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Java Skeleton.getEquipment方法代碼示例

本文整理匯總了Java中org.bukkit.entity.Skeleton.getEquipment方法的典型用法代碼示例。如果您正苦於以下問題:Java Skeleton.getEquipment方法的具體用法?Java Skeleton.getEquipment怎麽用?Java Skeleton.getEquipment使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在org.bukkit.entity.Skeleton的用法示例。


在下文中一共展示了Skeleton.getEquipment方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: createRobot

import org.bukkit.entity.Skeleton; //導入方法依賴的package包/類
private void createRobot(Skeleton s) {
	EntityEquipment e = s.getEquipment();
	e.setHelmet(new ItemStack(Material.DISPENSER, 1));
	e.setChestplate(new ItemStack(Material.IRON_CHESTPLATE, 1));
	e.setLeggings(new ItemStack(Material.CHAINMAIL_LEGGINGS, 1));
	e.setLeggings(new ItemStack(Material.IRON_BOOTS, 1));
	e.setItemInMainHand(new ItemStack(Material.BOW, 1));
	permaVanish(s);
}
 
開發者ID:StarQuestMinecraft,項目名稱:StarQuestCode,代碼行數:10,代碼來源:EntityListener.java

示例2: DroneShocktroop

import org.bukkit.entity.Skeleton; //導入方法依賴的package包/類
public DroneShocktroop(Player target){
	this.target = target;
	Location l = getSafeLocationNearTarget();
	if(l == null) l = target.getLocation();
	mySkeleton = (Skeleton) target.getWorld().spawnEntity(l, EntityType.SKELETON);
	target.playSound(mySkeleton.getLocation(), Sound.PORTAL_TRAVEL, 2.0F, 2.0F);
	mySkeleton.setCustomName("Skywatch Shock Trooper");
	mySkeleton.setCustomNameVisible(true);
	EntityEquipment e = mySkeleton.getEquipment();
	ItemStack hat = new ItemStack(Material.DISPENSER, 1);
	ItemStack chest = new ItemStack(Material.DIAMOND_CHESTPLATE, 1);
	ItemStack leggings = new ItemStack(Material.DIAMOND_LEGGINGS, 1);
	ItemStack boots = new ItemStack(Material.DIAMOND_BOOTS, 1);
	chest.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, SQSkywatch.protectionLevel);
	leggings.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, SQSkywatch.protectionLevel);
	boots.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, SQSkywatch.protectionLevel);
	e.setHelmet(hat);
	e.setChestplate(chest);
	e.setLeggings(leggings);
	e.setBoots(boots);
	

	ItemStack bow = new ItemStack(Material.BOW, 1);
	bow.addEnchantment(Enchantment.ARROW_DAMAGE, SQSkywatch.powerLevel);
	bow.addEnchantment(Enchantment.ARROW_KNOCKBACK, SQSkywatch.knockbackLevel);
	if(SQSkywatch.flameBows){
		bow.addEnchantment(Enchantment.ARROW_FIRE, 1);
	}
	e.setItemInHand(bow);
	mySkeleton.setTarget(target);
	mySkeleton.getWorld().playEffect(mySkeleton.getLocation(), Effect.ENDER_SIGNAL, 0);
}
 
開發者ID:StarQuestMinecraft,項目名稱:StarQuestCode,代碼行數:33,代碼來源:DroneShocktroop.java


注:本文中的org.bukkit.entity.Skeleton.getEquipment方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。