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Python key.M屬性代碼示例

本文整理匯總了Python中pyglet.window.key.M屬性的典型用法代碼示例。如果您正苦於以下問題:Python key.M屬性的具體用法?Python key.M怎麽用?Python key.M使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在pyglet.window.key的用法示例。


在下文中一共展示了key.M屬性的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: on_key_press

# 需要導入模塊: from pyglet.window import key [as 別名]
# 或者: from pyglet.window.key import M [as 別名]
def on_key_press(self, symbol, modifiers):
        mod = 1
        if modifiers & key.MOD_SHIFT:
            mod = -1

        if symbol == key.M:
            self.multisample = not self.multisample
            self.set_window()
        if symbol == key.S:
            self.samples += 2 * mod
            self.samples = max(2, self.samples)
            self.set_window()

        # Another test: try enabling/disabling GL_MULTISAMPLE_ARB...
        # seems to have no effect if samples > 4.
        if symbol == key.N:
            self.soft_multisample = not self.soft_multisample
            if self.soft_multisample:
                print 'Enabling GL_MULTISAMPLE_ARB'
                glEnable(GL_MULTISAMPLE_ARB)
            else:
                print 'Disabling GL_MULTISAMPLE_ARB'
                glDisable(GL_MULTISAMPLE_ARB) 
開發者ID:shrimpboyho,項目名稱:flappy-bird-py,代碼行數:25,代碼來源:WINDOW_MULTISAMPLE.py

示例2: on_key_press

# 需要導入模塊: from pyglet.window import key [as 別名]
# 或者: from pyglet.window.key import M [as 別名]
def on_key_press(self, symbol, modifiers):
        mod = 1
        if modifiers & key.MOD_SHIFT:
            mod = -1

        if symbol == key.M:
            self.multisample = not self.multisample
            self.set_window()
        if symbol == key.S:
            self.samples += 2 * mod
            self.samples = max(2, self.samples)
            self.set_window()

        # Another test: try enabling/disabling GL_MULTISAMPLE_ARB...
        # seems to have no effect if samples > 4.
        if symbol == key.N:
            self.soft_multisample = not self.soft_multisample
            if self.soft_multisample:
                print('Enabling GL_MULTISAMPLE_ARB')
                glEnable(GL_MULTISAMPLE_ARB)
            else:
                print('Disabling GL_MULTISAMPLE_ARB')
                glDisable(GL_MULTISAMPLE_ARB) 
開發者ID:pyglet,項目名稱:pyglet,代碼行數:25,代碼來源:test_window_multisample.py

示例3: __init__

# 需要導入模塊: from pyglet.window import key [as 別名]
# 或者: from pyglet.window.key import M [as 別名]
def __init__(self, character=characters.Bomber, agent_control='arrows'):
        super(PlayerAgent, self).__init__(character)

        ##
        # @NOTE: DO NOT move this import outside the constructor. It will
        # not work in headless environments like a Docker container
        # and prevents Pommerman from running.
        #
        from pyglet.window import key
        controls = {
            'arrows': {
                key.UP: 1,
                key.DOWN: 2,
                key.LEFT: 3,
                key.RIGHT: 4,
                key.SPACE: 5,
                key.M: 6  # In Pommerman, this will freeze the game.
            },
            'wasd': {
                key.W: 1,
                key.S: 2,
                key.A: 3,
                key.D: 4,
                key.E: 5,
                key.Q: 6  # In Pommerman, this will freeze the game.
            }
        }

        assert agent_control in controls, "Unknown control: {}".format(
            agent_control)
        self._key2act = controls[agent_control]

        self._action_q = []
        self._keystate = {} 
開發者ID:MultiAgentLearning,項目名稱:playground,代碼行數:36,代碼來源:player_agent.py


注:本文中的pyglet.window.key.M屬性示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。