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Java NormalizingPathIterator.NearestPixelQuarter方法代碼示例

本文整理匯總了Java中sun.java2d.marlin.MarlinRenderingEngine.NormalizingPathIterator.NearestPixelQuarter方法的典型用法代碼示例。如果您正苦於以下問題:Java NormalizingPathIterator.NearestPixelQuarter方法的具體用法?Java NormalizingPathIterator.NearestPixelQuarter怎麽用?Java NormalizingPathIterator.NearestPixelQuarter使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在sun.java2d.marlin.MarlinRenderingEngine.NormalizingPathIterator的用法示例。


在下文中一共展示了NormalizingPathIterator.NearestPixelQuarter方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: RendererContext

import sun.java2d.marlin.MarlinRenderingEngine.NormalizingPathIterator; //導入方法依賴的package包/類
/**
 * Constructor
 *
 * @param name context name (debugging)
 */
RendererContext(final String name) {
    if (logCreateContext) {
        MarlinUtils.logInfo("new RendererContext = " + name);
    }

    this.name = name;

    // NormalizingPathIterator instances:
    nPCPathIterator = new NormalizingPathIterator.NearestPixelCenter(float6);
    nPQPathIterator  = new NormalizingPathIterator.NearestPixelQuarter(float6);

    // MarlinRenderingEngine.TransformingPathConsumer2D
    transformerPC2D = new TransformingPathConsumer2D();

    // Renderer:
    cache = new MarlinCache(this);
    renderer = new Renderer(this); // needs MarlinCache from rdrCtx.cache
    ptg = new MarlinTileGenerator(renderer);

    stroker = new Stroker(this);
    dasher = new Dasher(this);
}
 
開發者ID:campolake,項目名稱:openjdk9,代碼行數:28,代碼來源:RendererContext.java

示例2: RendererContext

import sun.java2d.marlin.MarlinRenderingEngine.NormalizingPathIterator; //導入方法依賴的package包/類
/**
 * Constructor
 *
 * @param name context name (debugging)
 */
RendererContext(final String name) {
    if (LOG_CREATE_CONTEXT) {
        MarlinUtils.logInfo("new RendererContext = " + name);
    }

    this.name = name;

    // NormalizingPathIterator instances:
    nPCPathIterator = new NormalizingPathIterator.NearestPixelCenter(float6);
    nPQPathIterator  = new NormalizingPathIterator.NearestPixelQuarter(float6);

    // MarlinRenderingEngine.TransformingPathConsumer2D
    transformerPC2D = new TransformingPathConsumer2D();

    // Renderer:
    cache = new MarlinCache(this);
    renderer = new Renderer(this); // needs MarlinCache from rdrCtx.cache
    ptg = new MarlinTileGenerator(renderer);

    stroker = new Stroker(this);
    dasher = new Dasher(this);
}
 
開發者ID:JetBrains,項目名稱:jdk8u_jdk,代碼行數:28,代碼來源:RendererContext.java

示例3: RendererContext

import sun.java2d.marlin.MarlinRenderingEngine.NormalizingPathIterator; //導入方法依賴的package包/類
/**
 * Constructor
 *
 * @param name context name (debugging)
 */
RendererContext(final String name) {
    if (LOG_CREATE_CONTEXT) {
        MarlinUtils.logInfo("new RendererContext = " + name);
    }
    this.cleanerObj = new Object();

    // create first stats (needed by newOffHeapArray):
    if (DO_STATS || DO_MONITORS) {
        stats = RendererStats.createInstance(cleanerObj, name);
        // push cache stats:
        stats.cacheStats = new CacheStats[] { cleanIntCache.stats,
            dirtyIntCache.stats, dirtyFloatCache.stats, dirtyByteCache.stats
        };
    } else {
        stats = null;
    }

    // NormalizingPathIterator instances:
    nPCPathIterator = new NormalizingPathIterator.NearestPixelCenter(float6);
    nPQPathIterator  = new NormalizingPathIterator.NearestPixelQuarter(float6);

    // MarlinRenderingEngine.TransformingPathConsumer2D
    transformerPC2D = new TransformingPathConsumer2D();

    // Renderer:
    cache = new MarlinCache(this);
    renderer = new Renderer(this); // needs MarlinCache from rdrCtx.cache
    ptg = new MarlinTileGenerator(stats, renderer, cache);

    stroker = new Stroker(this);
    dasher = new Dasher(this);
}
 
開發者ID:AdoptOpenJDK,項目名稱:openjdk-jdk10,代碼行數:38,代碼來源:RendererContext.java


注:本文中的sun.java2d.marlin.MarlinRenderingEngine.NormalizingPathIterator.NearestPixelQuarter方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。