本文整理匯總了Java中org.jbox2d.particle.ParticleType.b2_waterParticle方法的典型用法代碼示例。如果您正苦於以下問題:Java ParticleType.b2_waterParticle方法的具體用法?Java ParticleType.b2_waterParticle怎麽用?Java ParticleType.b2_waterParticle使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類org.jbox2d.particle.ParticleType
的用法示例。
在下文中一共展示了ParticleType.b2_waterParticle方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: DwParticleSpawn
import org.jbox2d.particle.ParticleType; //導入方法依賴的package包/類
public DwParticleSpawn(World world, DwViewportTransform transform){
this.world = world;
this.transform = transform;
this.pdestroyer = new DwParticleDestroyer(world, transform);
this.group_def = new ParticleGroupDef();
this.group_def.setColor(new Color3f(1,0.35f, 0.15f));
this.group_def.flags = ParticleType.b2_waterParticle | ParticleType.b2_viscousParticle;
this.group_def.groupFlags = 0;
setCircleShape(30);
}
示例2: setParticleSpawnProperties
import org.jbox2d.particle.ParticleType; //導入方法依賴的package包/類
public void setParticleSpawnProperties(int type){
spawn_type = type;
int COLOR_MIX = 0;
// COLOR_MIX = ParticleType.b2_colorMixingParticle;
DwParticleSpawn particle_spawn = world.mouse_spawn_particles;
particle_spawn.join_groups = false;
particle_spawn.setCircleShape(30);
colorMode(HSB, 360, 100, 100);
float hsb_s = 100;
float hsb_b = 100;
switch (type) {
case 0:
particle_spawn.group_def.setColor(color(225, hsb_s, hsb_b));
particle_spawn.group_def.flags = ParticleType.b2_waterParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 1:
particle_spawn.group_def.setColor(color(100, hsb_s, hsb_b));
particle_spawn.group_def.flags = ParticleType.b2_viscousParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 2:
particle_spawn.group_def.setColor(color(0, hsb_s, hsb_b));
particle_spawn.group_def.flags = ParticleType.b2_tensileParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 3:
particle_spawn.group_def.setColor(color(60, hsb_s * 0.5f, hsb_b));
particle_spawn.group_def.flags = ParticleType.b2_powderParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 4:
particle_spawn.group_def.setColor(color(330, hsb_s, hsb_b));
particle_spawn.group_def.flags = ParticleType.b2_wallParticle;
particle_spawn.group_def.groupFlags = ParticleGroupType.b2_solidParticleGroup;
particle_spawn.join_groups = true;
particle_spawn.setCircleShape(20);
break;
}
colorMode(RGB, 255);
}
示例3: setParticleSpawnProperties
import org.jbox2d.particle.ParticleType; //導入方法依賴的package包/類
public void setParticleSpawnProperties(int type){
spawn_type = type;
int COLOR_MIX = 0;
// COLOR_MIX = ParticleType.b2_colorMixingParticle;
DwParticleSpawn particle_spawn = world.mouse_spawn_particles;
particle_spawn.join_groups = false;
particle_spawn.setCircleShape(40);
colorMode(HSB, 360, 100, 100);
switch (type) {
case 0:
particle_spawn.group_def.setColor(color(225, 96, 96));
particle_spawn.group_def.flags = ParticleType.b2_waterParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 1:
particle_spawn.group_def.setColor(color(100, 96, 96));
particle_spawn.group_def.flags = ParticleType.b2_viscousParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 2:
particle_spawn.group_def.setColor(color(5, 96, 96));
particle_spawn.group_def.flags = ParticleType.b2_tensileParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 3:
particle_spawn.group_def.setColor(color(70, 50, 96));
particle_spawn.group_def.flags = ParticleType.b2_powderParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 4:
particle_spawn.group_def.setColor(color(300, 96, 96));
// particle_spawn.group_def.flags = ParticleType.b2_elasticParticle | ParticleType.b2_springParticle | COLOR_MIX;
particle_spawn.group_def.flags = ParticleType.b2_elasticParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 5:
particle_spawn.group_def.setColor(color(120, 90, 50));
particle_spawn.group_def.flags = ParticleType.b2_wallParticle;
particle_spawn.group_def.groupFlags = ParticleGroupType.b2_solidParticleGroup;
particle_spawn.join_groups = true;
particle_spawn.setCircleShape(15);
break;
}
colorMode(RGB, 255);
}
示例4: setParticleSpawnProperties
