本文整理匯總了Python中shadowsocks.eventloop.POLL_OUT屬性的典型用法代碼示例。如果您正苦於以下問題:Python eventloop.POLL_OUT屬性的具體用法?Python eventloop.POLL_OUT怎麽用?Python eventloop.POLL_OUT使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類shadowsocks.eventloop
的用法示例。
在下文中一共展示了eventloop.POLL_OUT屬性的9個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: _update_stream
# 需要導入模塊: from shadowsocks import eventloop [as 別名]
# 或者: from shadowsocks.eventloop import POLL_OUT [as 別名]
def _update_stream(self, stream, status):
# update a stream to a new waiting status
# check if status is changed
# only update if dirty
dirty = False
if stream == STREAM_DOWN:
if self._downstream_status != status:
self._downstream_status = status
dirty = True
elif stream == STREAM_UP:
if self._upstream_status != status:
self._upstream_status = status
dirty = True
if dirty:
if self._local_sock:
event = eventloop.POLL_ERR
if self._downstream_status & WAIT_STATUS_WRITING:
event |= eventloop.POLL_OUT
if self._upstream_status & WAIT_STATUS_READING:
event |= eventloop.POLL_IN
self._loop.modify(self._local_sock, event)
if self._remote_sock:
event = eventloop.POLL_ERR
if self._downstream_status & WAIT_STATUS_READING:
event |= eventloop.POLL_IN
if self._upstream_status & WAIT_STATUS_WRITING:
event |= eventloop.POLL_OUT
self._loop.modify(self._remote_sock, event)
示例2: handle_event
# 需要導入模塊: from shadowsocks import eventloop [as 別名]
# 或者: from shadowsocks.eventloop import POLL_OUT [as 別名]
def handle_event(self, sock, event):
# handle all events in this handler and dispatch them to methods
if self._stage == STAGE_DESTROYED:
logging.debug('ignore handle_event: destroyed')
return
# order is important
if sock == self._remote_sock:
if event & eventloop.POLL_ERR:
self._on_remote_error()
if self._stage == STAGE_DESTROYED:
return
if event & (eventloop.POLL_IN | eventloop.POLL_HUP):
self._on_remote_read()
if self._stage == STAGE_DESTROYED:
return
if event & eventloop.POLL_OUT:
self._on_remote_write()
elif sock == self._local_sock:
if event & eventloop.POLL_ERR:
self._on_local_error()
if self._stage == STAGE_DESTROYED:
return
if event & (eventloop.POLL_IN | eventloop.POLL_HUP):
self._on_local_read()
if self._stage == STAGE_DESTROYED:
return
if event & eventloop.POLL_OUT:
self._on_local_write()
else:
logging.warn('unknown socket')
示例3: _update_stream
# 需要導入模塊: from shadowsocks import eventloop [as 別名]
# 或者: from shadowsocks.eventloop import POLL_OUT [as 別名]
def _update_stream(self, stream, status):
# update a stream to a new waiting status
# check if status is changed
# only update if dirty
dirty = False
if stream == STREAM_DOWN:
if self._downstream_status != status:
self._downstream_status = status
dirty = True
elif stream == STREAM_UP:
if self._upstream_status != status:
self._upstream_status = status
dirty = True
if dirty:
'''
if self._local_sock:
event = eventloop.POLL_ERR
if self._downstream_status & WAIT_STATUS_WRITING:
event |= eventloop.POLL_OUT
if self._upstream_status & WAIT_STATUS_READING:
event |= eventloop.POLL_IN
self._loop.modify(self._local_sock, event)
'''
if self._remote_sock:
event = eventloop.POLL_ERR
if self._downstream_status & WAIT_STATUS_READING:
event |= eventloop.POLL_IN
if self._upstream_status & WAIT_STATUS_WRITING:
event |= eventloop.POLL_OUT
self._loop.modify(self._remote_sock, event)
示例4: _update_stream
# 需要導入模塊: from shadowsocks import eventloop [as 別名]
# 或者: from shadowsocks.eventloop import POLL_OUT [as 別名]
def _update_stream(self, stream, status):
# update a stream to a new waiting status
# check if status is changed
# only update if dirty
dirty = False
if stream == STREAM_DOWN:
if self._downstream_status != status:
self._downstream_status = status
dirty = True
elif stream == STREAM_UP:
