本文整理匯總了Python中pyglet.window.key.P屬性的典型用法代碼示例。如果您正苦於以下問題:Python key.P屬性的具體用法?Python key.P怎麽用?Python key.P使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類pyglet.window.key
的用法示例。
在下文中一共展示了key.P屬性的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: on_key_press
# 需要導入模塊: from pyglet.window import key [as 別名]
# 或者: from pyglet.window.key import P [as 別名]
def on_key_press(self, symbol, modifiers):
"""
Keyboard interface.
"""
if symbol == key.ENTER:
self.save_screenshot()
if symbol == key.ESCAPE:
pyglet.app.exit()
if symbol == key.SPACE:
self.clear_blank_window()
if symbol == key.P:
self.use_random_palette()
if symbol == key.S and not modifiers:
self.use_next_species()
if symbol == key.S and (modifiers & key.LCTRL):
self.save_config()
if symbol == key.O and (modifiers & key.LCTRL):
self.require_config_input()
if symbol == key.V and (modifiers & key.LCTRL):
self.switch_video()
示例2: on_key_press
# 需要導入模塊: from pyglet.window import key [as 別名]
# 或者: from pyglet.window.key import P [as 別名]
def on_key_press(symbol, modifiers):
"""
This handler processes keyboard commands that
control the simulation
"""
if symbol == key.BACKSPACE or symbol == key.SLASH:
print('RESET')
env.reset()
env.render('pyglet', view=view_mode)
return
if symbol == key.ESCAPE:
env.close()
sys.exit(0)
if symbol == key.UP:
step(env.actions.move_forward)
elif symbol == key.DOWN:
step(env.actions.move_back)
elif symbol == key.LEFT:
step(env.actions.turn_left)
elif symbol == key.RIGHT:
step(env.actions.turn_right)
elif symbol == key.PAGEUP or symbol == key.P:
step(env.actions.pickup)
elif symbol == key.PAGEDOWN or symbol == key.D:
step(env.actions.drop)
elif symbol == key.ENTER:
step(env.actions.done)
示例3: on_key_release
# 需要導入模塊: from pyglet.window import key [as 別名]
# 或者: from pyglet.window.key import P [as 別名]
def on_key_release(self, symbol, modifiers):
"""Event handler for the Window.on_key_release event.
Called when the player releases a key. See pyglet docs for key
mappings.
Parameters
----------
symbol : int
Number representing the key that was pressed.
modifiers : int
Number representing any modifying keys that were pressed.
"""
if symbol == key.W:
self.strafe[0] += 1
elif symbol == key.S:
self.strafe[0] -= 1
elif symbol == key.A:
self.strafe[1] += 1
elif symbol == key.D:
self.strafe[1] -= 1
elif symbol == key.SPACE:
self.dy = 0
elif symbol == key.LCTRL:
self.running = False
elif symbol == key.LSHIFT:
self.dy = 0
elif symbol == key.P:
breakpoint()