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Java Display.create方法代碼示例

本文整理匯總了Java中org.lwjgl.opengl.Display.create方法的典型用法代碼示例。如果您正苦於以下問題:Java Display.create方法的具體用法?Java Display.create怎麽用?Java Display.create使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在org.lwjgl.opengl.Display的用法示例。


在下文中一共展示了Display.create方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: createDisplay

import org.lwjgl.opengl.Display; //導入方法依賴的package包/類
public static void createDisplay() {
	// OpenGL version used
	ContextAttribs attribs = new ContextAttribs(3, 2)
			.withForwardCompatible(true)
			.withProfileCore(true);

	try {
		Display.setDisplayMode(new DisplayMode(WIDTH, HEIGHT));
		Display.create(new PixelFormat(), attribs);
		Display.setTitle(TITLE);
	} catch (LWJGLException e) {
		e.printStackTrace();
	}

	GL11.glViewport(0, 0, WIDTH, HEIGHT);
}
 
開發者ID:DevipriyaSarkar,項目名稱:Terrain,代碼行數:17,代碼來源:DisplayManager.java

示例2: main

import org.lwjgl.opengl.Display; //導入方法依賴的package包/類
public static void main(String[] args) {
	try {
		Display.setDisplayMode(new DisplayMode(640, 480));
		Display.setTitle("Display Test");
		Display.create();
		// create() throws LWJGLException
	} catch (LWJGLException e) {
		System.err.println("Display wasn't initialized correctly.");
		// Throws an exit code of 1
		System.exit(1);
	}
	// While nobody is trying to close the window
	while (!Display.isCloseRequested()) {
		Display.update();
		// FPS is the parameter
		Display.sync(60);
	}
}
 
開發者ID:nitrodragon,項目名稱:lwjgl_collection,代碼行數:19,代碼來源:DisplayTest.java

示例3: main

import org.lwjgl.opengl.Display; //導入方法依賴的package包/類
public static void main(String... args){
    System.setProperty("org.lwjgl.librarypath", new File("native/"+(System.getProperties().getProperty("os.name").split(" ")[0]).toLowerCase()).getAbsolutePath());

    FreeWorld.getFreeWorld();

    try {
        Display.setTitle(FreeWorld.getFreeWorld().getTitle());
        Display.setDisplayMode(new DisplayMode(720, 480));
        Display.setResizable(true);
        Display.create();
    }catch (LWJGLException e){
        e.printStackTrace();
    }

    //TODO: Provisoire
    glClearColor(0.2f, 0.7f, 0.7f, 1.0f);

    FreeWorld.getFreeWorld().start();
}
 
開發者ID:Vinetos,項目名稱:FreeWorld,代碼行數:20,代碼來源:FreeWorld.java

示例4: main

import org.lwjgl.opengl.Display; //導入方法依賴的package包/類
public static void main(String[] args) {
	try {
		Display.setDisplayMode(new DisplayMode(640, 480));
		Display.setTitle("A Fresh New Display");
		Display.create();
	} catch (LWJGLException e) {
		e.printStackTrace();
		Display.destroy();
		System.exit(1);
	}
	while (!Display.isCloseRequested()) {
		// render code
		// input handling code
		 
		// refresh display and poll input
		Display.update();
		// Maintain a 60fps frame rate
		Display.sync(60);
	}
	Display.destroy();
	System.exit(0);
}
 
開發者ID:nitrodragon,項目名稱:lwjgl_collection,代碼行數:23,代碼來源:Display2.java

示例5: Window

import org.lwjgl.opengl.Display; //導入方法依賴的package包/類
protected Window(Context context, WindowBuilder settings) {
    this.fpsCap = settings.getFpsCap();
    try {
        getSuitableFullScreenModes();
        DisplayMode resolution = getStartResolution(settings);
        Display.setInitialBackground(0f, 0f, 0f);
        this.aspectRatio = (float) resolution.getWidth() / resolution.getHeight();
        setResolution(resolution, settings.isFullScreen());
        if (settings.hasIcon()) {
            Display.setIcon(settings.getIcon());
        }
        Display.setVSyncEnabled(settings.isvSync());
        Display.setTitle(settings.getTitle());
        Display.create(new PixelFormat().withDepthBits(24).withSamples(4), context.getAttribs());
        GL11.glViewport(0, 0, resolution.getWidth(), resolution.getHeight());
    } catch (LWJGLException e) {
        e.printStackTrace();
    }
}
 
