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Python key.DOWN屬性代碼示例

本文整理匯總了Python中pyglet.window.key.DOWN屬性的典型用法代碼示例。如果您正苦於以下問題:Python key.DOWN屬性的具體用法?Python key.DOWN怎麽用?Python key.DOWN使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在pyglet.window.key的用法示例。


在下文中一共展示了key.DOWN屬性的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: pyglet_key_down

# 需要導入模塊: from pyglet.window import key [as 別名]
# 或者: from pyglet.window.key import DOWN [as 別名]
def pyglet_key_down(self, symbol, modifier, repeat_in=0.3):
        from pyglet.window import key
        self.last_key_down = symbol
        self.last_key_modifier = modifier
        self.next_key_repeat = time.time() + repeat_in
        is_ascii = 27 <= symbol < 255
        char = {
            key.LEFT: KEYS.LEFT_ARROW,
            key.RIGHT: KEYS.RIGHT_ARROW,
            key.UP: KEYS.UP_ARROW,
            key.DOWN: KEYS.DOWN_ARROW,
            key.ENTER: '\r',
            key.RETURN: '\r',
            key.BACKSPACE: chr(127),
        }.get(symbol, chr(symbol) if is_ascii else None)
        if not char:
            # All other characters don't count as a key press
            # (e.g., function keys, modifier keys, etc.)
            return
        if modifier & key.MOD_SHIFT:
            char = char.upper()
        self.set_needs_display()
        self.handle_input(char) 
開發者ID:PartnershipOnAI,項目名稱:safelife,代碼行數:25,代碼來源:interactive_game.py

示例2: update

# 需要導入模塊: from pyglet.window import key [as 別名]
# 或者: from pyglet.window.key import DOWN [as 別名]
def update(dt):
    if keys[key.UP]:
        monkey.position.z -= .01
    elif keys[key.DOWN]:
        monkey.position.z += .01
    
    global t
    t += .5
    monkey.rotation.y = t
    for cam in camera.cameras:
        cam.uniforms['projection_matrix'] = cam.projection_matrix 
開發者ID:ratcave,項目名稱:ratcave,代碼行數:13,代碼來源:tutorial6.py

示例3: key_press

# 需要導入模塊: from pyglet.window import key [as 別名]
# 或者: from pyglet.window.key import DOWN [as 別名]
def key_press(k, mod):
        global restart
        if k==0xff0d: restart = True
        if k==key.LEFT:  a[0] = -1.0
        if k==key.RIGHT: a[0] = +1.0
        if k==key.UP:    a[1] = +1.0
        if k==key.DOWN:  a[2] = +0.8   # set 1.0 for wheels to block to zero rotation 
開發者ID:ArztSamuel,項目名稱:DRL_DeliveryDuel,代碼行數:9,代碼來源:car_racing.py

示例4: key_release

# 需要導入模塊: from pyglet.window import key [as 別名]
# 或者: from pyglet.window.key import DOWN [as 別名]
def key_release(k, mod):
        if k==key.LEFT  and a[0]==-1.0: a[0] = 0
        if k==key.RIGHT and a[0]==+1.0: a[0] = 0
        if k==key.UP:    a[1] = 0
        if k==key.DOWN:  a[2] = 0 
開發者ID:ArztSamuel,項目名稱:DRL_DeliveryDuel,代碼行數:7,代碼來源:car_racing.py

示例5: on_text_motion

# 需要導入模塊: from pyglet.window import key [as 別名]
# 或者: from pyglet.window.key import DOWN [as 別名]
def on_text_motion(self, motion): 
        if motion == key.UP:
            self.xRotation -= INCREMENT
        elif motion == key.DOWN:
            self.xRotation += INCREMENT
        elif motion == key.LEFT:
            self.yRotation -= INCREMENT
        elif motion == key.RIGHT:
            self.yRotation += INCREMENT 
開發者ID:PacktPublishing,項目名稱:Python-GUI-Programming-Cookbook-Second-Edition,代碼行數:11,代碼來源:pyglet_GUI.py

示例6: key_press

# 需要導入模塊: from pyglet.window import key [as 別名]
# 或者: from pyglet.window.key import DOWN [as 別名]
def key_press(self, k, mod):
        if k==key.LEFT:  self.move[0] = True
        if k==key.RIGHT: self.move[1] = True
        if k==key.UP:    self.move[2] = True
        if k==key.DOWN:  self.move[3] = True 
開發者ID:openai,項目名稱:multiagent-particle-envs,代碼行數:7,代碼來源:policy.py

示例7: key_release

# 需要導入模塊: from pyglet.window import key [as 別名]
# 或者: from pyglet.window.key import DOWN [as 別名]
def key_release(self, k, mod):
        if k==key.LEFT:  self.move[0] = False
        if k==key.RIGHT: self.move[1] = False
        if k==key.UP:    self.move[2] = False
        if k==key.DOWN:  self.move[3] = False 
開發者ID:openai,項目名稱:multiagent-particle-envs,代碼行數:7,代碼來源:policy.py

示例8: on_key_press

# 需要導入模塊: from pyglet.window import key [as 別名]
# 或者: from pyglet.window.key import DOWN [as 別名]
def on_key_press(symbol, modifiers):
    """
    This handler processes keyboard commands that
    control the simulation
    """

    if symbol == key.BACKSPACE or symbol == key.SLASH:
        print('RESET')
        env.reset()
        env.render('pyglet', view=view_mode)
        return

    if symbol == key.ESCAPE:
        env.close()
        sys.exit(0)

    if symbol == key.UP:
        step(env.actions.move_forward)
    elif symbol == key.DOWN:
        step(env.actions.move_back)

    elif symbol == key.LEFT:
        step(env.actions.turn_left)
    elif symbol == key.RIGHT:
        step(env.actions.turn_right)

    elif symbol == key.PAGEUP or symbol == key.P:
        step(env.actions.pickup)
    elif symbol == key.PAGEDOWN or symbol == key.D:
        step(env.actions.drop)

    elif symbol == key.ENTER:
        step(env.actions.done) 
開發者ID:maximecb,項目名稱:gym-miniworld,代碼行數:35,代碼來源:manual_control.py

