本文整理匯總了PHP中pocketmine\math\Vector3::multiply方法的典型用法代碼示例。如果您正苦於以下問題:PHP Vector3::multiply方法的具體用法?PHP Vector3::multiply怎麽用?PHP Vector3::multiply使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類pocketmine\math\Vector3
的用法示例。
在下文中一共展示了Vector3::multiply方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的PHP代碼示例。
示例1: onUpdate
public function onUpdate($currentTick)
{
if ($this->closed !== false) {
return false;
}
if ($this->willMove(100)) {
if (++$this->switchDirectionTicker === $this->switchDirectionTicks) {
$this->switchDirectionTicker = 0;
if (mt_rand(0, 100) < 50) {
$this->flyDirection = null;
}
}
$this->lastUpdate = $currentTick;
$this->timings->startTiming();
if ($this->isAlive()) {
if ($this->y > $this->highestY and $this->flyDirection !== null) {
$this->flyDirection->y = -0.5;
}
$inAir = !$this->isInsideOfSolid() and !$this->isInsideOfWater();
if (!$inAir) {
$this->flyDirection = null;
}
if ($this->flyDirection instanceof Vector3) {
//var_dump($this->flyDirection);
$this->setMotion($this->flyDirection->multiply($this->flySpeed));
} else {
$this->flyDirection = $this->generateRandomDirection();
$this->flySpeed = mt_rand(50, 100) / 500;
$this->setMotion($this->flyDirection);
}
//$expectedPos = new Vector3($this->x + $this->motionX, $this->y + $this->motionY, $this->z + $this->motionZ);
//$motion = $this->flyDirection->multiply($this->flySpeed);
$this->move($this->motionX, $this->motionY, $this->motionZ);
$this->updateMovement();
//$this->getLevel()->addEntityMotion($this->chunk->getX(), $this->chunk->getZ(), $this->getId(), $motion->x, $motion->y, $motion->z);
//echo "EID = {$this->getId()}, motionX = $this->motionX, motionY = $this->motionY, motionZ = $this->motionZ\n";
/*
if($expectedPos->distanceSquared($this) > 0){
$this->flyDirection = $this->generateRandomDirection();
$this->flySpeed = mt_rand(50, 100) / 500;
}
$friction = 1 - $this->drag;
$this->motionX *= $friction;
$this->motionY *= 1 - $this->drag;
$this->motionZ *= $friction;
*/
$f = sqrt($this->motionX ** 2 + $this->motionZ ** 2);
$this->yaw = -atan2($this->motionX, $this->motionZ) * 180 / M_PI;
$this->pitch = -atan2($f, $this->motionY) * 180 / M_PI;
if ($this->onGround and $this->flyDirection instanceof Vector3) {
$this->flyDirection->y *= -1;
}
}
}
parent::onUpdate($currentTick);
//parent::entityBaseTick();
$this->timings->stopTiming();
return !$this->onGround or abs($this->motionX) > 1.0E-5 or abs($this->motionY) > 1.0E-5 or abs($this->motionZ) > 1.0E-5;
}