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Python wx.EVT_KEY_UP屬性代碼示例

本文整理匯總了Python中wx.EVT_KEY_UP屬性的典型用法代碼示例。如果您正苦於以下問題:Python wx.EVT_KEY_UP屬性的具體用法?Python wx.EVT_KEY_UP怎麽用?Python wx.EVT_KEY_UP使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在wx的用法示例。


在下文中一共展示了wx.EVT_KEY_UP屬性的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: __init__

# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_KEY_UP [as 別名]
def __init__(self, parent):
        super(MeshViewerCanvas, self).__init__(parent)
        self.GUIState = STATE_NORMAL
        self.GUISubstate = SUBSTATE_NONE
        
        self.clearAllSelections()
        
        #State variables for heat, etc
        (self.eigvalues, self.eigvectors) = (np.array([]), np.array([]))
        self.heatIdx = 0
        self.heat_ts = np.linspace(0, 1000, 100)
        
        #State variables for color picking
        self.colorPickTexID = None
        self.colorPosVBO = None
        self.colorColorVBO = None
        
        self.Bind(wx.EVT_KEY_DOWN, self.onKeyPress)
        self.Bind(wx.EVT_KEY_UP, self.onKeyRelease)
        self.pressingC = False 
開發者ID:bmershon,項目名稱:laplacian-meshes,代碼行數:22,代碼來源:LapGUI.py

示例2: __init__

# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_KEY_UP [as 別名]
def __init__(self, parent, id=wx.ID_ANY, label="", pos=wx.DefaultPosition,
                 size=wx.DefaultSize, style=wx.NO_BORDER, validator=wx.DefaultValidator,
                 name="roundbutton"):
        """
        Default class constructor.

        :param `parent`: the L{RoundButton} parent;
        :param `id`: window identifier. A value of -1 indicates a default value;
        :param `label`: the button text label;
        :param `pos`: the control position. A value of (-1, -1) indicates a default position,
         chosen by either the windowing system or wxPython, depending on platform;
        :param `size`: the control size. A value of (-1, -1) indicates a default size,
         chosen by either the windowing system or wxPython, depending on platform;
        :param `style`: the button style (unused);
        :param `validator`: the validator associated to the button;
        :param `name`: the button name.
        """
        
        wx.PyControl.__init__(self, parent, id, pos, size, style, validator, name)

        self.Bind(wx.EVT_PAINT, self.OnPaint)
        self.Bind(wx.EVT_ERASE_BACKGROUND, lambda event: None)
        self.Bind(wx.EVT_SIZE, self.OnSize)
        self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
        self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp)
        self.Bind(wx.EVT_LEAVE_WINDOW, self.OnMouseLeave)
        self.Bind(wx.EVT_ENTER_WINDOW, self.OnMouseEnter)
        self.Bind(wx.EVT_SET_FOCUS, self.OnGainFocus)
        self.Bind(wx.EVT_KILL_FOCUS, self.OnLoseFocus)
        self.Bind(wx.EVT_KEY_DOWN, self.OnKeyDown)
        self.Bind(wx.EVT_KEY_UP, self.OnKeyUp)

        self.Bind(wx.EVT_LEFT_DCLICK, self.OnLeftDown)

        self._mouseAction = None
        self._hasFocus = False
        self._buttonRadius = 0
        
        self.SetLabel(label)
        self.InheritAttributes()
        self.SetInitialSize(size) 
開發者ID:ActiveState,項目名稱:code,代碼行數:43,代碼來源:recipe-577951.py

示例3: OnKeyUp

# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_KEY_UP [as 別名]
def OnKeyUp(self, event):
        """
        Handles the ``wx.EVT_KEY_UP`` event for L{RoundButton}.

        :param `event`: a `wx.KeyEvent` event to be processed.
        """
        
        if self._hasFocus and event.GetKeyCode() == ord(" "):
            self._mouseAction = HOVER
            self.Notify()
            self.Refresh()
        event.Skip() 
開發者ID:ActiveState,項目名稱:code,代碼行數:14,代碼來源:recipe-577951.py

示例4: __add_bindings

# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_KEY_UP [as 別名]
def __add_bindings(self):
        # file_save_ctrl
        self.fsc = control.FileChooserCtrl(self)
        self.Bind(wx.EVT_BUTTON, self.fsc.load_file, self.file_open_button)
        self.Bind(wx.EVT_BUTTON, self.fsc.save_file, self.save_button)

        # record_button_ctrl
        self.rbc = control.RecordCtrl()
        self.Bind(wx.EVT_TOGGLEBUTTON, self.rbc.action, self.record_button)

        # play_button_ctrl
        pbc = control.PlayCtrl()
        self.Bind(wx.EVT_TOGGLEBUTTON, pbc.action, self.play_button)

        # compile_button_ctrl
        self.Bind(wx.EVT_BUTTON, control.CompileCtrl.compile, self.compile_button)

        # help_button_ctrl
        self.Bind(wx.EVT_BUTTON, control.HelpCtrl.action, self.help_button)

        # settings_button_ctrl
        self.Bind(wx.EVT_BUTTON, self.on_settings_click, self.settings_button)

        self.Bind(wx.EVT_CLOSE, self.on_close_dialog)

        self.panel.Bind(wx.EVT_KEY_UP, self.on_key_press) 
開發者ID:RMPR,項目名稱:atbswp,代碼行數:28,代碼來源:gui.py

示例5: __init__

# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_KEY_UP [as 別名]
def __init__(self, parent, id, figure):
        """
        Initialise a FigureWx instance.