if self._upstream_status != status:
self._upstream_status = status
dirty = True
if dirty:
if self._local_sock:
event = eventloop.POLL_ERR
if self._downstream_status & WAIT_STATUS_WRITING:
event |= eventloop.POLL_OUT
if self._upstream_status & WAIT_STATUS_READING:
event |= eventloop.POLL_IN
self._loop.modify(self._local_sock, event)
if self._remote_sock:
event = eventloop.POLL_ERR
if self._downstream_status & WAIT_STATUS_READING:
event |= eventloop.POLL_IN
if self._upstream_status & WAIT_STATUS_WRITING:
event |= eventloop.POLL_OUT
self._loop.modify(self._remote_sock, event)
if self._remote_sock_v6:
self._loop.modify(self._remote_sock_v6, event)
示例5: handle_event
# 需要導入模塊: from shadowsocks import eventloop [as 別名]
# 或者: from shadowsocks.eventloop import POLL_OUT [as 別名]
def handle_event(self, sock, event):
# handle all events in this handler and dispatch them to methods
if self._stage == STAGE_DESTROYED:
logging.debug('ignore handle_event: destroyed')
return
# order is important
if sock == self._remote_sock or sock == self._remote_sock_v6:
if event & eventloop.POLL_ERR:
self._on_remote_error()
if self._stage == STAGE_DESTROYED:
return
if event & (eventloop.POLL_IN | eventloop.POLL_HUP):
self._on_remote_read(sock == self._remote_sock)
if self._stage == STAGE_DESTROYED:
return
if event & eventloop.POLL_OUT:
self._on_remote_write()
elif sock == self._local_sock:
if event & eventloop.POLL_ERR:
self._on_local_error()
if self._stage == STAGE_DESTROYED:
return
if event & (eventloop.POLL_IN | eventloop.POLL_HUP):
self._on_local_read()
if self._stage == STAGE_DESTROYED:
return
if event & eventloop.POLL_OUT:
self._on_local_write()
else:
logging.warn('unknown socket')
示例6: handle_event
# 需要導入模塊: from shadowsocks import eventloop [as 別名]
# 或者: from shadowsocks.eventloop import POLL_OUT [as 別名]
def handle_event(self, sock, event):
# handle all events in this handler and dispatch them to methods
if self._stage == STAGE_DESTROYED:
logging.debug('ignore handle_event: destroyed')
return
# order is important
if sock == self._remote_sock or sock == self._remote_sock_v6:
if event & eventloop.POLL_ERR:
self._on_remote_error()
if self._stage == STAGE_DESTROYED:
return
if event & (eventloop.POLL_IN | eventloop.POLL_HUP):
self._on_remote_read(sock == self._remote_sock)
if self._stage == STAGE_DESTROYED:
return
if event & eventloop.POLL_OUT:
self._on_remote_write()
elif sock == self._local_sock:
if event & eventloop.POLL_ERR:
self._on_local_error()
if self._stage == STAGE_DESTROYED:
return
if event & (eventloop.POLL_IN | eventloop.POLL_HUP):
self._on_local_read()
if self._stage == STAGE_DESTROYED:
return
if event & eventloop.POLL_OUT:
self._on_local_write()
else:
logging.warn('unknown socket from %s:%d' % (self._client_address[0], self._client_address[1]))
示例7: handle_event
# 需要導入模塊: from shadowsocks import eventloop [as 別名]
# 或者: from shadowsocks.eventloop import POLL_OUT [as 別名]
def handle_event(self, sock, event):
# handle all events in this handler and dispatch them to methods
if self._stage == STAGE_DESTROYED:
logging.debug('ignore handle_event: destroyed')
return
# order is important
# 遠程socket
if sock == self._remote_sock:
if event & eventloop.POLL_ERR:
self._on_remote_error()
if self._stage == STAGE_DESTROYED:
return
if event & (eventloop.POLL_IN | eventloop.POLL_HUP):
self._on_remote_read()
if self._stage == STAGE_DESTROYED:
return
if event & eventloop.POLL_OUT:
self._on_remote_write()
# 本地socket
elif sock == self._local_sock:
if event & eventloop.POLL_ERR:
self._on_local_error()
if self._stage == STAGE_DESTROYED:
return
if event & (eventloop.POLL_IN | eventloop.POLL_HUP):
self._on_local_read()
if self._stage == STAGE_DESTROYED:
return
if event & eventloop.POLL_OUT:
self._on_local_write()
