本文整理匯總了Java中org.lwjgl.vulkan.VkSubpassDescription.Buffer方法的典型用法代碼示例。如果您正苦於以下問題:Java VkSubpassDescription.Buffer方法的具體用法?Java VkSubpassDescription.Buffer怎麽用?Java VkSubpassDescription.Buffer使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類org.lwjgl.vulkan.VkSubpassDescription
的用法示例。
在下文中一共展示了VkSubpassDescription.Buffer方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: createClearRenderPass
import org.lwjgl.vulkan.VkSubpassDescription; //導入方法依賴的package包/類
private static long createClearRenderPass(VkDevice device, int colorFormat) {
VkAttachmentDescription.Buffer attachments = VkAttachmentDescription.callocStack(1)
.format(colorFormat)
.samples(VK_SAMPLE_COUNT_1_BIT)
.loadOp(VK_ATTACHMENT_LOAD_OP_CLEAR)
.storeOp(VK_ATTACHMENT_STORE_OP_STORE)
.stencilLoadOp(VK_ATTACHMENT_LOAD_OP_DONT_CARE)
.stencilStoreOp(VK_ATTACHMENT_STORE_OP_DONT_CARE)
.initialLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
.finalLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
VkAttachmentReference.Buffer colorReference = VkAttachmentReference.callocStack(1)
.attachment(0)
.layout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
VkSubpassDescription.Buffer subpass = VkSubpassDescription.callocStack(1)
.pipelineBindPoint(VK_PIPELINE_BIND_POINT_GRAPHICS)
.flags(VK_FLAGS_NONE)
.pInputAttachments(null)
.colorAttachmentCount(colorReference.remaining())
.pColorAttachments(colorReference)
.pResolveAttachments(null)
.pDepthStencilAttachment(null)
.pPreserveAttachments(null);
VkRenderPassCreateInfo renderPassInfo = VkRenderPassCreateInfo.callocStack()
.sType(VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO)
.pNext(NULL)
.pAttachments(attachments)
.pSubpasses(subpass)
.pDependencies(null);
LongBuffer pRenderPass = stackMallocLong(1);
int err = vkCreateRenderPass(device, renderPassInfo, null, pRenderPass);
long renderPass = pRenderPass.get(0);
if (err != VK_SUCCESS) {
throw new AssertionError("Failed to create clear render pass: " + translateVulkanResult(err));
}
return renderPass;
}
示例2: createRenderPass
import org.lwjgl.vulkan.VkSubpassDescription; //導入方法依賴的package包/類
private long createRenderPass(VkDevice device, int colorFormat) {
VkAttachmentDescription.Buffer attachments = VkAttachmentDescription.calloc(1)
.format(colorFormat)
.samples(VK_SAMPLE_COUNT_1_BIT)
.loadOp(VK_ATTACHMENT_LOAD_OP_CLEAR)
.storeOp(VK_ATTACHMENT_STORE_OP_STORE)
.stencilLoadOp(VK_ATTACHMENT_LOAD_OP_DONT_CARE)
.stencilStoreOp(VK_ATTACHMENT_STORE_OP_DONT_CARE)
.initialLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
.finalLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
VkAttachmentReference.Buffer colorReference = VkAttachmentReference.calloc(1)
.attachment(0)
.layout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
VkSubpassDescription.Buffer subpass = VkSubpassDescription.calloc(1)
.pipelineBindPoint(VK_PIPELINE_BIND_POINT_GRAPHICS)
.flags(0)
.pInputAttachments(null)
.colorAttachmentCount(colorReference.remaining())
.pColorAttachments(colorReference) // <- only color attachment
.pResolveAttachments(null)
.pDepthStencilAttachment(null)
.pPreserveAttachments(null);
VkRenderPassCreateInfo renderPassInfo = VkRenderPassCreateInfo.calloc()
.sType(VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO)
.pNext(0)
.pAttachments(attachments)
.pSubpasses(subpass)
.pDependencies(null);
LongBuffer pRenderPass = memAllocLong(1);
int err = vkCreateRenderPass(device, renderPassInfo, null, pRenderPass);
long renderPass = pRenderPass.get(0);
memFree(pRenderPass);
renderPassInfo.free();
colorReference.free();
subpass.free();
attachments.free();
if (err != VK_SUCCESS) {
throw new AssertionError("Failed to create clear render pass: " + VKUtil.translateVulkanResult(err));
}
return renderPass;
}
示例3: createClearRenderPass
import org.lwjgl.vulkan.VkSubpassDescription; //導入方法依賴的package包/類
private static long createClearRenderPass(VkDevice device, int colorFormat) {
VkAttachmentDescription.Buffer attachments = VkAttachmentDescription.calloc(1)
.format(colorFormat)
.samples(VK_SAMPLE_COUNT_1_BIT)
.loadOp(VK_ATTACHMENT_LOAD_OP_CLEAR)
.storeOp(VK_ATTACHMENT_STORE_OP_STORE)
.stencilLoadOp(VK_ATTACHMENT_LOAD_OP_DONT_CARE)
.stencilStoreOp(VK_ATTACHMENT_STORE_OP_DONT_CARE)
.initialLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
.finalLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
VkAttachmentReference.Buffer colorReference = VkAttachmentReference.calloc(1)
.attachment(0)
.layout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
VkSubpassDescription.Buffer subpass = VkSubpassDescription.calloc(1)
.pipelineBindPoint(VK_PIPELINE_BIND_POINT_GRAPHICS)
.flags(VK_FLAGS_NONE)
.pInputAttachments(null)
.colorAttachmentCount(colorReference.remaining())
.pColorAttachments(colorReference)
.pResolveAttachments(null)
.pDepthStencilAttachment(null)
.pPreserveAttachments(null);
VkRenderPassCreateInfo renderPassInfo = VkRenderPassCreateInfo.calloc()
.sType(VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO)
.pNext(NULL)
.pAttachments(attachments)
.pSubpasses(subpass)
.pDependencies(null);
LongBuffer pRenderPass = memAllocLong(1);
int err = vkCreateRenderPass(device, renderPassInfo, null, pRenderPass);
long renderPass = pRenderPass.get(0);
memFree(pRenderPass);
renderPassInfo.free();
colorReference.free();
subpass.free();
attachments.free();
if (err != VK_SUCCESS) {
throw new AssertionError("Failed to create clear render pass: " + translateVulkanResult(err));
}
return renderPass;
}