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PHP Vector3::multiply方法代碼示例

本文整理匯總了PHP中pocketmine\math\Vector3::multiply方法的典型用法代碼示例。如果您正苦於以下問題:PHP Vector3::multiply方法的具體用法?PHP Vector3::multiply怎麽用?PHP Vector3::multiply使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在pocketmine\math\Vector3的用法示例。


在下文中一共展示了Vector3::multiply方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的PHP代碼示例。

示例1: onUpdate

 public function onUpdate($currentTick)
 {
     if ($this->closed !== false) {
         return false;
     }
     if ($this->willMove(100)) {
         if (++$this->switchDirectionTicker === $this->switchDirectionTicks) {
             $this->switchDirectionTicker = 0;
             if (mt_rand(0, 100) < 50) {
                 $this->flyDirection = null;
             }
         }
         $this->lastUpdate = $currentTick;
         $this->timings->startTiming();
         if ($this->isAlive()) {
             if ($this->y > $this->highestY and $this->flyDirection !== null) {
                 $this->flyDirection->y = -0.5;
             }
             $inAir = !$this->isInsideOfSolid() and !$this->isInsideOfWater();
             if (!$inAir) {
                 $this->flyDirection = null;
             }
             if ($this->flyDirection instanceof Vector3) {
                 //var_dump($this->flyDirection);
                 $this->setMotion($this->flyDirection->multiply($this->flySpeed));
             } else {
                 $this->flyDirection = $this->generateRandomDirection();
                 $this->flySpeed = mt_rand(50, 100) / 500;
                 $this->setMotion($this->flyDirection);
             }
             //$expectedPos = new Vector3($this->x + $this->motionX, $this->y + $this->motionY, $this->z + $this->motionZ);
             //$motion = $this->flyDirection->multiply($this->flySpeed);
             $this->move($this->motionX, $this->motionY, $this->motionZ);
             $this->updateMovement();
             //$this->getLevel()->addEntityMotion($this->chunk->getX(), $this->chunk->getZ(), $this->getId(), $motion->x, $motion->y, $motion->z);
             //echo "EID = {$this->getId()}, motionX = $this->motionX, motionY = $this->motionY, motionZ = $this->motionZ\n";
             /*
             
                             if($expectedPos->distanceSquared($this) > 0){
                                 $this->flyDirection = $this->generateRandomDirection();
                                 $this->flySpeed = mt_rand(50, 100) / 500;
                             }
             
                             $friction = 1 - $this->drag;
             
                             $this->motionX *= $friction;
                             $this->motionY *= 1 - $this->drag;
                             $this->motionZ *= $friction;
             */
             $f = sqrt($this->motionX ** 2 + $this->motionZ ** 2);
             $this->yaw = -atan2($this->motionX, $this->motionZ) * 180 / M_PI;
             $this->pitch = -atan2($f, $this->motionY) * 180 / M_PI;
             if ($this->onGround and $this->flyDirection instanceof Vector3) {
                 $this->flyDirection->y *= -1;
             }
         }
     }
     parent::onUpdate($currentTick);
     //parent::entityBaseTick();
     $this->timings->stopTiming();
     return !$this->onGround or abs($this->motionX) > 1.0E-5 or abs($this->motionY) > 1.0E-5 or abs($this->motionZ) > 1.0E-5;
 }
開發者ID:iTXTech,項目名稱:Genisys,代碼行數:62,代碼來源:FlyingAnimal.php


注:本文中的pocketmine\math\Vector3::multiply方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。