        - Initialise the FigureCanvasBase and wxPanel parents.
        - Set event handlers for:
          EVT_SIZE  (Resize event)
          EVT_PAINT (Paint event)
        """

        FigureCanvasBase.__init__(self, figure)
        # Set preferred window size hint - helps the sizer (if one is
        # connected)
        l, b, w, h = figure.bbox.bounds
        w = math.ceil(w)
        h = math.ceil(h)

        wx.Panel.__init__(self, parent, id, size=wx.Size(w, h))

        # Create the drawing bitmap
        self.bitmap = wx.Bitmap(w, h)
        DEBUG_MSG("__init__() - bitmap w:%d h:%d" % (w, h), 2, self)
        # TODO: Add support for 'point' inspection and plot navigation.
        self._isDrawn = False

        self.Bind(wx.EVT_SIZE, self._onSize)
        self.Bind(wx.EVT_PAINT, self._onPaint)
        self.Bind(wx.EVT_KEY_DOWN, self._onKeyDown)
        self.Bind(wx.EVT_KEY_UP, self._onKeyUp)
        self.Bind(wx.EVT_RIGHT_DOWN, self._onRightButtonDown)
        self.Bind(wx.EVT_RIGHT_DCLICK, self._onRightButtonDClick)
        self.Bind(wx.EVT_RIGHT_UP, self._onRightButtonUp)
        self.Bind(wx.EVT_MOUSEWHEEL, self._onMouseWheel)
        self.Bind(wx.EVT_LEFT_DOWN, self._onLeftButtonDown)
        self.Bind(wx.EVT_LEFT_DCLICK, self._onLeftButtonDClick)
        self.Bind(wx.EVT_LEFT_UP, self._onLeftButtonUp)
        self.Bind(wx.EVT_MOTION, self._onMotion)
        self.Bind(wx.EVT_LEAVE_WINDOW, self._onLeave)
        self.Bind(wx.EVT_ENTER_WINDOW, self._onEnter)
        # Add middle button events
        self.Bind(wx.EVT_MIDDLE_DOWN, self._onMiddleButtonDown)
        self.Bind(wx.EVT_MIDDLE_DCLICK, self._onMiddleButtonDClick)
        self.Bind(wx.EVT_MIDDLE_UP, self._onMiddleButtonUp)

        self.Bind(wx.EVT_MOUSE_CAPTURE_CHANGED, self._onCaptureLost)
        self.Bind(wx.EVT_MOUSE_CAPTURE_LOST, self._onCaptureLost)

        self.SetBackgroundStyle(wx.BG_STYLE_PAINT)  # Reduce flicker.
        self.SetBackgroundColour(wx.WHITE) 
開發者ID:PacktPublishing,項目名稱:Mastering-Elasticsearch-7.0,代碼行數:51,代碼來源:backend_wx.py

示例6: __init__

# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_KEY_UP [as 別名]
def __init__(
        self,  parent=None, id=-1, pos=wx.DefaultPosition,
        size=wx.DefaultSize,
        style=wx.TAB_TRAVERSAL|wx.NO_BORDER|wx.FULL_REPAINT_ON_RESIZE,
        name='SquareMap', model = None,
        adapter = None,
        labels = True, 
        highlight = True,
        padding = 2,
        margin = 0,
        square_style = False,
    ):
        """Initialise the SquareMap
        
        adapter -- a DefaultAdapter or same-interface instance providing SquareMap data api
        labels -- set to True (default) to draw textual labels within the boxes
        highlight -- set to True (default) to highlight nodes on mouse-over 
        padding -- spacing within each square and its children (within the square's border)
        margin -- spacing around each square (on all sides)
        square_style -- use a more-recursive, less-linear, more "square" layout style which 
            works better on objects with large numbers of children, such as Meliae memory 
            dumps, works fine on profile views as well, but the layout is less obvious wrt 
            what node is "next" "previous" etc.
        """
        super( SquareMap, self ).__init__(
            parent, id, pos, size, style, name
        )
        self.model = model
        self.padding = padding
        self.square_style = square_style
        self.margin = margin
        self.labels = labels
        self.highlight = highlight
        self.selectedNode = None
        self.highlightedNode = None
        self._buffer = wx.EmptyBitmap(20, 20) # Have a default buffer ready
        self.Bind( wx.EVT_PAINT, self.OnPaint)
        self.Bind( wx.EVT_SIZE, self.OnSize )
        if highlight:
            self.Bind( wx.EVT_MOTION, self.OnMouse )
        self.Bind( wx.EVT_LEFT_UP, self.OnClickRelease )
        self.Bind( wx.EVT_LEFT_DCLICK, self.OnDoubleClick )
        self.Bind( wx.EVT_KEY_UP, self.OnKeyUp )
        self.hot_map = []
        self.adapter = adapter or DefaultAdapter()
        self.DEFAULT_PEN = wx.Pen( wx.BLACK, 1, wx.SOLID )
        self.SELECTED_PEN = wx.Pen( wx.WHITE, 2, wx.SOLID )
        self.OnSize(None) 
開發者ID:lrq3000,項目名稱:pyFileFixity,代碼行數:50,代碼來源:squaremap.py


注:本文中的wx.EVT_KEY_UP屬性示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。