本文整理匯總了Java中org.openqa.selenium.interactions.Actions.perform方法的典型用法代碼示例。如果您正苦於以下問題:Java Actions.perform方法的具體用法?Java Actions.perform怎麽用?Java Actions.perform使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類org.openqa.selenium.interactions.Actions
的用法示例。
在下文中一共展示了Actions.perform方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: scrollGameIntoView
import org.openqa.selenium.interactions.Actions; //導入方法依賴的package包/類
private void scrollGameIntoView() {
/*
* Bellow code doesn't work well (it does not scroll horizontally):
*
* ((JavascriptExecutor)driver).executeScript("arguments[0].scrollIntoView(true);", game);
*/
Actions actions = new Actions(driver);
actions.moveToElement(game);
actions.perform();
}
示例2: hoverOverElement
import org.openqa.selenium.interactions.Actions; //導入方法依賴的package包/類
@Deprecated
protected void hoverOverElement(WebElement webElement) {
maximizeWindow();
Actions builder = new Actions(getDriver());
Actions hoverOverWebElement = builder.moveToElement(webElement);
hoverOverWebElement.perform();
}
示例3: moveMouseAway
import org.openqa.selenium.interactions.Actions; //導入方法依賴的package包/類
/** Moves mouse to position (0,0) in the 'game' element (so that it doesn't trigger any highlight popups or similar */
private void moveMouseAway() {
try {
Actions act = new Actions(driver);
act.moveToElement(game, 0, 0);
act.perform();
} catch(Exception e) {
// do nothing
}
}
示例4: clickOnSeg
import org.openqa.selenium.interactions.Actions; //導入方法依賴的package包/類
/** Performs a mouse click on the center of the given segment */
private void clickOnSeg(MarvinSegment seg) {
Actions act = new Actions(driver);
act.moveToElement(game, getSegCenterX(seg), getSegCenterY(seg));
act.click();
act.moveToElement(game, 0, 0); // so that the mouse doesn't stay on the button, for example. Or else button will be highlighted and cue won't get detected!
act.perform();
}
示例5: clickInGame
import org.openqa.selenium.interactions.Actions; //導入方法依賴的package包/類
private void clickInGame(int x, int y) {
Actions act = new Actions(driver);
act.moveToElement(game, x, y);
act.click();
act.moveToElement(game, 0, 0); // so that the mouse doesn't stay on the button, for example. Or else button will be highlighted and cue won't get detected!
act.perform();
}