本文整理匯總了Python中wx.EVT_TIMER屬性的典型用法代碼示例。如果您正苦於以下問題:Python wx.EVT_TIMER屬性的具體用法?Python wx.EVT_TIMER怎麽用?Python wx.EVT_TIMER使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類wx
的用法示例。
在下文中一共展示了wx.EVT_TIMER屬性的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: __init__
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_TIMER [as 別名]
def __init__(self, parent, id, title, capture, fps=15):
# initialize screen capture
self.capture = capture
# determine window size and init wx.Frame
frame,_ = freenect.sync_get_depth()
self.imgHeight,self.imgWidth = frame.shape[:2]
buffer = np.zeros((self.imgWidth,self.imgHeight,3),np.uint8)
self.bmp = wx.BitmapFromBuffer(self.imgWidth, self.imgHeight, buffer)
wx.Frame.__init__(self, parent, id, title, size=(self.imgWidth, self.imgHeight))
# set up periodic screen capture
self.timer = wx.Timer(self)
self.timer.Start(1000./fps)
self.Bind(wx.EVT_TIMER, self.NextFrame)
# counteract flicker
def disable_event(*pargs,**kwargs):
pass
self.Bind(wx.EVT_ERASE_BACKGROUND, disable_event)
# create the layout, which draws all buttons and
# connects events to class methods
self.CreateLayout()
示例2: _init_base_layout
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_TIMER [as 別名]
def _init_base_layout(self):
"""Initialize parameters
This method performs initializations that are common to all GUIs,
such as the setting up of a timer.
It then calls an abstract method self.init_custom_layout() that
allows for additional, application-specific initializations.
"""
# set up periodic screen capture
self.timer = wx.Timer(self)
self.timer.Start(1000./self.fps)
self.Bind(wx.EVT_TIMER, self._on_next_frame)
self.Bind(wx.EVT_PAINT, self._on_paint)
# allow for custom modifications
self._init_custom_layout()
示例3: __init__
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_TIMER [as 別名]
def __init__(self, parent, capture, fps=24):
wx.Panel.__init__(self, parent)
self.capture = capture2
ret, frame = self.capture.read()
sal = mr_sal.saliency(frame)
sal = cv2.resize(sal,(320,240)).astype(sp.uint8)
sal = cv2.normalize(sal, None, 0, 255, cv2.NORM_MINMAX)
outsal = cv2.applyColorMap(sal,cv2.COLORMAP_HSV)
self.bmp = wx.BitmapFromBuffer(320,240, outsal.astype(sp.uint8))
self.timer = wx.Timer(self)
self.timer.Start(1000./fps)
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.Bind(wx.EVT_TIMER, self.NextFrame)
示例4: _init_base_layout
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_TIMER [as 別名]
def _init_base_layout(self):
"""Initialize parameters
This method performs initializations that are common to all GUIs,
such as the setting up of a timer.
It then calls an abstract method self.init_custom_layout() that
allows for additional, application-specific initializations.
