本文整理匯總了Java中org.bukkit.entity.Skeleton.getEquipment方法的典型用法代碼示例。如果您正苦於以下問題:Java Skeleton.getEquipment方法的具體用法?Java Skeleton.getEquipment怎麽用?Java Skeleton.getEquipment使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類org.bukkit.entity.Skeleton
的用法示例。
在下文中一共展示了Skeleton.getEquipment方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: createRobot
import org.bukkit.entity.Skeleton; //導入方法依賴的package包/類
private void createRobot(Skeleton s) {
EntityEquipment e = s.getEquipment();
e.setHelmet(new ItemStack(Material.DISPENSER, 1));
e.setChestplate(new ItemStack(Material.IRON_CHESTPLATE, 1));
e.setLeggings(new ItemStack(Material.CHAINMAIL_LEGGINGS, 1));
e.setLeggings(new ItemStack(Material.IRON_BOOTS, 1));
e.setItemInMainHand(new ItemStack(Material.BOW, 1));
permaVanish(s);
}
示例2: DroneShocktroop
import org.bukkit.entity.Skeleton; //導入方法依賴的package包/類
public DroneShocktroop(Player target){
this.target = target;
Location l = getSafeLocationNearTarget();
if(l == null) l = target.getLocation();
mySkeleton = (Skeleton) target.getWorld().spawnEntity(l, EntityType.SKELETON);
target.playSound(mySkeleton.getLocation(), Sound.PORTAL_TRAVEL, 2.0F, 2.0F);
mySkeleton.setCustomName("Skywatch Shock Trooper");
mySkeleton.setCustomNameVisible(true);
EntityEquipment e = mySkeleton.getEquipment();
ItemStack hat = new ItemStack(Material.DISPENSER, 1);
ItemStack chest = new ItemStack(Material.DIAMOND_CHESTPLATE, 1);
ItemStack leggings = new ItemStack(Material.DIAMOND_LEGGINGS, 1);
ItemStack boots = new ItemStack(Material.DIAMOND_BOOTS, 1);
chest.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, SQSkywatch.protectionLevel);
leggings.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, SQSkywatch.protectionLevel);
boots.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, SQSkywatch.protectionLevel);
e.setHelmet(hat);
e.setChestplate(chest);
e.setLeggings(leggings);
e.setBoots(boots);
ItemStack bow = new ItemStack(Material.BOW, 1);
bow.addEnchantment(Enchantment.ARROW_DAMAGE, SQSkywatch.powerLevel);
bow.addEnchantment(Enchantment.ARROW_KNOCKBACK, SQSkywatch.knockbackLevel);
if(SQSkywatch.flameBows){
bow.addEnchantment(Enchantment.ARROW_FIRE, 1);
}
e.setItemInHand(bow);
mySkeleton.setTarget(target);
mySkeleton.getWorld().playEffect(mySkeleton.getLocation(), Effect.ENDER_SIGNAL, 0);
}