本文整理匯總了Python中wx.EVT_PAINT屬性的典型用法代碼示例。如果您正苦於以下問題:Python wx.EVT_PAINT屬性的具體用法?Python wx.EVT_PAINT怎麽用?Python wx.EVT_PAINT使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類wx
的用法示例。
在下文中一共展示了wx.EVT_PAINT屬性的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: __init__
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_PAINT [as 別名]
def __init__(self, parent):
wx.Panel.__init__(self, parent, size=(-1, 25), style=wx.SUNKEN_BORDER)
self._value = LEVEL_MIN
self._threshold = LEVEL_MIN
self._noise = None
font = self.GetFont()
font.SetFamily(wx.FONTFAMILY_MODERN)
self.SetFont(font)
self.SetMinSize((250, 25))
self.Bind(wx.EVT_PAINT, self.__on_paint)
self.Bind(wx.EVT_SIZE, self.__on_size)
try:
self.SetBackgroundStyle(wx.BG_STYLE_PAINT)
except AttributeError:
pass
示例2: _init_base_layout
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_PAINT [as 別名]
def _init_base_layout(self):
"""Initialize parameters
This method performs initializations that are common to all GUIs,
such as the setting up of a timer.
It then calls an abstract method self.init_custom_layout() that
allows for additional, application-specific initializations.
"""
# set up periodic screen capture
self.timer = wx.Timer(self)
self.timer.Start(1000./self.fps)
self.Bind(wx.EVT_TIMER, self._on_next_frame)
self.Bind(wx.EVT_PAINT, self._on_paint)
# allow for custom modifications
self._init_custom_layout()
示例3: __init__
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_PAINT [as 別名]
def __init__(self, parent, id, getCfgGui):
wx.Window.__init__(self, parent, id, size = (MyStatus.WIDTH, TAB_BAR_HEIGHT),
style = wx.FULL_REPAINT_ON_RESIZE)
self.getCfgGui = getCfgGui
self.page = 0
self.pageCnt = 0
self.elemType = ""
self.tabNext = ""
self.enterNext = ""
self.elementFont = util.createPixelFont(
TAB_BAR_HEIGHT // 2 + 6, wx.FONTFAMILY_DEFAULT, wx.NORMAL, wx.NORMAL)
self.font = util.createPixelFont(
TAB_BAR_HEIGHT // 2 + 2, wx.FONTFAMILY_DEFAULT, wx.NORMAL, wx.NORMAL)
wx.EVT_PAINT(self, self.OnPaint)
示例4: __init__
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_PAINT [as 別名]
def __init__(self, parent, id):
style = wx.WANTS_CHARS | wx.FULL_REPAINT_ON_RESIZE | wx.NO_BORDER
wx.Control.__init__(self, parent, id, style = style)
self.panel = parent
wx.EVT_SIZE(self, self.OnSize)
wx.EVT_PAINT(self, self.OnPaint)
wx.EVT_ERASE_BACKGROUND(self, self.OnEraseBackground)
wx.EVT_LEFT_DOWN(self, self.OnLeftDown)
wx.EVT_LEFT_UP(self, self.OnLeftUp)
wx.EVT_LEFT_DCLICK(self, self.OnLeftDown)
wx.EVT_RIGHT_DOWN(self, self.OnRightDown)
wx.EVT_MOTION(self, self.OnMotion)
wx.EVT_MOUSEWHEEL(self, self.OnMouseWheel)
wx.EVT_CHAR(self, self.OnKeyChar)
self.createEmptySp()
self.updateScreen(redraw = False)
示例5: __init__
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_PAINT [as 別名]
def __init__(self, *args, **kwds):
kwds["style"] = wx.DEFAULT_FRAME_STYLE
wx.Frame.__init__(self, *args, **kwds)
self.GLinitialized = False
attribList = (glcanvas.WX_GL_RGBA, # RGBA
glcanvas.WX_GL_DOUBLEBUFFER, # Double Buffered
glcanvas.WX_GL_DEPTH_SIZE, 24) # 24 bit
# Create the canvas
self.canvas = glcanvas.GLCanvas(self, attribList=attribList)
