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Java LeatherArmorMeta.addItemFlags方法代碼示例

本文整理匯總了Java中org.bukkit.inventory.meta.LeatherArmorMeta.addItemFlags方法的典型用法代碼示例。如果您正苦於以下問題:Java LeatherArmorMeta.addItemFlags方法的具體用法?Java LeatherArmorMeta.addItemFlags怎麽用?Java LeatherArmorMeta.addItemFlags使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在org.bukkit.inventory.meta.LeatherArmorMeta的用法示例。


在下文中一共展示了LeatherArmorMeta.addItemFlags方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: build

import org.bukkit.inventory.meta.LeatherArmorMeta; //導入方法依賴的package包/類
/**
 * Get the final {@link ItemStack} with all the attributes you have been adding
 *
 * @return the {@link ItemStack} of this {@link ItemBuilder}
 */
@Override
public ItemStack build() {
    ItemStack s = new ItemStack(this.getMaterial());
    s.setAmount(this.getAmount());
    s.setDurability(this.getDamage());
    LeatherArmorMeta m = (LeatherArmorMeta) s.getItemMeta();

    for (ItemFlag iflag : this.getAllItemflags()) {
        m.addItemFlags(iflag);
    }
    m.setDisplayName(this.getName());
    m.setLore(this.getLore());
    m.setColor(color);
    s.setItemMeta(m);
    for (Map.Entry<Enchantment, Integer> temp : this.getAllEnchantments().entrySet()) {
        s.addUnsafeEnchantment(temp.getKey(), temp.getValue());
    }
    return s;
}
 
開發者ID:AlphaHelixDev,項目名稱:AlphaLibary,代碼行數:25,代碼來源:LeatherItemBuilder.java

示例2: createTeamJoinButton

import org.bukkit.inventory.meta.LeatherArmorMeta; //導入方法依賴的package包/類
private ItemStack createTeamJoinButton(final MatchPlayer player, final Team team) {
    ItemStack item = new ItemStack(Button.TEAM_JOIN.material);
    String capacityMessage = this.getTeamSizeDescription(team.getPlayers().size(), team.getMaxPlayers());
    List<String> lore = Lists.newArrayList(capacityMessage);

    final JoinResult result = jmm.queryJoin(player, JoinRequest.user(team));
    if(result.isAllowed()) {
        final String label = result.isRejoin() ? "teamSelection.picker.clickToRejoin"
                                               : "teamSelection.picker.clickToJoin";
        lore.add(renderer.renderLegacy(new Component(new TranslatableComponent(label), ChatColor.GREEN), player.getBukkit()));
    } else if(result.message().isPresent()) {
        lore.add(renderer.renderLegacy(new Component(result.message().get(), ChatColor.RED), player.getBukkit()));
        result.extra().forEach(line -> {
            lore.add(renderer.renderLegacy(line, player.getBukkit()));
        });
    }

    LeatherArmorMeta meta = (LeatherArmorMeta) item.getItemMeta();
    meta.addItemFlags(ItemFlag.values());
    meta.setColor(team.getFullColor());
    meta.setDisplayName(team.getColor().toString() + ChatColor.BOLD + team.getName());
    meta.setLore(lore);
    meta.addItemFlags(ItemFlag.values()); // Hides a lot more than potion effects
    item.setItemMeta(meta);

    return item;
}
 
開發者ID:OvercastNetwork,項目名稱:ProjectAres,代碼行數:28,代碼來源:PickerMatchModule.java


注:本文中的org.bukkit.inventory.meta.LeatherArmorMeta.addItemFlags方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。