本文整理匯總了PHP中Localize::getMessage方法的典型用法代碼示例。如果您正苦於以下問題:PHP Localize::getMessage方法的具體用法?PHP Localize::getMessage怎麽用?PHP Localize::getMessage使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Localize
的用法示例。
在下文中一共展示了Localize::getMessage方法的7個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的PHP代碼示例。
示例1: getMessages
/**
* getter for messages
*
* @param int $room
* @param int $user
* @param int $time
* @param int $game
* @return array
*/
public static function getMessages($room, $toUser = 0, $time = 0, $game = 0)
{
$colorRepository = new ColorRepository(TRUE);
$colors = $colorRepository->getAll();
$colorList = array();
foreach ($colors as $color) {
$colorList[$color['id']] = $color;
}
$query = 'SELECT user.*, message.*
FROM ' . DB_PREFIX . self::$table . ' AS message
LEFT JOIN ' . DB_PREFIX . 'user AS user ON message.user = user.id
WHERE room=' . intval($room) . ' AND tstamp > ' . intval($time) . '
AND to_user IN (' . intval($toUser) . ', 0)';
if ($game) {
$query .= ' AND game=' . intval($game);
}
if ($toUser) {
$query .= ' AND NOT not_to_user IN (' . $toUser . ')';
}
$query .= ' ORDER BY message.id DESC LIMIT 100';
$messages = DB::fetchAll($query);
$messages = array_reverse($messages);
foreach ($messages as &$message) {
if ($message['localize_key']) {
$message['text'] = Localize::getMessage($message['localize_key'], unserialize($message['localize_params']));
}
$message['color'] = $colorList[$message['color']]['code'];
}
return $messages;
}
示例2: smarty_function_localize
/**
* Smarty {localize} function plugin
*
*/
function smarty_function_localize($params, &$smarty)
{
$attrs = array();
if ($params['attrs']) {
$attrs = explode('###', $params['attrs']);
}
return Localize::getMessage($params['key'], $attrs);
}
示例3: setup
protected function setup()
{
$loggedUser = LoggedUser::whoIsLogged();
if (Utils::post('create_room') && $loggedUser['admin']) {
$params = array('title' => Utils::post('title'), 'alias' => Utils::createAlias(Utils::post('title'), 'room'), 'description' => Utils::post('description'));
$room = new Room($params);
$room->save();
}
$roomRepository = new RoomRepository();
$rooms = $roomRepository->getAll();
$gameRepository = new GameRepository();
$games = $gameRepository->getGamesByRooms(array_keys($rooms));
foreach ($games as $game) {
$rooms[$game['room']]['game'] = TRUE;
$rooms[$game['room']]['status'] = Localize::getMessage('room_status_' . $game['status']);
}
MySmarty::assign('loggedUser', $loggedUser);
MySmarty::assign('rooms', $rooms);
}
示例4: setup
protected function setup()
{
$loggedUser = LoggedUser::whoIsLogged();
MySmarty::assign('loggedUser', $loggedUser);
MySmarty::assign('room', $this->room);
if ($this->game) {
MySmarty::assign('game', $this->game);
MySmarty::assign('gameStartedStatus', Game::GAME_STATUS_STARTED);
$playerRepository = new PlayerRepository();
$actualPlayer = $playerRepository->getOneByGameAndUser($this->game['id'], $loggedUser['id']);
// phases when we want to make autoreload
$refreshGameBox = FALSE;
if (in_array($actualPlayer['phase'], array(Player::PHASE_NONE, Player::PHASE_WAITING))) {
if ($this->game['status'] == Game::GAME_STATUS_INITIALIZED && $actualPlayer['possible_choices'] != '') {
$refreshGameBox = FALSE;
} else {
$refreshGameBox = TRUE;
}
}
MySmarty::assign('refreshGameBox', $refreshGameBox);
// zobrazime len hracovi ktory je na tahu resp. v medzitahu
$playerOnMove = $this->game->getPlayerOnMove();
if ($playerOnMove['id'] == $actualPlayer['id'] || $this->game['status'] == Game::GAME_STATUS_INITIALIZED) {
MySmarty::assign('response', $actualPlayer['command_response']);
}
if ($this->game['status'] == Game::GAME_STATUS_CREATED) {
if (!GameUtils::checkUserInGame($loggedUser, $this->game)) {
MySmarty::assign('joinGameAvailable', TRUE);
} elseif ($loggedUser['id'] == $this->game['creator']) {
MySmarty::assign('startGameAvailable', Localize::getMessage('start_game'));
}
} elseif ($this->game['status'] == Game::GAME_STATUS_ENDED) {
MySmarty::assign('createGameAvailable', Localize::getMessage('create_game'));
MySmarty::assign('refreshGameBox', TRUE);
}
} else {
MySmarty::assign('createGameAvailable', Localize::getMessage('create_game'));
MySmarty::assign('refreshGameBox', TRUE);
}
}
示例5: getLocalizedDescription
public function getLocalizedDescription()
{
return Localize::getMessage($this['localize_description_key']);
}
示例6: main
public function main()
{
$key = addslashes(Utils::post('key'));
echo Localize::getMessage($key);
}
示例7: getLocalizedUsage
public function getLocalizedUsage()
{
return Localize::getMessage($this['localize_key'] . '_usage');
}