本文整理匯總了Java中org.bukkit.event.inventory.InventoryDragEvent.setResult方法的典型用法代碼示例。如果您正苦於以下問題:Java InventoryDragEvent.setResult方法的具體用法?Java InventoryDragEvent.setResult怎麽用?Java InventoryDragEvent.setResult使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類org.bukkit.event.inventory.InventoryDragEvent
的用法示例。
在下文中一共展示了InventoryDragEvent.setResult方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: equipWeaponEvent
import org.bukkit.event.inventory.InventoryDragEvent; //導入方法依賴的package包/類
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void equipWeaponEvent(InventoryDragEvent event) {
if (Result.DENY.equals(event.getResult())) return;
HumanEntity human = event.getWhoClicked();
Inventory inv = event.getInventory();
ItemStack prior = event.getOldCursor();
StandardGun priorGun = findGun(prior);
// Don't really care what sort of drag, if we have a gun in inv and this was a gun, deny.
if (priorGun != null && inv != null && !InventoryType.PLAYER.equals(inv.getType()) && priorGun.isLimitToOne() && priorGun.hasGun(human)) {
event.setResult(Result.DENY);
// yes this will prevent drag style of weapon in chest invs. Oh well.
}
}
示例2: equipWeaponEvent
import org.bukkit.event.inventory.InventoryDragEvent; //導入方法依賴的package包/類
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void equipWeaponEvent(InventoryDragEvent event) {
if (!enabled) return;
HumanEntity human = event.getWhoClicked();
boolean alreadyHasGun = hasGun(human);
Inventory inv = event.getInventory();
ItemStack prior = event.getOldCursor();
// Don't really care what sort of drag, if we have a gun in inv and this was a gun, deny.
if (alreadyHasGun && (inv != null && !InventoryType.PLAYER.equals(inv.getType()))
&& (prior != null && isGun(prior))) {
event.setResult(Result.DENY);
// yes this will prevent drag style of weapon in chest invs. Oh well.
}
}
示例3: onInventoryDrag
import org.bukkit.event.inventory.InventoryDragEvent; //導入方法依賴的package包/類
@EventHandler (priority = EventPriority.HIGHEST)
public void onInventoryDrag(InventoryDragEvent e){
if(!isEnabled(e.getWhoClicked().getWorld()) ||
e.getInventory().getType() != InventoryType.CRAFTING ||
!e.getInventorySlots().contains(40)) return;
if(shouldWeCancel(e.getOldCursor())){
e.setResult(Event.Result.DENY);
e.setCancelled(true);
}
}
示例4: onInventoryDrag
import org.bukkit.event.inventory.InventoryDragEvent; //導入方法依賴的package包/類
@EventHandler
public void onInventoryDrag(InventoryDragEvent e) {
if (e == null) return;
if (e.getInventory() == null) return;
if (e.getInventory().getTitle() == null) return;
if (e.getInventory().getTitle().equals(CC(Main.finalconfig.getString("atm_title")))) {
e.setResult(Result.DENY);
}
}
示例5: onInventoryDrag
import org.bukkit.event.inventory.InventoryDragEvent; //導入方法依賴的package包/類
@EventHandler
public void onInventoryDrag(InventoryDragEvent e) {
if(controller.isPlaying()
&& e.getOldCursor().getType() == Material.EYE_OF_ENDER) {
int size = e.getInventory().getSize();
for(int slot : e.getRawSlots()) {
if(slot < size) {
e.setResult(Result.DENY);
break;
}
}
}
}
示例6: onItemDrag
import org.bukkit.event.inventory.InventoryDragEvent; //導入方法依賴的package包/類
@EventHandler
public void onItemDrag(final InventoryDragEvent event) {
if (event.getInventory() != null && event.getInventory().equals(this.inventory) && event.getWhoClicked() instanceof Player) {
event.setCancelled(true);
event.setResult(Result.DENY);
}
}