本文整理匯總了PHP中client::logPlayerCreatedComment方法的典型用法代碼示例。如果您正苦於以下問題:PHP client::logPlayerCreatedComment方法的具體用法?PHP client::logPlayerCreatedComment怎麽用?PHP client::logPlayerCreatedComment使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類client
的用法示例。
在下文中一共展示了client::logPlayerCreatedComment方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的PHP代碼示例。
示例1: createNoteComment
public static function createNoteComment($pack)
{
$pack->auth->permission = "read_write";
if (!users::authenticateUser($pack->auth)) {
return new return_package(6, NULL, "Failed Authentication");
}
$pack->note_comment_id = dbconnection::queryInsert("INSERT INTO note_comments (" . "game_id," . "note_id," . "user_id," . (isset($pack->name) ? "name," : "") . (isset($pack->description) ? "description," : "") . "created" . ") VALUES (" . "'" . $pack->game_id . "'," . "'" . $pack->note_id . "'," . "'" . $pack->auth->user_id . "'," . (isset($pack->name) ? "'" . addslashes($pack->name) . "'," : "") . (isset($pack->description) ? "'" . addslashes($pack->description) . "'," : "") . "CURRENT_TIMESTAMP" . ")");
client::logPlayerCreatedComment($pack);
games::bumpGameVersion($pack);
return note_comments::getNoteComment($pack);
}