# Set the event handlers.
self.canvas.Bind(wx.EVT_ERASE_BACKGROUND, self._doEraseBackground)
self.canvas.Bind(wx.EVT_SIZE, self._doSize)
self.canvas.Bind(wx.EVT_PAINT, self._doPaint)
# Canvas Proxy Methods
示例6: __init__
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_PAINT [as 別名]
def __init__(self, parent, index, rgb, **kwargs):
if 'title' in kwargs:
title = kwargs['title']
else:
title = 'SPy Image'
# wxFrame.__init__(self, parent, index, "SPy Frame")
# wxScrolledWindow.__init__(self, parent, index, style = wxSUNKEN_BORDER)
img = wx.EmptyImage(rgb.shape[0], rgb.shape[1])
img = wx.EmptyImage(rgb.shape[1], rgb.shape[0])
img.SetData(rgb.tostring())
self.bmp = img.ConvertToBitmap()
self.kwargs = kwargs
wx.Frame.__init__(self, parent, index, title,
wx.DefaultPosition)
self.SetClientSizeWH(self.bmp.GetWidth(), self.bmp.GetHeight())
wx.EVT_PAINT(self, self.on_paint)
wx.EVT_LEFT_DCLICK(self, self.left_double_click)
示例7: __init__
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_PAINT [as 別名]
def __init__(self, parent, capture, fps=24):
wx.Panel.__init__(self, parent)
self.capture = capture2
ret, frame = self.capture.read()
sal = mr_sal.saliency(frame)
sal = cv2.resize(sal,(320,240)).astype(sp.uint8)
sal = cv2.normalize(sal, None, 0, 255, cv2.NORM_MINMAX)
outsal = cv2.applyColorMap(sal,cv2.COLORMAP_HSV)
self.bmp = wx.BitmapFromBuffer(320,240, outsal.astype(sp.uint8))
self.timer = wx.Timer(self)
self.timer.Start(1000./fps)
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.Bind(wx.EVT_TIMER, self.NextFrame)
示例8: create_widget
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_PAINT [as 別名]
def create_widget(self):
if self.overlapped and self.parent._IS_GRIDBAG: return
style = wx.FULL_REPAINT_ON_RESIZE
if self.parent.CHILDREN in (-1, 1): # e.g. Panel in a Frame
size = self.parent.widget.GetClientSize()
else:
size = (20, 20)
self.widget = wx.Window(self.parent_window.widget, -1, size=size, style=style)
self.widget.SetBackgroundStyle(wx.BG_STYLE_CUSTOM)
#self.widget.SetAutoLayout(True)
self.widget.Bind(wx.EVT_PAINT, self.on_paint)
self.widget.Bind(wx.EVT_ERASE_BACKGROUND, self.on_erase_background)
self.widget.Bind(wx.EVT_RIGHT_DOWN, self.popup_menu)
self.widget.Bind(wx.EVT_LEFT_DOWN, self.on_drop_widget)
self.widget.Bind(wx.EVT_MIDDLE_DOWN, misc.exec_after(self.on_select_and_paste))
self.widget.Bind(wx.EVT_ENTER_WINDOW, self.on_enter)
self.widget.Bind(wx.EVT_LEAVE_WINDOW, self.on_leave)
#self.widget.Bind(wx.EVT_CHAR_HOOK, misc.on_key_down_event) # catch cursor keys XXX still required?
