本文整理匯總了Java中org.bukkit.block.Skull.getOwner方法的典型用法代碼示例。如果您正苦於以下問題:Java Skull.getOwner方法的具體用法?Java Skull.getOwner怎麽用?Java Skull.getOwner使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類org.bukkit.block.Skull
的用法示例。
在下文中一共展示了Skull.getOwner方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: getMarkerData
import org.bukkit.block.Skull; //導入方法依賴的package包/類
@Nullable
private String getMarkerData(@Nonnull Skull skull) {
if (skull.getOwningPlayer() != null) {
String markerData = skull.getOwningPlayer().getName();
if (markerData == null) {
log.warning("owning player name null?!");
markerData = skull.getOwner();
if (markerData == null) {
log.warning("just set it to undefined...");
markerData = "undefined";
}
}
return markerData;
} else {
return null;
}
}
示例2: fixSkull
import org.bukkit.block.Skull; //導入方法依賴的package包/類
private void fixSkull(Block block) {
if (block != null && Material.SKULL == block.getType()) {
Skull skull = (Skull) block.getState();
if (skull.getSkullType() != SkullType.SKELETON) {
final FixSkullTask task = new FixSkullTask(block.getLocation(), skull.getSkullType(), skull.getOwner());
Bukkit.getServer().getScheduler().runTaskLater(NeverLag.getInstance(), task, 1L);
}
}
}
示例3: onClick
import org.bukkit.block.Skull; //導入方法依賴的package包/類
@EventHandler
public void onClick(final PlayerInteractEvent e) {
Action a = e.getAction();
if (a.equals(Action.RIGHT_CLICK_BLOCK)) {
Player p = e.getPlayer();
BlockState b = e.getClickedBlock().getState(); //b is the block
if (b instanceof Skull) { //this test if b is a skull
if (!(p.isSneaking()) || (p.getItemInHand().getType() == Material.AIR)){
Skull s = (Skull) b;
String owner = s.getOwner();
if (owner == null) {
} else {
p.sendMessage(ChatColor.YELLOW + "That is the head of " + ChatColor.GOLD + owner + ChatColor.YELLOW + ".");
e.setCancelled(true);
}
}
}
}
ItemStack item = e.getItem();
if (e.getPlayer().getLocation().getWorld().getName().equals("spawn") && item != null && e.getItem().getType().equals(Material.NETHER_STAR)) {
Vars.tpGUI.open(e.getPlayer());
}
if(e.getPlayer().getWorld().getName().equals("spawn") && e.getClickedBlock().getType().equals(Material.STONE_BUTTON)){
e.setCancelled(false);
}
}
示例4: onPlayerClick
import org.bukkit.block.Skull; //導入方法依賴的package包/類
@EventHandler
public void onPlayerClick(PlayerInteractEvent event)
{
if (event.getAction() != Action.RIGHT_CLICK_BLOCK) {
return;
}
Player player = event.getPlayer();
BlockState block = event.getClickedBlock().getState();
if (block instanceof Skull) {
Skull skull = (Skull) block;
if (!skull.getSkullType().equals(SkullType.PLAYER)) {
return;
}
String owner = skull.getOwner();
BytecraftPlayer skullowner = plugin.getPlayerOffline(owner);
if (skullowner != null) {
ChatColor C = skullowner.getNameColor();
player.sendMessage(ChatColor.AQUA + "This is " + C + owner
+ "'s " + ChatColor.AQUA + "head!");
}
else {
player.sendMessage(ChatColor.AQUA + "This is "
+ ChatColor.WHITE + owner + ChatColor.AQUA + "'s head!");
}
}
}
示例5: searchForMarkers
import org.bukkit.block.Skull; //導入方法依賴的package包/類
@Override
public void searchForMarkers(@Nonnull Map map, @Nonnull Vector3D center, int range) {
World world = Bukkit.getWorld(map.getWorldName());
if (world == null) {
throw new MapException("Could not find world " + map.getWorldName() + ". Is it loaded?");
}
List<Marker> markers = new ArrayList<>();
List<ChestMarker> chestMarkers = new ArrayList<>();
int startX = (int) center.getX();
int startY = (int) center.getZ();
int minX = Math.min(startX - range, startX + range);
int minZ = Math.min(startY - range, startY + range);
int maxX = Math.max(startX - range, startX + range);
int maxZ = Math.max(startY - range, startY + range);
for (int x = minX; x <= maxX; x += 16) {
for (int z = minZ; z <= maxZ; z += 16) {
Chunk chunk = world.getChunkAt(x >> 4, z >> 4);
for (BlockState te : chunk.getTileEntities()) {
if (te.getType() == Material.SKULL) {
Skull skull = (Skull) te;
if (skull.getSkullType() == SkullType.PLAYER) {
if (skull.getOwningPlayer() != null) {
String markerData = skull.getOwningPlayer().getName();
if (markerData == null) {
log.warning("owning player name null?!");
markerData = skull.getOwner();
}
markers.add(new Marker(new Vector3D(skull.getX(), skull.getY(), skull.getZ()),
DirectionUtil.directionToYaw(directionConverter.toVGL(skull.getRotation())), markerData));
} else {
log.warning("unknown owner");
}
}
} else if (te.getType() == Material.CHEST) {
Chest chest = (Chest) te;
String name = chest.getBlockInventory().getName();
Item[] items = new Item[chest.getBlockInventory().getStorageContents().length];
for (int i = 0; i < items.length; i++) {
ItemStack is = chest.getBlockInventory().getItem(i);
Item item = injector.getInstance(Item.class);
if (is == null) {
//noinspection unchecked
item.setImplementationType(new ItemStack(Material.AIR));
items[i] = item;
} else {
//noinspection unchecked
item.setImplementationType(is);
items[i] = item;
}
}
chestMarkers.add(new ChestMarker(new Vector3D(chest.getX(), chest.getY(), chest.getZ()), name, items));
}
}
}
}
map.setMarkers(markers);
map.setChestMarkers(chestMarkers);
}
示例6: SerializableBlockEntity
import org.bukkit.block.Skull; //導入方法依賴的package包/類
/**
* Constructor.
*
* @param blockState The {@link org.bukkit.block.BlockState} that needs to be serialized.
*/
public SerializableBlockEntity(BlockState blockState) {
PreCon.notNull(blockState);
_location = blockState.getLocation();
_material = blockState.getType();
_data = blockState.getRawData();
if (blockState instanceof InventoryHolder) {
_contents = ((InventoryHolder) blockState).getInventory().getContents();
}
if (blockState instanceof CommandBlock) {
CommandBlock commandBlock = (CommandBlock)blockState;
_commandName = commandBlock.getName();
_command = commandBlock.getCommand();
}
if (blockState instanceof CreatureSpawner) {
CreatureSpawner spawner = (CreatureSpawner)blockState;
_creatureTypeName = spawner.getCreatureTypeName();
_creatureDelay = spawner.getDelay();
}
if (blockState instanceof NoteBlock) {
NoteBlock noteBlock = (NoteBlock)blockState;
_noteTone = noteBlock.getNote().getTone();
_noteOctave = noteBlock.getNote().getOctave();
_noteSharped = noteBlock.getNote().isSharped();
}
if (blockState instanceof Sign) {
Sign sign = (Sign)blockState;
_signLines = sign.getLines().clone();
}
if (blockState instanceof Skull) {
Skull skull = (Skull)blockState;
_skullType = skull.getSkullType();
_skullRotation = skull.getRotation();
_skullOwner = skull.getOwner();
}
}