本文整理匯總了Python中pygame.K_COMMA屬性的典型用法代碼示例。如果您正苦於以下問題:Python pygame.K_COMMA屬性的具體用法?Python pygame.K_COMMA怎麽用?Python pygame.K_COMMA使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類pygame
的用法示例。
在下文中一共展示了pygame.K_COMMA屬性的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: check_keypress
# 需要導入模塊: import pygame [as 別名]
# 或者: from pygame import K_COMMA [as 別名]
def check_keypress():
try:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q or event.key == pygame.K_a or event.key == pygame.K_KP_DIVIDE or event.key == pygame.K_BACKSPACE:
logger.debug("Keypress 'a' or 'q' or 'backspace' or 'keypad /' detected.")
return "end_event"
if event.key == pygame.K_n or event.key == pygame.K_SPACE or event.key == pygame.K_KP_PLUS:
logger.debug("Keypress 'n' or 'space' or 'keypad +' detected.")
return "next_event"
if event.key == pygame.K_r or event.key == pygame.K_KP_PERIOD or event.key == pygame.K_COMMA:
logger.debug("Keypress 'r' or ',' or 'keypad .' detected")
return "resume_rotation"
if event.key == pygame.K_p or event.key == pygame.K_KP_MULTIPLY:
logger.debug("Keypress 'p' or 'keypad *' detected")
return "pause_rotation"
for numeric_key_counter, key in enumerate([pygame.K_F1,pygame.K_F2,pygame.K_F3,pygame.K_F4,pygame.K_F5,pygame.K_F6,pygame.K_F7,pygame.K_F8,pygame.K_F9,pygame.K_F10,pygame.K_F11,pygame.K_F12]):
if event.key == key:
logger.debug("Keypress 'F" + str(numeric_key_counter + 1) + "' detected")
return numeric_key_counter
for numeric_key_counter, key in enumerate([pygame.K_KP0,pygame.K_KP1,pygame.K_KP2,pygame.K_KP3,pygame.K_KP4,pygame.K_KP5,pygame.K_KP6,pygame.K_KP7,pygame.K_KP8,pygame.K_KP9]):
if event.key == key:
logger.debug("Keypress 'keypad " + str(numeric_key_counter + 1) + "' detected")
return numeric_key_counter
else:
return None
except pygame.error as e:
logger.debug("Exception " + repr(e))
exit(0)