import org.jbox2d.particle.ParticleType; //導入方法依賴的package包/類
public void setParticleSpawnProperties(int type){
spawn_type = type;
int COLOR_MIX = 0;
// COLOR_MIX = ParticleType.b2_colorMixingParticle;
DwParticleSpawn particle_spawn = world.mouse_spawn_particles;
particle_spawn.join_groups = false;
particle_spawn.setCircleShape(40);
colorMode(HSB, 360, 100, 100);
switch (type) {
case 0:
particle_spawn.group_def.setColor(color(225, 100, 100));
particle_spawn.group_def.flags = ParticleType.b2_waterParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 1:
particle_spawn.group_def.setColor(color(100, 100, 100));
particle_spawn.group_def.flags = ParticleType.b2_viscousParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 2:
particle_spawn.group_def.setColor(color(0, 100, 100));
particle_spawn.group_def.flags = ParticleType.b2_tensileParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 3:
particle_spawn.group_def.setColor(color(60, 50, 100));
particle_spawn.group_def.flags = ParticleType.b2_powderParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 4:
particle_spawn.group_def.setColor(color(330, 100, 100));
particle_spawn.group_def.flags = ParticleType.b2_wallParticle;
particle_spawn.group_def.groupFlags = ParticleGroupType.b2_solidParticleGroup;
particle_spawn.join_groups = true;
particle_spawn.setCircleShape(20);
break;
}
colorMode(RGB, 255);
}
示例5: setParticleSpawnProperties
import org.jbox2d.particle.ParticleType; //導入方法依賴的package包/類
public void setParticleSpawnProperties(int type){
spawn_type = type;
int COLOR_MIX = 0;
// COLOR_MIX = ParticleType.b2_colorMixingParticle;
DwParticleSpawn particle_spawn = world.mouse_spawn_particles;
particle_spawn.join_groups = false;
particle_spawn.setCircleShape(30);
colorMode(HSB, 360, 100, 100);
float hsb_s = 10;
float hsb_b = 20;
switch (type) {
case 0:
particle_spawn.group_def.setColor(color(225, hsb_s, hsb_b));
particle_spawn.group_def.flags = ParticleType.b2_waterParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 1:
particle_spawn.group_def.setColor(color(100, hsb_s, hsb_b));
particle_spawn.group_def.flags = ParticleType.b2_viscousParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 2:
particle_spawn.group_def.setColor(color(0, hsb_s, hsb_b));
particle_spawn.group_def.flags = ParticleType.b2_tensileParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 3:
particle_spawn.group_def.setColor(color(60, hsb_s * 0.5f, hsb_b));
particle_spawn.group_def.flags = ParticleType.b2_powderParticle | COLOR_MIX;
particle_spawn.group_def.groupFlags = 0;
break;
case 4:
particle_spawn.group_def.setColor(color(330, hsb_s, hsb_b));
particle_spawn.group_def.flags = ParticleType.b2_wallParticle;
particle_spawn.group_def.groupFlags = ParticleGroupType.b2_solidParticleGroup;
particle_spawn.join_groups = true;
particle_spawn.setCircleShape(20);
break;
}
colorMode(RGB, 255);
}
示例6: initScene
import org.jbox2d.particle.ParticleType; //導入方法依賴的package包/類
public void initScene() {
float dimx = world.transform.box2d_dimx;
float dimy = world.transform.box2d_dimy;
Vec2 ankerA = new Vec2();
Vec2 ankerB = new Vec2();
createChain(ankerA.set(-10, 10), ankerB.set(+15, 10), 0.5f, 0.5f);
createChain(ankerA.set(-10, 15), ankerB.set(-30, 20), 0.5f, 0.5f);
createChain(ankerA.set(-24,24), ankerB.set(24,26), 0.5f, 0.5f);
emitter0 = new DwParticleEmitter(world, world.transform);
emitter1 = new DwParticleEmitter(world, world.transform);
emitter2 = new DwParticleEmitter(world, world.transform);
emitter3 = new DwParticleEmitter(world, world.transform);
int flags = 0;
flags |= ParticleType.b2_waterParticle;
flags |= ParticleType.b2_viscousParticle;
// flags |= ParticleType.b2_colorMixingParticle;
float hsb_s = 100;
float hsb_b = 100;
colorMode(HSB, 360, 100, 100);
emitter0.setInScreen( 100, 100, 200, -40, color( 5, hsb_s, hsb_b), flags);
emitter1.setInScreen( 50, 50, 200, 0, color( 20, hsb_s, hsb_b), flags);
emitter2.setInScreen(1000, 100, 300, -175, color(115, hsb_s, hsb_b), flags);
emitter3.setInScreen(1100, 700, 400, 120, color(230, hsb_s, hsb_b), flags);
colorMode(RGB, 255);
}