# socket:怪我咯?
else:
logging.warn('unknown socket')
示例8: _handle_dns_resolved
# 需要導入模塊: from shadowsocks import eventloop [as 別名]
# 或者: from shadowsocks.eventloop import POLL_OUT [as 別名]
def _handle_dns_resolved(self, result, error):
if error:
self._log_error(error)
self.destroy()
return
if result:
ip = result[1]
if ip:
try:
self._stage = STAGE_CONNECTING
remote_addr = ip
if self._is_local:
remote_port = self._chosen_server[1]
else:
remote_port = self._remote_address[1]
if self._is_local and self._config['fast_open']:
# for fastopen:
# wait for more data to arrive and send them in one SYN
self._stage = STAGE_CONNECTING
# we don't have to wait for remote since it's not
# created
self._update_stream(STREAM_UP, WAIT_STATUS_READING)
# TODO when there is already data in this packet
else:
# else do connect
remote_sock = self._create_remote_socket(remote_addr,
remote_port)
try:
remote_sock.connect((remote_addr, remote_port))
except (OSError, IOError) as e:
if eventloop.errno_from_exception(e) == \
errno.EINPROGRESS:
pass
self._loop.add(remote_sock,
eventloop.POLL_ERR | eventloop.POLL_OUT,
self._server)
self._stage = STAGE_CONNECTING
self._update_stream(STREAM_UP, WAIT_STATUS_READWRITING)
self._update_stream(STREAM_DOWN, WAIT_STATUS_READING)
return
except Exception as e:
shell.print_exception(e)
if self._config['verbose']:
traceback.print_exc()
self.destroy()
示例9: _handle_dns_resolved
# 需要導入模塊: from shadowsocks import eventloop [as 別名]
# 或者: from shadowsocks.eventloop import POLL_OUT [as 別名]
def _handle_dns_resolved(self, result, error):
if error:
self._log_error(error)
self.destroy()
return
if result:
ip = result[1]
if ip:
try:
self._stage = STAGE_CONNECTING
remote_addr = ip
remote_port = self._remote_address[1]
logging.info("connect to %s : %d" % (remote_addr, remote_port))
remote_sock = self._create_remote_socket(remote_addr,
remote_port)
try:
remote_sock.connect((remote_addr, remote_port))
except (OSError, IOError) as e:
if eventloop.errno_from_exception(e) in (errno.EINPROGRESS,
errno.EWOULDBLOCK):
pass # always goto here
else:
raise e
self._loop.add(remote_sock,
eventloop.POLL_ERR | eventloop.POLL_OUT,
self._server)
self._update_stream(STREAM_UP, WAIT_STATUS_READWRITING)
self._update_stream(STREAM_DOWN, WAIT_STATUS_READING)
self._stage = STAGE_STREAM
addr = self.get_local_address()
for i in range(2):
rsp_data = self._pack_rsp_data(CMD_RSP_CONNECT_REMOTE, RSP_STATE_CONNECTEDREMOTE)
self._write_to_sock(rsp_data, self._local_sock, addr)
return
except Exception as e:
shell.print_exception(e)
if self._config['verbose']:
traceback.print_exc()
self.destroy()