開發者ID:GryPLOfficial,項目名稱:EcoSystem-Official,代碼行數:20,代碼來源:Window.java

示例6: createDisplay

import org.lwjgl.opengl.Display; //導入方法依賴的package包/類
private void createDisplay() throws LWJGLException {
	Display.setResizable(true);
	Display.setTitle("Minecraft 1.8.8");

	try {
		Display.create((new PixelFormat()).withDepthBits(24));
	} catch (LWJGLException lwjglexception) {
		logger.error((String) "Couldn\'t set pixel format", (Throwable) lwjglexception);

		try {
			Thread.sleep(1000L);
		} catch (InterruptedException var3) {
			;
		}

		if (this.fullscreen) {
			this.updateDisplayMode();
		}

		Display.create();
	}
}
 
開發者ID:SkidJava,項目名稱:BaseClient,代碼行數:23,代碼來源:Minecraft.java

示例7: createDisplay

import org.lwjgl.opengl.Display; //導入方法依賴的package包/類
public static void createDisplay() {
	try {
		Display.setDisplayMode(new DisplayMode(WIDTH, HEIGHT));
		ContextAttribs attribs = new ContextAttribs(3, 2).withProfileCore(true).withForwardCompatible(true);
		Display.create(new PixelFormat().withDepthBits(24).withSamples(4), attribs);
		Display.setTitle(TITLE);
		Display.setInitialBackground(1, 1, 1);
		GL11.glEnable(GL13.GL_MULTISAMPLE);
	} catch (LWJGLException e) {
		e.printStackTrace();
		System.err.println("Couldn't create display!");
		System.exit(-1);
	}
	GL11.glViewport(0, 0, WIDTH, HEIGHT);
	lastFrameTime = getCurrentTime();
}
 
開發者ID:TheThinMatrix,項目名稱:OpenGL-Animation,代碼行數:17,代碼來源:DisplayManager.java

示例8: createDisplay

import org.lwjgl.opengl.Display; //導入方法依賴的package包/類
/**
 * Create the LWJGL display
 * 
 * @throws Exception Failure to create display
 */
private void createDisplay() throws Exception {
   try {
      // create display with alpha
      Display.create(new PixelFormat(8,8,GameContainer.stencil ? 8 : 0));
      alphaSupport = true;
   } catch (Exception e) {
      // if we couldn't get alpha, let us know
      alphaSupport = false;
       Display.destroy();
       // create display without alpha
      Display.create();
   }
}
 
開發者ID:IngSW-unipv,項目名稱:Progetto-C,代碼行數:19,代碼來源:AppletGameContainer.java

示例9: main

import org.lwjgl.opengl.Display; //導入方法依賴的package包/類
public static void main(String[] args) {
    try {
        Display.create();
    } catch (LWJGLException e) {
        e.printStackTrace();
    }
    System.out.println("OpenGL version is: " + GL11.glGetString(GL11.GL_VERSION));
    Display.destroy();
}
 
開發者ID:nitrodragon,項目名稱:lwjgl_collection,代碼行數:10,代碼來源:OpenGLVersionChecker.java

示例10: createDisplay

import org.lwjgl.opengl.Display; //導入方法依賴的package包/類
private void createDisplay() throws LWJGLException
{
    Display.setResizable(true);
    Display.setTitle("Minecraft 1.8.8");

    try
    {
        Display.create((new PixelFormat()).withDepthBits(24));
    }
    catch (LWJGLException lwjglexception)
    {
        logger.error((String)"Couldn\'t set pixel format", (Throwable)lwjglexception);

        try
        {
            Thread.sleep(1000L);
        }
        catch (InterruptedException var3)
        {
            ;
        }

        if (this.fullscreen)
        {
            this.updateDisplayMode();
        }

        Display.create();
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:31,代碼來源:Minecraft.java

示例11: createDisplay

import org.lwjgl.opengl.Display; //導入方法依賴的package包/類
private void createDisplay() throws LWJGLException
{
    Display.setResizable(true);
    Display.setTitle("Minecraft 1.10.2");

    try
    {
        Display.create((new PixelFormat()).withDepthBits(24));
    }
    catch (LWJGLException lwjglexception)
    {
        LOGGER.error((String)"Couldn\'t set pixel format", (Throwable)lwjglexception);

        try
        {
            Thread.sleep(1000L);
        }
        catch (InterruptedException var3)
        {
            ;
        }

        if (this.fullscreen)
        {
            this.updateDisplayMode();
        }

        Display.create();
    }
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:31,代碼來源:Minecraft.java

示例12: Boot

import org.lwjgl.opengl.Display; //導入方法依賴的package包/類
public Boot() {

		try {
			Display.setDisplayMode(new DisplayMode(640, 480));
			Display.setTitle("Minecraft 2D");
			Display.create();
		} catch (LWJGLException e) {
			e.printStackTrace();
		}

		grid = new BlockGrid();
		grid.setAt(10, 10, selection);

		glMatrixMode(GL_PROJECTION);
		glLoadIdentity();
		glOrtho(0, 640, 480, 0, 1, -1);
		glMatrixMode(GL_MODELVIEW);
		glEnable(GL_TEXTURE_2D);
		glEnable(GL_BLEND);
		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

		while (!Display.isCloseRequested()) {
			// Render Code here
			glClear(GL_COLOR_BUFFER_BIT);
			input();
			grid.draw();
			drawSelectionBox();