"""
# set up periodic screen capture
self.timer = wx.Timer(self)
self.timer.Start(1000. / self.fps)
self.Bind(wx.EVT_TIMER, self._on_next_frame)
# allow for custom modifications
self._init_custom_layout()
示例5: checkNode
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_TIMER [as 別名]
def checkNode():
dlm = nbdler.Manager()
if not os.path.exists('node.exe') or os.path.exists('node.exe.nbdler'):
dlg = wx.MessageDialog(None, u'該程序需要Nodejs.exe才能完成工作,是否要下載?', u'提示', wx.YES_NO | wx.ICON_INFORMATION)
if dlg.ShowModal() != wx.ID_YES:
return False
dl = nbdler.open(urls=[TOOL_REQ_URL['node']],
max_conn=16, filename='node.exe')
dlm.addHandler(dl)
dlg = gui.DialogGetTool(gui.frame_downloader, u'正在下載 Nodejs v10.15.3', dl.getFileSize(), dlm)
dlg.Bind(wx.EVT_TIMER, GetTool._process, dlg.timer)
dlg.timer.Start(50, oneShot=False)
dlm.run()
msg = dlg.ShowModal()
dlm.shutdown()
dlg.Destroy()
if msg == wx.ID_OK:
return True
else:
return False
else:
return True
示例6: __init__
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_TIMER [as 別名]
def __init__(self, treeCtrl):
wx.PyDropTarget.__init__(self)
self.treeCtrl = treeCtrl
self.srcNode = eg.EventItem
# specify the type of data we will accept
textData = wx.TextDataObject()
self.customData = wx.CustomDataObject(wx.CustomDataFormat("DragItem"))
self.customData.SetData("")
compositeData = wx.DataObjectComposite()
compositeData.Add(textData)
compositeData.Add(self.customData)
self.SetDataObject(compositeData)
self.lastHighlighted = None
self.isExternalDrag = True
self.whereToDrop = None
self.lastDropTime = clock()
self.lastTargetItemId = None
timerId = wx.NewId()
self.autoScrollTimer = wx.Timer(self.treeCtrl, timerId)
self.treeCtrl.Bind(wx.EVT_TIMER, self.OnDragTimerEvent, id=timerId)
示例7: __init__
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_TIMER [as 別名]
def __init__(self, parent):
wx.PyWindow.__init__(self, parent)
self.font = wx.Font(
40, wx.FONTFAMILY_DEFAULT, wx.FONTSTYLE_ITALIC, wx.FONTWEIGHT_BOLD
)
self.SetBackgroundColour((255, 255, 255))
self.logo1 = GetInternalBitmap("opensource-55x48")
self.logo2 = GetInternalBitmap("python-powered")
self.logo3 = GetInternalBitmap("logo2")
self.image = GetInternalImage("logo")
self.bmpWidth = self.image.GetWidth()
self.bmpHeight = self.image.GetHeight()
self.time = clock()
self.count = 0
self.Bind(wx.EVT_SIZE, self.OnSize)
self.Bind(wx.EVT_TIMER, self.UpdateDrawing)
self.OnSize(None)
self.timer = wx.Timer(self)
self.timer.Start(10)
示例8: __init__
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_TIMER [as 別名]
def __init__(self, parent, tagname, window, controler, debug=False, instancepath=""):
if tagname != "" and controler is not None:
self.VARIABLE_PANEL_TYPE = controler.GetPouType(tagname.split("::")[1])
EditorPanel.__init__(self, parent, tagname, window, controler, debug)
self.Keywords = []
self.Variables = {}
self.Functions = {}
self.TypeNames = []
self.Jumps = []
self.EnumeratedValues = []
self.DisableEvents = True
self.TextSyntax = None
self.CurrentAction = None
self.InstancePath = instancepath
self.ContextStack = []
self.CallStack = []
self.ResetSearchResults()
self.RefreshHighlightsTimer = wx.Timer(self, -1)
self.Bind(wx.EVT_TIMER, self.OnRefreshHighlightsTimer, self.RefreshHighlightsTimer)
示例9: __init__
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_TIMER [as 別名]
def __init__(self, parent):
wx.Panel.__init__(self, parent)
self.parent = parent
self._init_list_ctrl()
listmix.ColumnSorterMixin.__init__(self, 4)
self._init_ctrls(parent)
self.itemDataMap = {}
self.nextItemId = 0
self.URI = None
self.Browser = None
self.ZeroConfInstance = None
self.RefreshList()
self.LatestSelection = None
self.IfacesMonitorState = None
self.IfacesMonitorTimer = wx.Timer(self)
self.IfacesMonitorTimer.Start(2000)
self.Bind(wx.EVT_TIMER, self.IfacesMonitor, self.IfacesMonitorTimer)
示例10: __init__
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_TIMER [as 別名]
def __init__(self, *args, **kwargs):
wx.Slider.__init__(self, *args, **kwargs)
self.player_ctrl = args[0]
self.Bind(wx.EVT_LEFT_DOWN, self.event_left_down)
self.Bind(wx.EVT_LEFT_UP, self.event_left_up)
self.timer_interval = 500
self.timer = wx.Timer(self)
self.Bind(wx.EVT_TIMER, self.event_timer)
示例11: __init__
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_TIMER [as 別名]
def __init__(self, *args, **kwargs):
self.timer_interval = 500
self.player_ctrl = args[0]
wx.Slider.__init__(self, *args, **kwargs)
self.timer = wx.Timer(self)
self.Bind(wx.EVT_LEFT_DOWN, self.event_left_down)
self.Bind(wx.EVT_LEFT_UP, self.event_left_up)
self.Bind(wx.EVT_TIMER, self.event_timer)
示例12: __init__
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_TIMER [as 別名]
def __init__(self, parent, *args, **kwargs):
TimerBase.__init__(self, *args, **kwargs)
