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Java Vector.normalize方法代碼示例

本文整理匯總了Java中org.bukkit.util.Vector.normalize方法的典型用法代碼示例。如果您正苦於以下問題:Java Vector.normalize方法的具體用法?Java Vector.normalize怎麽用?Java Vector.normalize使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在org.bukkit.util.Vector的用法示例。


在下文中一共展示了Vector.normalize方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: applyImpulses

import org.bukkit.util.Vector; //導入方法依賴的package包/類
private void applyImpulses(LivingEntity attacker) {
    final KnockbackSettings knockback = this.knockback.get();

    final Vector normal = victim.getLocation().subtract(attacker.getLocation()).toVector();
    if(normal.isZero()) return;
    normal.normalize();

    final Vector victimNormal = knockback.pitchedNormal(normal);
    final Vector attackerNormal = normal.times(-1);

    if(victimNormal.isZero() || attackerNormal.isZero()) return;

    final boolean ground = attacker.isOnGround();
    final double attackSpeed = Math.max(0, attacker.getPredictedVelocity().dot(normal));
    final boolean sprint = ground && attackSpeed > knockback.sprintThreshold;

    victim.applyImpulse(victimNormal.multiply(knockback.power(sprint)), true);
    attacker.applyImpulse(attackerNormal.multiply(knockback.recoil(ground) * attackSpeed), true);

    final MatchPlayer matchAttacker = match.getPlayer(attacker);
    if(matchAttacker != null) {
        matchAttacker.facet(DamageDisplayPlayerFacet.class).showKnockback(victim, sprint);
    }
}
 
開發者ID:OvercastNetwork,項目名稱:ProjectAres,代碼行數:25,代碼來源:KnockbackPlayerFacet.java

示例2: repellExpOrb

import org.bukkit.util.Vector; //導入方法依賴的package包/類
final void repellExpOrb(final Player player, final ExperienceOrb orb) {
	final Location pLoc = player.getLocation();
	final Location oLoc = orb.getLocation();
	final Vector dir = oLoc.toVector().subtract(pLoc.toVector());
	final double dx = Math.abs(dir.getX());
	final double dz = Math.abs(dir.getZ());
	if ( (dx == 0.0) && (dz == 0.0)){
		// Special case probably never happens
		dir.setX(0.001);
	}
	if ((dx < 3.0) && (dz < 3.0)){
		final Vector nDir = dir.normalize();
		final Vector newV = nDir.clone().multiply(0.3);
		newV.setY(0);
		orb.setVelocity(newV);
		if ((dx < 1.0) && (dz < 1.0)){
			// maybe oLoc
			orb.teleport(oLoc.clone().add(nDir.multiply(1.0)), TeleportCause.PLUGIN);
		} 
		if ((dx < 0.5) && (dz < 0.5)){
			orb.remove();
		} 
	} 
}
 
開發者ID:smessie,項目名稱:SkyWarsReloaded,代碼行數:25,代碼來源:SpectatorListener.java

示例3: pitchedNormal

import org.bukkit.util.Vector; //導入方法依賴的package包/類
public Vector pitchedNormal(Vector delta) {
    delta = delta.clone();
    delta.setY(0);
    if(delta.isZero()) return Vectors.ZERO;
    delta.normalize();
    final double theta = Math.toRadians(pitch);
    final double cos = Math.cos(theta);
    delta.set(cos * delta.getX(),
               Math.sin(theta),
               cos * delta.getZ());
    return delta;
}
 
開發者ID:OvercastNetwork,項目名稱:ProjectAres,代碼行數:13,代碼來源:KnockbackSettings.java

示例4: calculateVectorPath

import org.bukkit.util.Vector; //導入方法依賴的package包/類
public static ArrayList<Location> calculateVectorPath(Location start, Vector direction, int length, int spacing, boolean ignoreBlock) {
    ArrayList<Location> locs = new ArrayList<Location>();
    Location loc = start;
    direction = direction.normalize();
    length *= spacing;
    direction = direction.multiply(1.0 / spacing);
    for (int k = 0; k < length; k++) {
        loc = loc.add(direction);
        if (!ignoreBlock && !RParticles.isAirlike(loc.getBlock()))
            break;
        locs.add(loc.clone());
    }
    return locs;
}
 
開發者ID:edasaki,項目名稱:ZentrelaCore,代碼行數:15,代碼來源:RMath.java

示例5: getDirection

import org.bukkit.util.Vector; //導入方法依賴的package包/類
public static Vector getDirection(double x1, double y1, double x2, double y2) {
    Vector vec = new Vector(x2 - x1, 0, y2 - y1);
    if (vec.length() < 0.001)
        return vec;
    return vec.normalize();
}
 
開發者ID:SamaGames,項目名稱:AgarMC,代碼行數:7,代碼來源:Utils.java


注:本文中的org.bukkit.util.Vector.normalize方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。