本文整理匯總了Java中org.bukkit.event.entity.FoodLevelChangeEvent.setCancelled方法的典型用法代碼示例。如果您正苦於以下問題:Java FoodLevelChangeEvent.setCancelled方法的具體用法?Java FoodLevelChangeEvent.setCancelled怎麽用?Java FoodLevelChangeEvent.setCancelled使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類org.bukkit.event.entity.FoodLevelChangeEvent
的用法示例。
在下文中一共展示了FoodLevelChangeEvent.setCancelled方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: onFoodLevelChange
import org.bukkit.event.entity.FoodLevelChangeEvent; //導入方法依賴的package包/類
@EventHandler
public void onFoodLevelChange(FoodLevelChangeEvent event) {
if (event.getEntity() instanceof Player) {
Player player = (Player) event.getEntity();
Game game = Skywars.getInstance().getGame(player);
if (game != null && game.getGamePlayer(player) != null) {
GamePlayer gamePlayer = game.getGamePlayer(player);
if (!(game.isState(Game.GameState.ACTIVE) || game.isState(Game.GameState.DEATHMATCH))) {
if (gamePlayer.isTeamClass()) {
if (gamePlayer.getTeam().isPlayer(player)) {
event.setFoodLevel(25);
event.setCancelled(true);
}
} else {
if (gamePlayer.getPlayer() == player) {
event.setFoodLevel(25);
event.setCancelled(true);
}
}
}
}
}
}
示例2: onPlace
import org.bukkit.event.entity.FoodLevelChangeEvent; //導入方法依賴的package包/類
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onPlace(FoodLevelChangeEvent event)
{
Entity entity = event.getEntity();
if(!(entity instanceof Player))
{
return;
}
if(options.modeHungerLoss || !modeCoordinator.isInMode(((Player) entity).getUniqueId()))
{
return;
}
event.setCancelled(true);
}
示例3: onHunger
import org.bukkit.event.entity.FoodLevelChangeEvent; //導入方法依賴的package包/類
@EventHandler(priority = EventPriority.HIGH)
public void onHunger(FoodLevelChangeEvent flce) {
if (!(flce.getEntity() instanceof Player)) {
return;
}
Player player = (Player) flce.getEntity();
Game game = BedwarsRel.getInstance().getGameManager().getGameOfPlayer(player);
if (game == null) {
return;
}
if (game.getState() == GameState.RUNNING) {
if (game.isSpectator(player) || game.getCycle().isEndGameRunning()) {
flce.setCancelled(true);
return;
}
flce.setCancelled(false);
return;
}
flce.setCancelled(true);
}
示例4: onHungerChange
import org.bukkit.event.entity.FoodLevelChangeEvent; //導入方法依賴的package包/類
/**
* Prevents changing of hunger while having a special permission and being on your island
* @param e
*/
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public void onHungerChange(final FoodLevelChangeEvent e) {
if (DEBUG) {
plugin.getLogger().info(e.getEventName() + " food level = " + ((Player)e.getEntity()).getFoodLevel() + " new food level = " + e.getFoodLevel());
}
// Allow food increases
if (e.getFoodLevel() - ((Player)e.getEntity()).getFoodLevel() > 0) {
return;
}
if (e.getEntity().hasPermission(Settings.PERMPREFIX + "nohunger")) {
if(plugin.getGrid().playerIsOnIsland((Player) e.getEntity())) {
e.setCancelled(true);
}
}
}
示例5: onFoodChange
import org.bukkit.event.entity.FoodLevelChangeEvent; //導入方法依賴的package包/類
@EventHandler
public void onFoodChange(FoodLevelChangeEvent event){
if(Minigame.getCurrentMinigame()!=null){
switch(Minigame.getCurrentMinigame().getMap().getType()){
case CIRCLE_OF_BOOM:
if(((CircleOfBoom)Minigame.getCurrentMinigame()).isCorrer()){
((Player) event.getEntity()).setFoodLevel(20);
} else {
((Player) event.getEntity()).setFoodLevel(6);
}
event.setCancelled(true);
break;
case KEY_QUEST:
break;
case WATER_THE_MONUMENT:
break;
default:
break;
}
}
}
示例6: onPlayerHunger
import org.bukkit.event.entity.FoodLevelChangeEvent; //導入方法依賴的package包/類
@EventHandler(priority = EventPriority.HIGHEST)
private void onPlayerHunger(FoodLevelChangeEvent event) {
if (!(event.getEntity() instanceof Player))
return;
Player p = (Player)event.getEntity();