			Display.update();
			Display.sync(60);
		}
		Display.destroy();
		System.exit(0);
	}
 
開發者ID:nitrodragon,項目名稱:lwjgl_collection,代碼行數:35,代碼來源:Boot.java

示例13: createDisplay

import org.lwjgl.opengl.Display; //導入方法依賴的package包/類
private void createDisplay() throws LWJGLException
{
    Display.setResizable(true);
    Display.setTitle(Client.CLIENT_NAME + " v" + Client.CLIENT_VERSION);

    try
    {
        Display.create((new PixelFormat()).withDepthBits(24));
    }
    catch (LWJGLException lwjglexception)
    {
        LOGGER.error((String)"Couldn\'t set pixel format", (Throwable)lwjglexception);

        try
        {
            Thread.sleep(1000L);
        }
        catch (InterruptedException var3)
        {
            ;
        }

        if (this.fullscreen)
        {
            this.updateDisplayMode();
        }

        Display.create();
    }
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:31,代碼來源:Minecraft.java

示例14: UsingEntities

import org.lwjgl.opengl.Display; //導入方法依賴的package包/類
public UsingEntities() {
    
	try {
        Display.setDisplayMode(new DisplayMode(640, 480));
        Display.setTitle("LWJGL Template");
        Display.create();
    } catch (LWJGLException e) {
        e.printStackTrace();
    }
	// init entities
	
	MoveableEntity box = new Box(100, 100, 50, 50);
	Entity point = new Point(10, 10);
    
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glOrtho(0, 640, 480, 0, 1, -1);
    glMatrixMode(GL_MODELVIEW);
    
    lastFrame = getTime();

    while (!Display.isCloseRequested()) {
        // Render Code here
    	
    	point.setLocation(Mouse.getX(), 480 - Mouse.getY() - 1);
    	
        glClear(GL_COLOR_BUFFER_BIT);
        
        int delta = getDelta();
        box.update(delta);
        point.update(delta);
        
        if (box.intersects(point)) {
        	box.setDX(0.2);
        }
        
        point.draw();
        box.draw();
        
        Display.update();
        Display.sync(60);
    }
    Display.destroy();
    System.exit(0);
}
 
開發者ID:nitrodragon,項目名稱:lwjgl_collection,代碼行數:46,代碼來源:UsingEntities.java

示例15: SmoothTransitions

import org.lwjgl.opengl.Display; //導入方法依賴的package包/類
private SmoothTransitions() {
       // Of course, the default State is INTRO.
       State state = State.INTRO;
	try {
           Display.setDisplayMode(new DisplayMode(640, 480));
           Display.setTitle("LWJGL Template");
           Display.setVSyncEnabled(true); // prevents tearing and choppy animation??
           Display.create();
       } catch (LWJGLException e) {
           System.err.println("Display failed to initialize.");
           System.exit(1);
       }
       
       glMatrixMode(GL_PROJECTION);
       glLoadIdentity();
       glOrtho(1, 1, 1, 1, 1, -1);
       glMatrixMode(GL_MODELVIEW);
       glEnable(GL_BLEND);
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
	
	// Fade in degrees (0 to 90)
	float fade = 0f;
	
	while (!Display.isCloseRequested()) {
		// Clear
		glClear(GL_COLOR_BUFFER_BIT);
		
		switch(state) {
			case FADING:
				if (fade < 90) {
					fade += 1.5f;
				} else {
					fade = 0;
					glColor3f(0.5f, 0.5f, 1);
					glRectf(-0.5f, -0.5f, 0.5f, 0.5f);
					state = State.MAIN;
					System.out.println("State changed: " + state);
					break;
				}
				// Opacity = sin(fade)
				glColor4d(0.5, 0.5, 1f, Math.sin(Math.toRadians(fade)));
				// Draws rectangle
				glRectf(-0.5f, -0.5f, 0.5f, 0.5f);
				break;
			case INTRO:
				break;
			case MAIN:
				// Draw the fully opaque rectangle
				glColor3f(0.5f, 0.5f, 1);
				glRectf(-0.5f, -0.5f, 0.5f, 0.5f);
				break;
		}
		
		while (Keyboard.next()) {
			if (Keyboard.isKeyDown(Keyboard.KEY_RETURN)) {
				switch (state) {
					case FADING:
						fade = 0;
						state = State.MAIN;
						System.out.println("State changed: " + state);
						break;
					case INTRO:
						state = State.FADING;
						System.out.println("State changed: " + state);
						break;
					case MAIN:
						state = State.INTRO;
						System.out.println("State changed: " + state);
						break;
				}
			}
		}
		Display.update();
		Display.sync(60);
	}
	Display.destroy();
	System.exit(0);
}
 
開發者ID:nitrodragon,項目名稱:lwjgl_collection,代碼行數:79,代碼來源:SmoothTransitions.java


注:本文中的org.lwjgl.opengl.Display.create方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。