本文整理匯總了PHP中Doctrine\ORM\EntityManagerInterface::detach方法的典型用法代碼示例。如果您正苦於以下問題:PHP EntityManagerInterface::detach方法的具體用法?PHP EntityManagerInterface::detach怎麽用?PHP EntityManagerInterface::detach使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Doctrine\ORM\EntityManagerInterface
的用法示例。
在下文中一共展示了EntityManagerInterface::detach方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的PHP代碼示例。
示例1: getIterator
public function getIterator()
{
$query = $this->getQuery($this->options['entity'], $this->options['query_method']);
$results = $query->iterate();
// and populate the sitemap!
while (($result = $results->next()) !== false) {
(yield $this->resultToUrl($result[0]));
$this->em->detach($result[0]);
}
}
示例2: getTerrestrialPlanetForNewPlayer
/**
* Selects a celestial body that should be used for a new player.
*
* @todo could use a better algorithm. Maybe place new players in areas that
* are not too densly populated.
* Or place them among other players just having started playing.
* Currently, we simply take any celestial body that doesn't yet have
* an owner.
*
* @return \common\models\TerrestrialPlanet
*/
public function getTerrestrialPlanetForNewPlayer()
{
$celestialBodyEntity = $this->celestialBodyRepository->findForNewPlayer();
if ($celestialBodyEntity instanceof TerrestrialPlanetEntity) {
$terrestrialPlanetEntity = $celestialBodyEntity;
} else {
$this->em->detach($celestialBodyEntity);
// This is the bad part.
// Maybe there's a better alternative?
$discrTerrestrialPlanet = CelestialBodyEntity::DISCR_TERRESTRIAL_PLANET;
$query = "UPDATE celestialbody SET discr = {$discrTerrestrialPlanet} WHERE id = {$celestialBodyEntity->getId()}";
$this->em->getConnection()->exec($query);
// this is now a terrestrial planet
$terrestrialPlanetEntity = $this->celestialBodyRepository->find($celestialBodyEntity->getId());
}
$terrestrialPlanetModel = CelestialBodyFactory::create($terrestrialPlanetEntity, $this->celestialBodySpecialtyRepository);
$terrestrialPlanetModel->reset();
return $terrestrialPlanetModel;
}