示例9: on_key_press

# 需要導入模塊: from pyglet.window import key [as 別名]
# 或者: from pyglet.window.key import DOWN [as 別名]
def on_key_press(self, symbol, modifiers):
        if symbol == key.DOWN:
            self.selected_index += 1
        elif symbol == key.UP:
            self.selected_index -= 1
        else:
            self.items[self.selected_index].on_key_press(symbol, modifiers)
        self.selected_index = min(max(self.selected_index, 0), 
                                  len(self.items) - 1)

        if symbol in (key.DOWN, key.UP) and enable_sound:
            bullet_sound.play() 
開發者ID:shrimpboyho,項目名稱:flappy-bird-py,代碼行數:14,代碼來源:astraea.py

示例10: on_key_press

# 需要導入模塊: from pyglet.window import key [as 別名]
# 或者: from pyglet.window.key import DOWN [as 別名]
def on_key_press(self, symbol, modifiers):
        x, y = self.w.get_location()
        if symbol == key.LEFT:
            x -= 10
        if symbol == key.RIGHT:
            x += 10
        if symbol == key.UP:
            y -= 10
        if symbol == key.DOWN:
            y += 10
        self.w.set_location(x, y)
        print 'Window location set to %dx%d.' % (x, y) 
開發者ID:shrimpboyho,項目名稱:flappy-bird-py,代碼行數:14,代碼來源:WINDOW_SET_LOCATION.py

示例11: on_key_press

# 需要導入模塊: from pyglet.window import key [as 別名]
# 或者: from pyglet.window.key import DOWN [as 別名]
def on_key_press(self, symbol, modifiers):
        if symbol == key.DOWN:
            self.selected_index += 1
        elif symbol == key.UP:
            self.selected_index -= 1
        self.selected_index = min(max(self.selected_index, 0),
                                  len(self.items) - 1)

        if symbol in (key.DOWN, key.UP) and enable_sound:
            bullet_sound.play() 
開發者ID:pyglet,項目名稱:pyglet,代碼行數:12,代碼來源:astraea.py

示例12: on_key_press

# 需要導入模塊: from pyglet.window import key [as 別名]
# 或者: from pyglet.window.key import DOWN [as 別名]
def on_key_press(self, symbol, modifiers):
        x, y = self.w.get_location()
        if symbol == key.LEFT:
            x -= 10
        if symbol == key.RIGHT:
            x += 10
        if symbol == key.UP:
            y -= 10
        if symbol == key.DOWN:
            y += 10
        self.w.set_location(x, y)
        print('Window location set to %dx%d.' % (x, y))
        print('Window location now: %dx%d.' % self.w.get_location())
        self.assertSequenceEqual((x, y), self.w.get_location()) 
開發者ID:pyglet,項目名稱:pyglet,代碼行數:16,代碼來源:test_window_settings.py

示例13: key_press

# 需要導入模塊: from pyglet.window import key [as 別名]
# 或者: from pyglet.window.key import DOWN [as 別名]
def key_press(self, k, mod):
        if k == key.LEFT:
            self.move[0] = True
        if k == key.RIGHT:
            self.move[1] = True
        if k == key.UP:
            self.move[2] = True
        if k == key.DOWN:
            self.move[3] = True 
開發者ID:ying-wen,項目名稱:malib,代碼行數:11,代碼來源:policy.py

示例14: key_release

# 需要導入模塊: from pyglet.window import key [as 別名]
# 或者: from pyglet.window.key import DOWN [as 別名]
def key_release(self, k, mod):
        if k == key.LEFT:
            self.move[0] = False
        if k == key.RIGHT:
            self.move[1] = False
        if k == key.UP:
            self.move[2] = False
        if k == key.DOWN:
            self.move[3] = False 
開發者ID:ying-wen,項目名稱:malib,代碼行數:11,代碼來源:policy.py

示例15: __init__

# 需要導入模塊: from pyglet.window import key [as 別名]
# 或者: from pyglet.window.key import DOWN [as 別名]
def __init__(self, character=characters.Bomber, agent_control='arrows'):
        super(PlayerAgent, self).__init__(character)

        ##
        # @NOTE: DO NOT move this import outside the constructor. It will
        # not work in headless environments like a Docker container
        # and prevents Pommerman from running.
        #
        from pyglet.window import key
        controls = {
            'arrows': {
                key.UP: 1,
                key.DOWN: 2,
                key.LEFT: 3,
                key.RIGHT: 4,
                key.SPACE: 5,
                key.M: 6  # In Pommerman, this will freeze the game.
            },
            'wasd': {
                key.W: 1,
                key.S: 2,
                key.A: 3,
                key.D: 4,
                key.E: 5,
                key.Q: 6  # In Pommerman, this will freeze the game.
            }
        }

        assert agent_control in controls, "Unknown control: {}".format(
            agent_control)
        self._key2act = controls[agent_control]

        self._action_q = []
        self._keystate = {} 
開發者ID:MultiAgentLearning,項目名稱:playground,代碼行數:36,代碼來源:player_agent.py


注:本文中的pyglet.window.key.DOWN屬性示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。