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Java Chunk.isLoaded方法代碼示例

本文整理匯總了Java中org.bukkit.Chunk.isLoaded方法的典型用法代碼示例。如果您正苦於以下問題:Java Chunk.isLoaded方法的具體用法?Java Chunk.isLoaded怎麽用?Java Chunk.isLoaded使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在org.bukkit.Chunk的用法示例。


在下文中一共展示了Chunk.isLoaded方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: run

import org.bukkit.Chunk; //導入方法依賴的package包/類
/**
 * Clean the cache
 */
@Override
public void run()
{
    long currentTime = System.currentTimeMillis();

    List<Map.Entry<Chunk, Long>> temp = new ArrayList<>();
    temp.addAll(this.lastChunkCleanUp.entrySet());

    for (Map.Entry<Chunk, Long> entry : temp)
    {
        Chunk chunk = entry.getKey();

        if (!chunk.isLoaded() || (currentTime - entry.getValue() <= 60000))
            continue;

        for (Entity entity : chunk.getEntities())
            if (!(entity instanceof Item || entity instanceof HumanEntity || entity instanceof Minecart))
                entity.remove();

        this.lastChunkCleanUp.remove(chunk);
    }
}
 
開發者ID:SamaGames,項目名稱:SurvivalAPI,代碼行數:26,代碼來源:ChunkListener.java

示例2: LeaveWorldCheck

import org.bukkit.Chunk; //導入方法依賴的package包/類
@EventHandler
public void LeaveWorldCheck(PlayerChangedWorldEvent event) {
	if (ConfigOptimize.chunkUnloader == true && event.getFrom().getPlayers().isEmpty()) {
		Chunk[] loadedChunks = event.getFrom().getLoadedChunks();
		int lcl = loadedChunks.length;
		for (int i = 0; i < lcl; i++) {
			Chunk chunk = loadedChunks[i];
			if (chunk.isLoaded() == true & ChunkKeeper.ShouldKeepList.contains(chunk) == false) {
				chunk.unload();
				ChunkUnloaderTimes++;
			}
		}
	}
}
 
開發者ID:GelandiAssociation,項目名稱:EscapeLag,代碼行數:15,代碼來源:ChunkUnloader.java

示例3: run

import org.bukkit.Chunk; //導入方法依賴的package包/類
@Override
public void run() {
	if (this.secondsUntilRespawn > 0) {
		if (announceRespawn) {
			if (this.currentMessage >= announceMessages.size()) this.currentMessage = 0;
			
			// Show actionbar messages
			String message = announceMessages.get(currentMessage++)
					.replace("%time%", String.valueOf(secondsUntilRespawn))
					.replace("%formatted-time%", this.getFormattedTime(secondsUntilRespawn));
			plugin.getNMSAbstract().broadcastActionBar(message, worldWrapper.getWorld());
		}

		this.secondsUntilRespawn--;
		return;
	}
	
	// Only respawn if a Player is in the World
	World world = this.worldWrapper.getWorld();
	if (world.getPlayers().size() <= 0) return;
	
	// Start respawn process
	PortalCrystal crystalPos = PortalCrystal.values()[currentCrystal++];
	Location crystalLocation = crystalPos.getRelativeToPortal(world);
	World crystalWorld = crystalLocation.getWorld();
	
	Chunk crystalChunk = crystalWorld.getChunkAt(crystalLocation);
	if (!crystalChunk.isLoaded()) 
		crystalChunk.load();
	
	// Remove any existing crystal
	EnderCrystal existingCrystal = crystalPos.get(world);
	if (existingCrystal != null) existingCrystal.remove();
	
	crystalPos.spawn(world);
	crystalWorld.createExplosion(crystalLocation.getX(), crystalLocation.getY(), crystalLocation.getZ(), 0F, false, false);
	crystalWorld.spawnParticle(Particle.EXPLOSION_HUGE, crystalLocation, 0);
	
	// All crystals respawned
	if (currentCrystal >= 4) {
		
		// If dragon already exists, cancel the respawn process
		if (crystalWorld.getEntitiesByClass(EnderDragon.class).size() >= 1) {
			plugin.getLogger().warning("An EnderDragon is already present in world " + crystalWorld.getName() + ". Dragon respawn cancelled");
			this.nmsAbstract.broadcastActionBar(ChatColor.RED + "Dragon respawn abandonned! Dragon already exists! Slay it!", crystalWorld);
			
			// Destroy all crystals
			for (PortalCrystal portalCrystal : PortalCrystal.values()) {
				Location location = portalCrystal.getRelativeToPortal(world);
				
				portalCrystal.get(world).remove();
				
				crystalWorld.getPlayers().forEach(p -> p.playSound(location, Sound.BLOCK_FIRE_EXTINGUISH, 1000, 1));
				crystalWorld.createExplosion(location.getX(), location.getY(), location.getZ(), 0F, false, false);
			}
			
			this.cancel();
			return;
		}
		
		this.dragonBattle.respawnEnderDragon();
		RespawnSafeguardRunnable.newTimeout(plugin, worldWrapper.getWorld(), dragonBattle);
		
		BattleStateChangeEvent bscEventRespawning = new BattleStateChangeEvent(dragonBattle, dragon, BattleState.CRYSTALS_SPAWNING, BattleState.DRAGON_RESPAWNING);
		Bukkit.getPluginManager().callEvent(bscEventRespawning);
		
		this.worldWrapper.stopRespawn();
		this.cancel();
	}
}
 
開發者ID:2008Choco,項目名稱:DragonEggDrop,代碼行數:71,代碼來源:RespawnRunnable.java


注:本文中的org.bukkit.Chunk.isLoaded方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。