# Create a new timer and connect the timer event to our handler.
# For WX, the events have to use a widget for binding.
self.parent = parent
self._timer = wx.Timer(self.parent, wx.NewId())
self.parent.Bind(wx.EVT_TIMER, self._on_timer, self._timer)
# Unbinding causes Wx to stop for some reason. Disabling for now.
# def __del__(self):
# TimerBase.__del__(self)
# self.parent.Bind(wx.EVT_TIMER, None, self._timer)
示例13: start_event_loop
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_TIMER [as 別名]
def start_event_loop(self, timeout=0):
"""
Start an event loop. This is used to start a blocking event
loop so that interactive functions, such as ginput and
waitforbuttonpress, can wait for events. This should not be
confused with the main GUI event loop, which is always running
and has nothing to do with this.
Call signature::
start_event_loop(self,timeout=0)
This call blocks until a callback function triggers
stop_event_loop() or *timeout* is reached. If *timeout* is
<=0, never timeout.
Raises RuntimeError if event loop is already running.
"""
if hasattr(self, '_event_loop'):
raise RuntimeError("Event loop already running")
id = wx.NewId()
timer = wx.Timer(self, id=id)
if timeout > 0:
timer.Start(timeout*1000, oneShot=True)
bind(self, wx.EVT_TIMER, self.stop_event_loop, id=id)
# Event loop handler for start/stop event loop
self._event_loop = wx.EventLoop()
self._event_loop.Run()
timer.Stop()
示例14: start_event_loop
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_TIMER [as 別名]
def start_event_loop(self, timeout=0):
# docstring inherited
if hasattr(self, '_event_loop'):
raise RuntimeError("Event loop already running")
timer = wx.Timer(self, id=wx.ID_ANY)
if timeout > 0:
timer.Start(timeout * 1000, oneShot=True)
self.Bind(wx.EVT_TIMER, self.stop_event_loop, id=timer.GetId())
# Event loop handler for start/stop event loop
self._event_loop = wx.GUIEventLoop()
self._event_loop.Run()
timer.Stop()
示例15: start_event_loop
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_TIMER [as 別名]
def start_event_loop(self, timeout=0):
"""
Start an event loop. This is used to start a blocking event
loop so that interactive functions, such as ginput and
waitforbuttonpress, can wait for events. This should not be
confused with the main GUI event loop, which is always running
and has nothing to do with this.
This call blocks until a callback function triggers
stop_event_loop() or *timeout* is reached. If *timeout* is
<=0, never timeout.
Raises RuntimeError if event loop is already running.
"""
if hasattr(self, '_event_loop'):
raise RuntimeError("Event loop already running")
id = wx.NewId()
timer = wx.Timer(self, id=id)
if timeout > 0:
timer.Start(timeout * 1000, oneShot=True)
self.Bind(wx.EVT_TIMER, self.stop_event_loop, id=id)
# Event loop handler for start/stop event loop
self._event_loop = wx.GUIEventLoop()
self._event_loop.Run()
timer.Stop()