示例9: destroy_widget
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_PAINT [as 別名]
def destroy_widget(self, level):
if self.widget is None: return
if misc.currently_under_mouse is self.widget:
misc.currently_under_mouse = None
self.widget.Hide()
if wx.VERSION_STRING!="2.8.12.0":
# unbind events to prevent new created (and queued) events
self.widget.Bind(wx.EVT_PAINT, None)
self.widget.Bind(wx.EVT_RIGHT_DOWN, None)
self.widget.Bind(wx.EVT_LEFT_DOWN, None)
self.widget.Bind(wx.EVT_MIDDLE_DOWN, None)
self.widget.Bind(wx.EVT_ENTER_WINDOW, None)
self.widget.Bind(wx.EVT_LEAVE_WINDOW, None)
self.widget.Bind(wx.EVT_KEY_DOWN, None)
compat.DestroyLater(self.widget)
self.widget = None
if misc.focused_widget is self:
misc.set_focused_widget(None)
示例10: __init__
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_PAINT [as 別名]
def __init__(self, parent):
wx.Frame.__init__(
self,
parent,
-1,
"OSD Window",
size=(0, 0),
style=(
wx.FRAME_SHAPED |
wx.NO_BORDER |
wx.FRAME_NO_TASKBAR |
wx.STAY_ON_TOP
)
)
self.hwnd = self.GetHandle()
self.bitmap = wx.EmptyBitmap(0, 0)
# we need a timer to possibly cancel it
self.timer = threading.Timer(0.0, eg.DummyFunc)
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.Bind(wx.EVT_CLOSE, self.OnClose)
示例11: __init__
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_PAINT [as 別名]
def __init__(self, parent, tip, restricted=True):
"""
Constructor
@param parent: Parent window
@param tip: Tip text (may be multiline)
@param restricted: Tool tip must follow size restriction in line and
characters number defined (default True)
"""
wx.PopupWindow.__init__(self, parent)
self.Restricted = restricted
self.SetBackgroundStyle(wx.BG_STYLE_CUSTOM)
self.SetTip(tip)
# Initialize text font style
self.Font = wx.Font(
faces["size"],
wx.SWISS,
wx.NORMAL,
wx.NORMAL,
faceName=faces["mono"])
self.Bind(wx.EVT_PAINT, self.OnPaint)
示例12: _on_next_frame
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_PAINT [as 別名]
def _on_next_frame(self, event):
"""
This method captures a new frame from the camera (or capture
device) and sends an RGB version to the method self.process_frame.
The latter will then apply task-specific post-processing and return
an image to be displayed.
"""
success, frame = self._acquire_frame()
if success:
# process current frame
frame = self._process_frame(cv2.cvtColor(frame, cv2.COLOR_BGR2RGB))
# update buffer and paint (EVT_PAINT triggered by Refresh)
self.bmp.CopyFromBuffer(frame)
self.Refresh(eraseBackground=False)
示例13: _on_paint
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_PAINT [as 別名]
def _on_paint(self, event):
"""
This method draws the camera frame stored in the bitmap self.bmp
onto the panel self.pnl. Make sure self.pnl exists and is at least
the size of the camera frame.
This method is called whenever an event wx.EVT_PAINT is triggered.
"""
# read and draw buffered bitmap
deviceContext = wx.BufferedPaintDC(self.pnl)
deviceContext.DrawBitmap(self.bmp, 0, 0)
示例14: __init__
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_PAINT [as 別名]
def __init__(self, parent):
wx.Window.__init__(self, parent, -1)
self.selected = None
# all valid characters
self.chars = ""
for i in xrange(256):
if util.isValidInputChar(i):
self.chars += chr(i)
self.cols = 16
self.rows = len(self.chars) // self.cols
if len(self.chars) % 16:
self.rows += 1
# offset of grid
self.offset = 5
# size of a single character cell
self.cellSize = 32
# size of the zoomed-in character boxes
self.boxSize = 60
self.smallFont = util.createPixelFont(18,
wx.FONTFAMILY_SWISS, wx.NORMAL, wx.NORMAL)
self.normalFont = util.createPixelFont(self.cellSize - 2,
wx.FONTFAMILY_MODERN, wx.NORMAL, wx.BOLD)
self.bigFont = util.createPixelFont(self.boxSize - 2,
wx.FONTFAMILY_MODERN, wx.NORMAL, wx.BOLD)
wx.EVT_PAINT(self, self.OnPaint)
wx.EVT_LEFT_DOWN(self, self.OnLeftDown)
wx.EVT_MOTION(self, self.OnMotion)
wx.EVT_SIZE(self, self.OnSize)
util.setWH(self, self.cols * self.cellSize + 2 * self.offset, 460)
示例15: __init__
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_PAINT [as 別名]
def __init__(self, parent, ctrl, cfg):
wx.Window.__init__(self, parent, -1)
self.cfg = cfg
self.ctrl = ctrl
wx.EVT_SIZE(self, self.OnSize)
wx.EVT_ERASE_BACKGROUND(self, self.OnEraseBackground)
wx.EVT_PAINT(self, self.OnPaint)