本文整理匯總了Python中wx.EVT_KEY_UP屬性的典型用法代碼示例。如果您正苦於以下問題:Python wx.EVT_KEY_UP屬性的具體用法?Python wx.EVT_KEY_UP怎麽用?Python wx.EVT_KEY_UP使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類wx
的用法示例。
在下文中一共展示了wx.EVT_KEY_UP屬性的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: __init__
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_KEY_UP [as 別名]
def __init__(self, parent):
super(MeshViewerCanvas, self).__init__(parent)
self.GUIState = STATE_NORMAL
self.GUISubstate = SUBSTATE_NONE
self.clearAllSelections()
#State variables for heat, etc
(self.eigvalues, self.eigvectors) = (np.array([]), np.array([]))
self.heatIdx = 0
self.heat_ts = np.linspace(0, 1000, 100)
#State variables for color picking
self.colorPickTexID = None
self.colorPosVBO = None
self.colorColorVBO = None
self.Bind(wx.EVT_KEY_DOWN, self.onKeyPress)
self.Bind(wx.EVT_KEY_UP, self.onKeyRelease)
self.pressingC = False
示例2: __init__
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_KEY_UP [as 別名]
def __init__(self, parent, id=wx.ID_ANY, label="", pos=wx.DefaultPosition,
size=wx.DefaultSize, style=wx.NO_BORDER, validator=wx.DefaultValidator,
name="roundbutton"):
"""
Default class constructor.
:param `parent`: the L{RoundButton} parent;
:param `id`: window identifier. A value of -1 indicates a default value;
:param `label`: the button text label;
:param `pos`: the control position. A value of (-1, -1) indicates a default position,
chosen by either the windowing system or wxPython, depending on platform;
:param `size`: the control size. A value of (-1, -1) indicates a default size,
chosen by either the windowing system or wxPython, depending on platform;
:param `style`: the button style (unused);
:param `validator`: the validator associated to the button;
:param `name`: the button name.
"""
wx.PyControl.__init__(self, parent, id, pos, size, style, validator, name)
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.Bind(wx.EVT_ERASE_BACKGROUND, lambda event: None)
self.Bind(wx.EVT_SIZE, self.OnSize)
self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp)
self.Bind(wx.EVT_LEAVE_WINDOW, self.OnMouseLeave)
self.Bind(wx.EVT_ENTER_WINDOW, self.OnMouseEnter)
self.Bind(wx.EVT_SET_FOCUS, self.OnGainFocus)
self.Bind(wx.EVT_KILL_FOCUS, self.OnLoseFocus)
self.Bind(wx.EVT_KEY_DOWN, self.OnKeyDown)
self.Bind(wx.EVT_KEY_UP, self.OnKeyUp)
self.Bind(wx.EVT_LEFT_DCLICK, self.OnLeftDown)
self._mouseAction = None
self._hasFocus = False
self._buttonRadius = 0
self.SetLabel(label)
self.InheritAttributes()
self.SetInitialSize(size)
示例3: OnKeyUp
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_KEY_UP [as 別名]
def OnKeyUp(self, event):
"""
Handles the ``wx.EVT_KEY_UP`` event for L{RoundButton}.
:param `event`: a `wx.KeyEvent` event to be processed.
"""
if self._hasFocus and event.GetKeyCode() == ord(" "):
self._mouseAction = HOVER
self.Notify()
self.Refresh()
event.Skip()
示例4: __add_bindings
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_KEY_UP [as 別名]
def __add_bindings(self):
# file_save_ctrl
self.fsc = control.FileChooserCtrl(self)
self.Bind(wx.EVT_BUTTON, self.fsc.load_file, self.file_open_button)
self.Bind(wx.EVT_BUTTON, self.fsc.save_file, self.save_button)
# record_button_ctrl
self.rbc = control.RecordCtrl()
self.Bind(wx.EVT_TOGGLEBUTTON, self.rbc.action, self.record_button)
# play_button_ctrl
pbc = control.PlayCtrl()
self.Bind(wx.EVT_TOGGLEBUTTON, pbc.action, self.play_button)
# compile_button_ctrl
self.Bind(wx.EVT_BUTTON, control.CompileCtrl.compile, self.compile_button)
# help_button_ctrl
self.Bind(wx.EVT_BUTTON, control.HelpCtrl.action, self.help_button)
# settings_button_ctrl
self.Bind(wx.EVT_BUTTON, self.on_settings_click, self.settings_button)
self.Bind(wx.EVT_CLOSE, self.on_close_dialog)
self.panel.Bind(wx.EVT_KEY_UP, self.on_key_press)
示例5: __init__
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_KEY_UP [as 別名]
def __init__(self, parent, id, figure):
"""
Initialise a FigureWx instance.
