本文整理匯總了Java中org.bukkit.entity.Creeper.getLocation方法的典型用法代碼示例。如果您正苦於以下問題:Java Creeper.getLocation方法的具體用法?Java Creeper.getLocation怎麽用?Java Creeper.getLocation使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類org.bukkit.entity.Creeper
的用法示例。
在下文中一共展示了Creeper.getLocation方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: on
import org.bukkit.entity.Creeper; //導入方法依賴的package包/類
@EventHandler
public void on(EntityDeathEvent event) {
if (!(event.getEntity() instanceof Creeper)) return;
Creeper creeper = (Creeper) event.getEntity();
// explode after 2 seconds ticks
ExplosionTask task = new ExplosionTask(creeper.getLocation(), creeper.isPowered() ? 6 : 3, false);
task.runTaskLater(plugin, 40);
// set up some layered smoke effects
for (int i = 0; i < 5; i++) {
// increase the count over time
ImpendingExplosionParticleTask smoke = new ImpendingExplosionParticleTask(creeper.getLocation(), 20 * (i+1));
smoke.runTaskLater(plugin, 10 + (i * 10));
}
}
示例2: onCreeperDeath
import org.bukkit.entity.Creeper; //導入方法依賴的package包/類
/**
* On creeper death, drop fireworks and heads with a configurable chance.
*/
@EventHandler(ignoreCancelled = true)
public void onCreeperDeath(EntityDeathEvent event) {
if (!CONFIG.isAffectedWorld(event)) {
return;
}
Entity entity = event.getEntity();
if (entity.getType() == EntityType.CREEPER && entity.hasMetadata(SPECIAL_KEY)) {
Creeper creeper = (Creeper) entity;
// Require recent player damage on the creeper for special drops.
Long damageTime = getPlayerDamageTime(entity);
if (damageTime != null) {
Location loc = creeper.getLocation();
if (loc.getWorld().getFullTime() - damageTime < PLAYER_DAMAGE_TICKS) {
if (Math.random() < CONFIG.FIREWORK_DROP_CHANCE) {
// Replace the default drops.
event.getDrops().clear();
final int amount = random(CONFIG.MIN_FIREWORK_DROPS, CONFIG.MAX_FIREWORK_DROPS);
for (int i = 0; i < amount; ++i) {
ItemStack firework = new ItemStack(Material.FIREWORK);
FireworkMeta meta = (FireworkMeta) firework.getItemMeta();
meta.setPower(random(0, 3));
meta.addEffect(randomFireworkFffect(false));
firework.setItemMeta(meta);
event.getDrops().add(firework);
}
}
// Powered creepers may drop a creeper skull in addition to
// fireworks.
if (creeper.isPowered() && Math.random() < CONFIG.CHARGED_CREEPER_SKULL_CHANCE) {
event.getDrops().add(new ItemStack(Material.SKULL_ITEM, 1, (short) 4));
}
}
}
}
}