def getDifferenceByTeam(teamOrID, targetTeamOrID=None):
eTeam, team = PlayerUtil.getTeamAndID(teamOrID)
if targetTeamOrID is None:
eTargetTeam = PlayerUtil.getActiveTeamID()
else:
eTargetTeam = PlayerUtil.getTeamID(targetTeamOrID)
iPrevious = getPreviousValueByTeam(eTeam, eTargetTeam)
if iPrevious is not None:
return team.getEspionagePointsAgainstTeam(eTargetTeam) - iPrevious
else:
return 0