本文整理匯總了Java中org.bukkit.entity.HumanEntity.hasPermission方法的典型用法代碼示例。如果您正苦於以下問題:Java HumanEntity.hasPermission方法的具體用法?Java HumanEntity.hasPermission怎麽用?Java HumanEntity.hasPermission使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類org.bukkit.entity.HumanEntity
的用法示例。
在下文中一共展示了HumanEntity.hasPermission方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: onInventoryCreative
import org.bukkit.entity.HumanEntity; //導入方法依賴的package包/類
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
public void onInventoryCreative(InventoryCreativeEvent event) {
HumanEntity humanEntity = event.getWhoClicked();
if (humanEntity instanceof Player && !humanEntity.hasPermission("base.command.gamemode")) {
event.setCancelled(true);
// humanEntity.sendMessage(ChatColor.RED + "You are not allowed to be in gamemode! Setting you to default gamemode!");
humanEntity.setGameMode(GameMode.SURVIVAL);
}
}
示例2: onInventoryCreative
import org.bukkit.entity.HumanEntity; //導入方法依賴的package包/類
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
public void onInventoryCreative(InventoryCreativeEvent event) {
HumanEntity humanEntity = event.getWhoClicked();
if (humanEntity instanceof Player && !humanEntity.hasPermission("base.command.gamemode")) {
event.setCancelled(true);
// humanEntity.sendMessage(ChatColor.RED + "You are not allowed to be in gamemode! Setting you to default gamemode!");
humanEntity.setGameMode(GameMode.SURVIVAL);
}
}