IArenaPlayer player = ArenaPlayer.get(p);
if (player == null)
return;
IArena arena = player.getArena();
if (arena == null)
return;
// get settings
IContextSettings settings = player.getContextSettings();
if (settings == null)
return;
// prevent hunger
if (!settings.isHungerEnabled()) {
event.setFoodLevel(20);
event.setCancelled(true);
}
}
示例7: onFoodLevelChange
import org.bukkit.event.entity.FoodLevelChangeEvent; //導入方法依賴的package包/類
@EventHandler
public void onFoodLevelChange(FoodLevelChangeEvent event) {
Entity e = event.getEntity();
ArenaManager am = SimpleSurvivalGames.instance.getArenaManager();
// Is the entity a player
if(e instanceof Player) {
Player p = (Player) e;
// Is the current in any arean
if(am.isInArena(p)) {
ArenaPlayer ap = am.getPlayer(p);
// The food level of the player may not be changed when he's in the lobby or when he's a spectator
if(ap.isInLobby() || ap.isSpectator())
event.setCancelled(true);
}
}
}
示例8: onHunger
import org.bukkit.event.entity.FoodLevelChangeEvent; //導入方法依賴的package包/類
@EventHandler
public void onHunger(FoodLevelChangeEvent event) {
if (isSpectating((Player) event.getEntity())) {
event.setCancelled(true);
event.setFoodLevel(20);
}
}
示例9: onFoodLevelChange
import org.bukkit.event.entity.FoodLevelChangeEvent; //導入方法依賴的package包/類
@EventHandler
protected void onFoodLevelChange(FoodLevelChangeEvent e) {
if (e.getEntity() instanceof Player && !e.getEntity().hasMetadata("NPC") && SkyWarsReloaded.getPC().getPlayer(((Player) e.getEntity()).getUniqueId()).isSpectating()) {
e.setCancelled(true);
((Player) e.getEntity()).setFoodLevel(20);
((Player) e.getEntity()).setSaturation(20);
}
}
示例10: onFoodChange
import org.bukkit.event.entity.FoodLevelChangeEvent; //導入方法依賴的package包/類
@EventHandler
public void onFoodChange(FoodLevelChangeEvent e) {
Entity ent = e.getEntity();
if(ent instanceof Player) {
GamePlayer hungry = SkyWarsReloaded.getPC().getPlayer(((Player) ent).getUniqueId());
if (hungry.inGame()) {
Game game = hungry.getGame();
if (game != null) {
if (game.getState() == GameState.PREGAME) {
e.setCancelled(true);
}
}
}
}
}
示例11: onHunger
import org.bukkit.event.entity.FoodLevelChangeEvent; //導入方法依賴的package包/類
@EventHandler
public void onHunger(FoodLevelChangeEvent event) {
if (!(event.getEntity() instanceof Player)) {
return;
}
Player player = (Player) event.getEntity();
PracticeProfile profile = ManagerHandler.getPlayerManager().getPlayerProfile(player);
if (profile.getStatus() == PlayerStatus.PLAYING) {
return;
}
event.setCancelled(true);
}
示例12: onFoodLevelChange
import org.bukkit.event.entity.FoodLevelChangeEvent; //導入方法依賴的package包/類
@EventHandler
public void onFoodLevelChange(FoodLevelChangeEvent event) {
if (Scheduler.getState() != State.PVP) {
event.setFoodLevel(20);
event.setCancelled(true);
return;
}
}
示例13: onHunger
import org.bukkit.event.entity.FoodLevelChangeEvent; //導入方法依賴的package包/類
@EventHandler
public void onHunger(FoodLevelChangeEvent event) {
Game game = Chambers.getInstance().getGameManager().getGame();
if (game.getInvincibilityTime() > 0) {
event.setCancelled(true);
}
}
示例14: onFoodChange
import org.bukkit.event.entity.FoodLevelChangeEvent; //導入方法依賴的package包/類
@EventHandler
public void onFoodChange(FoodLevelChangeEvent e) {
if (!(e.getEntity() instanceof Player)) {
return;
}
Player p = (Player) e.getEntity();
if (!Utils.isInArena(p)) {
return;
}
e.setCancelled(true);
}
示例15: FoodLevel
import org.bukkit.event.entity.FoodLevelChangeEvent; //導入方法依賴的package包/類
@EventHandler
public void FoodLevel(FoodLevelChangeEvent event){
Entity p = event.getEntity();
if(!(p instanceof Player)){
return;
}
Player p1 = (Player)p;
Arena a = new ArenaManager().getArena(p1);
if(a==null||!a.isGame()){
event.setCancelled(true);
}
}