當前位置: 首頁>>代碼示例>>Python>>正文


Python pygame.JOYHATMOTION屬性代碼示例

本文整理匯總了Python中pygame.JOYHATMOTION屬性的典型用法代碼示例。如果您正苦於以下問題:Python pygame.JOYHATMOTION屬性的具體用法?Python pygame.JOYHATMOTION怎麽用?Python pygame.JOYHATMOTION使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在pygame的用法示例。


在下文中一共展示了pygame.JOYHATMOTION屬性的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: event_wait

# 需要導入模塊: import pygame [as 別名]
# 或者: from pygame import JOYHATMOTION [as 別名]
def event_wait(self):
        while True:
            for event in pygame.event.get():
                if self.m_bUnload: break
                if event.type == pygame.KEYDOWN:
                    input = self.get_key(event.key)
                    if input: return input
                elif event.type == pygame.JOYBUTTONDOWN:
                    input = self.get_button(event.joy, event.button)
                    if input: return input
                elif event.type == pygame.JOYHATMOTION:
                    input = self.get_hat(event.value)
                    if input: return input
                elif event.type == pygame.JOYAXISMOTION:
                    input = self.get_axis(event.joy, event.axis, event.value)
                    if input: return input
            self.m_oClock.tick(20)
            pygame.time.wait(0) 
開發者ID:krahsdevil,項目名稱:Retropie-CRT-Edition,代碼行數:20,代碼來源:core_controls.py

示例2: check_hat

# 需要導入模塊: import pygame [as 別名]
# 或者: from pygame import JOYHATMOTION [as 別名]
def check_hat(self, pg_event):
        if pg_event.type == pg.JOYHATMOTION:
            x, y = pg_event.value
            if x == -1:
                self.press(actions.LEFT, value=x * -1)
            elif x == 0:
                self.release(actions.LEFT)
                self.release(actions.RIGHT)
            elif x == 1:
                self.press(actions.RIGHT)

            if y == -1:
                self.press(actions.DOWN, value=y * -1)
            elif y == 0:
                self.release(actions.DOWN)
                self.release(actions.UP)
            elif y == 1:
                self.press(actions.UP) 
開發者ID:pygame,項目名稱:stuntcat,代碼行數:20,代碼來源:event_handling.py

示例3: joy_key

# 需要導入模塊: import pygame [as 別名]
# 或者: from pygame import JOYHATMOTION [as 別名]
def joy_key(key, inlist=True, testmode=True):
        """
        Create a pygame joy controller key event.

        :param key: Key to press
        :type key: bool
        :param inlist: Return event in a list
        :type inlist: bool
        :param testmode: Key event is in test mode
        :type testmode: bool
        :return: Event
        :rtype: :py:class:`pygame.event.Event`
        """
        event_obj = pygame.event.Event(pygame.JOYHATMOTION,
                                       {'value': key,
                                        'test': testmode
                                        })
        if inlist:
            event_obj = [event_obj]
        return event_obj 
開發者ID:ppizarror,項目名稱:pygame-menu,代碼行數:22,代碼來源:_utils.py

示例4: update

# 需要導入模塊: import pygame [as 別名]
# 或者: from pygame import JOYHATMOTION [as 別名]
def update(self, events):
        updated = False
        for event in events:  # type: pygame.event.Event

            if event.type == pygame.KEYDOWN:  # Check key is valid
                if not check_key_pressed_valid(event):
                    continue

            # Events
            keydown = event.type == pygame.KEYDOWN
            joy_hatmotion = self.joystick_enabled and event.type == pygame.JOYHATMOTION
            joy_axismotion = self.joystick_enabled and event.type == pygame.JOYAXISMOTION
            joy_button_down = self.joystick_enabled and event.type == pygame.JOYBUTTONDOWN

            if keydown and event.key == _controls.KEY_LEFT or \
                    joy_hatmotion and event.value == _controls.JOY_LEFT or \
                    joy_axismotion and event.axis == _controls.JOY_AXIS_X and event.value < _controls.JOY_DEADZONE:
                self.sound.play_key_add()
                self.left()
                updated = True

            elif keydown and event.key == _controls.KEY_RIGHT or \
                    joy_hatmotion and event.value == _controls.JOY_RIGHT or \
                    joy_axismotion and event.axis == _controls.JOY_AXIS_X and event.value > -_controls.JOY_DEADZONE:
                self.sound.play_key_add()
                self.right()
                updated = True

            elif keydown and event.key == _controls.KEY_APPLY or \
                    joy_button_down and event.button == _controls.JOY_BUTTON_SELECT:
                self.sound.play_open_menu()
                self.apply(*self._elements[self._index][1:])
                updated = True

            elif self.mouse_enabled and event.type == pygame.MOUSEBUTTONUP:
                if self._rect.collidepoint(*event.pos):
                    # Check if mouse collides left or right as percentage, use only X coordinate
                    mousex, _ = event.pos
                    topleft, _ = self._rect.topleft
                    topright, _ = self._rect.topright
                    dist = mousex - (topleft + self._title_size)  # Distance from label
                    if dist > 0:  # User clicked the options, not label

                        # Position in percentage, if <0.5 user clicked left
                        pos = dist / float(topright - topleft - self._title_size)
                        if pos <= 0.5:
                            self.left()
                        else:
                            self.right()
                        updated = True

        return updated 
開發者ID:ppizarror,項目名稱:pygame-menu,代碼行數:54,代碼來源:selector.py


注:本文中的pygame.JOYHATMOTION屬性示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。