- Initialise the FigureCanvasBase and wxPanel parents.
- Set event handlers for:
EVT_SIZE (Resize event)
EVT_PAINT (Paint event)
"""
FigureCanvasBase.__init__(self, figure)
# Set preferred window size hint - helps the sizer (if one is
# connected)
l, b, w, h = figure.bbox.bounds
w = math.ceil(w)
h = math.ceil(h)
wx.Panel.__init__(self, parent, id, size=wx.Size(w, h))
# Create the drawing bitmap
self.bitmap = wx.Bitmap(w, h)
DEBUG_MSG("__init__() - bitmap w:%d h:%d" % (w, h), 2, self)
# TODO: Add support for 'point' inspection and plot navigation.
self._isDrawn = False
self.Bind(wx.EVT_SIZE, self._onSize)
self.Bind(wx.EVT_PAINT, self._onPaint)
self.Bind(wx.EVT_KEY_DOWN, self._onKeyDown)
self.Bind(wx.EVT_KEY_UP, self._onKeyUp)
self.Bind(wx.EVT_RIGHT_DOWN, self._onRightButtonDown)
self.Bind(wx.EVT_RIGHT_DCLICK, self._onRightButtonDClick)
self.Bind(wx.EVT_RIGHT_UP, self._onRightButtonUp)
self.Bind(wx.EVT_MOUSEWHEEL, self._onMouseWheel)
self.Bind(wx.EVT_LEFT_DOWN, self._onLeftButtonDown)
self.Bind(wx.EVT_LEFT_DCLICK, self._onLeftButtonDClick)
self.Bind(wx.EVT_LEFT_UP, self._onLeftButtonUp)
self.Bind(wx.EVT_MOTION, self._onMotion)
self.Bind(wx.EVT_LEAVE_WINDOW, self._onLeave)
self.Bind(wx.EVT_ENTER_WINDOW, self._onEnter)
# Add middle button events
self.Bind(wx.EVT_MIDDLE_DOWN, self._onMiddleButtonDown)
self.Bind(wx.EVT_MIDDLE_DCLICK, self._onMiddleButtonDClick)
self.Bind(wx.EVT_MIDDLE_UP, self._onMiddleButtonUp)
self.Bind(wx.EVT_MOUSE_CAPTURE_CHANGED, self._onCaptureLost)
self.Bind(wx.EVT_MOUSE_CAPTURE_LOST, self._onCaptureLost)
self.SetBackgroundStyle(wx.BG_STYLE_PAINT) # Reduce flicker.
self.SetBackgroundColour(wx.WHITE)
示例6: __init__
# 需要導入模塊: import wx [as 別名]
# 或者: from wx import EVT_KEY_UP [as 別名]
def __init__(
self, parent=None, id=-1, pos=wx.DefaultPosition,
size=wx.DefaultSize,
style=wx.TAB_TRAVERSAL|wx.NO_BORDER|wx.FULL_REPAINT_ON_RESIZE,
name='SquareMap', model = None,
adapter = None,
labels = True,
highlight = True,
padding = 2,
margin = 0,
square_style = False,
):
"""Initialise the SquareMap
adapter -- a DefaultAdapter or same-interface instance providing SquareMap data api
labels -- set to True (default) to draw textual labels within the boxes
highlight -- set to True (default) to highlight nodes on mouse-over
padding -- spacing within each square and its children (within the square's border)
margin -- spacing around each square (on all sides)
square_style -- use a more-recursive, less-linear, more "square" layout style which
works better on objects with large numbers of children, such as Meliae memory
dumps, works fine on profile views as well, but the layout is less obvious wrt
what node is "next" "previous" etc.
"""
super( SquareMap, self ).__init__(
parent, id, pos, size, style, name
)
self.model = model
self.padding = padding
self.square_style = square_style
self.margin = margin
self.labels = labels
self.highlight = highlight
self.selectedNode = None
self.highlightedNode = None
self._buffer = wx.EmptyBitmap(20, 20) # Have a default buffer ready
self.Bind( wx.EVT_PAINT, self.OnPaint)
self.Bind( wx.EVT_SIZE, self.OnSize )
if highlight:
self.Bind( wx.EVT_MOTION, self.OnMouse )
self.Bind( wx.EVT_LEFT_UP, self.OnClickRelease )
self.Bind( wx.EVT_LEFT_DCLICK, self.OnDoubleClick )
self.Bind( wx.EVT_KEY_UP, self.OnKeyUp )
self.hot_map = []
self.adapter = adapter or DefaultAdapter()
self.DEFAULT_PEN = wx.Pen( wx.BLACK, 1, wx.SOLID )
self.SELECTED_PEN = wx.Pen( wx.WHITE, 2, wx.SOLID )
self.OnSize(None)