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Java Projectile.getLocation方法代碼示例

本文整理匯總了Java中org.bukkit.entity.Projectile.getLocation方法的典型用法代碼示例。如果您正苦於以下問題:Java Projectile.getLocation方法的具體用法?Java Projectile.getLocation怎麽用?Java Projectile.getLocation使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在org.bukkit.entity.Projectile的用法示例。


在下文中一共展示了Projectile.getLocation方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: sendArrowParticle

import org.bukkit.entity.Projectile; //導入方法依賴的package包/類
public static void sendArrowParticle(Projectile arrow, float x, float y, float z) {
    Location loc = arrow.getLocation();
    PacketPlayOutWorldParticles packet = new PacketPlayOutWorldParticles(EnumParticle.REDSTONE, true,
            (float)loc.getX(), (float)loc.getY(), (float)loc.getZ(), x, y, z, 1f, 0);
    PacketUtils.broadcastPacketByUUID(packet, allArrows);
    if (arrow.getShooter() instanceof Player && selfArrows.contains(((Player) arrow.getShooter()).getUniqueId()))
        PacketUtils.sendPacket((Player) arrow.getShooter(), packet);
}
 
開發者ID:twizmwazin,項目名稱:CardinalPGM,代碼行數:9,代碼來源:ProjectileParticlesModule.java

示例2: doEffect

import org.bukkit.entity.Projectile; //導入方法依賴的package包/類
private void doEffect(Projectile projectile, String effect) {
	World world = projectile.getWorld();
	Location location = projectile.getLocation();
	if (effect.equalsIgnoreCase("normal")) {
       } else if (effect.equalsIgnoreCase("flame")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "FLAME", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       }  else if (effect.equalsIgnoreCase("smoke")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "SMOKE_LARGE", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       } else if (effect.equalsIgnoreCase("portal")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "PORTAL", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       } else if (effect.equalsIgnoreCase("heart")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "HEART", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       } else if (effect.equalsIgnoreCase("critical")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "CRIT", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       }  else if (effect.equalsIgnoreCase("water")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "WATER_SPLASH", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       } else if (effect.equalsIgnoreCase("redstone")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "REDSTONE", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       } else if (effect.equalsIgnoreCase("sparks")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "FIREWORKS_SPARK", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       } else if (effect.equalsIgnoreCase("lava_drip")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "DRIP_LAVA", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       } else if (effect.equalsIgnoreCase("lava")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "LAVA", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       }  else if (effect.equalsIgnoreCase("alphabet")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "ENCHANTMENT_TABLE", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       } else if (effect.equalsIgnoreCase("happy")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "VILLAGER_HAPPY", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       } else if (effect.equalsIgnoreCase("magic")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "SPELL_WITCH", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
      	} else if (effect.equalsIgnoreCase("music")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "NOTE", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
      	} else if (effect.equalsIgnoreCase("angry")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "VILLAGER_ANGRY", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
      	} else if (effect.equalsIgnoreCase("clouds")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "CLOUD", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
      	} else if (effect.equalsIgnoreCase("potion")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "SPELL", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       } else if (effect.equalsIgnoreCase("poison")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "SPELL_INSTANT", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       } else if (effect.equalsIgnoreCase("snow")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "SNOWBALL", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       } else if (effect.equalsIgnoreCase("slime")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "SLIME", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       }
}
 
開發者ID:smessie,項目名稱:SkyWarsReloaded,代碼行數:47,代碼來源:ProjectileController.java


注:本文中的org.bukkit.entity.Projectile.getLocation方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。