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Java ArrayUtils.clone方法代碼示例

本文整理匯總了Java中org.apache.commons.lang3.ArrayUtils.clone方法的典型用法代碼示例。如果您正苦於以下問題:Java ArrayUtils.clone方法的具體用法?Java ArrayUtils.clone怎麽用?Java ArrayUtils.clone使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在org.apache.commons.lang3.ArrayUtils的用法示例。


在下文中一共展示了ArrayUtils.clone方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: estimate

import org.apache.commons.lang3.ArrayUtils; //導入方法依賴的package包/類
/**
 * @param mask
 */
public void estimate(int[] mask,int data[]) {
	detectThresh = new double[6];

	double[] statData = new double[] { 1, 1, 1, 1, 1 };

	computeStat(256 * 256, 1, 1, mask, data,statData);

	clippingThresh = lookUpTable.getClippingThreshFromStd(statData[0]);

	for (int iter = 0; iter < iteration; iter++) {
		computeStat(clippingThresh, 1, 1, mask, data,statData);
		if (iter != iteration - 1) {
			clippingThresh = lookUpTable.getClippingThreshFromClippedStd(statData[0]);
		} else {
			double threshTemp = lookUpTable.getDetectThreshFromClippedStd(statData[0]);
			//fill elements from 1-4 : tile areas
			for (int k = 1; k < 5; k++) {
				detectThresh[k] = threshTemp * statData[k];
			}
			//standard deviation
			detectThresh[0] = statData[0];
			//treshold
			detectThresh[5] = threshTemp;
		}
	}
	tileStat = ArrayUtils.clone(statData);
}
 
開發者ID:ec-europa,項目名稱:sumo,代碼行數:31,代碼來源:KDistributionEstimation.java

示例2: GuiKeyBindingList

import org.apache.commons.lang3.ArrayUtils; //導入方法依賴的package包/類
public GuiKeyBindingList(GuiControls controls, Minecraft mcIn)
{
    super(mcIn, controls.width, controls.height, 63, controls.height - 32, 20);
    this.field_148191_k = controls;
    this.mc = mcIn;
    KeyBinding[] akeybinding = (KeyBinding[])ArrayUtils.clone(mcIn.gameSettings.keyBindings);
    this.listEntries = new GuiListExtended.IGuiListEntry[akeybinding.length + KeyBinding.getKeybinds().size()];
    Arrays.sort((Object[])akeybinding);
    int i = 0;
    String s = null;

    for (KeyBinding keybinding : akeybinding)
    {
        String s1 = keybinding.getKeyCategory();

        if (!s1.equals(s))
        {
            s = s1;
            this.listEntries[i++] = new GuiKeyBindingList.CategoryEntry(s1);
        }

        int j = mcIn.fontRendererObj.getStringWidth(I18n.format(keybinding.getKeyDescription(), new Object[0]));

        if (j > this.maxListLabelWidth)
        {
            this.maxListLabelWidth = j;
        }

        this.listEntries[i++] = new GuiKeyBindingList.KeyEntry(keybinding);
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:32,代碼來源:GuiKeyBindingList.java

示例3: GuiKeyBindingList

import org.apache.commons.lang3.ArrayUtils; //導入方法依賴的package包/類
public GuiKeyBindingList(GuiControls controls, Minecraft mcIn)
{
    super(mcIn, controls.width + 45, controls.height, 63, controls.height - 32, 20);
    this.controlsScreen = controls;
    this.mc = mcIn;
    KeyBinding[] akeybinding = (KeyBinding[])ArrayUtils.clone(mcIn.gameSettings.keyBindings);
    this.listEntries = new GuiListExtended.IGuiListEntry[akeybinding.length + KeyBinding.getKeybinds().size()];
    Arrays.sort((Object[])akeybinding);
    int i = 0;
    String s = null;

    for (KeyBinding keybinding : akeybinding)
    {
        String s1 = keybinding.getKeyCategory();

        if (!s1.equals(s))
        {
            s = s1;
            this.listEntries[i++] = new GuiKeyBindingList.CategoryEntry(s1);
        }

        int j = mcIn.fontRendererObj.getStringWidth(I18n.format(keybinding.getKeyDescription(), new Object[0]));

        if (j > this.maxListLabelWidth)
        {
            this.maxListLabelWidth = j;
        }

        this.listEntries[i++] = new GuiKeyBindingList.KeyEntry(keybinding);
    }
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:32,代碼來源:GuiKeyBindingList.java

示例4: BytesColumn

import org.apache.commons.lang3.ArrayUtils; //導入方法依賴的package包/類
public BytesColumn(byte[] bytes) {
	super(ArrayUtils.clone(bytes), Column.Type.BYTES, null == bytes ? 0
			: bytes.length);
}
 
開發者ID:yaogdu,項目名稱:datax,代碼行數:5,代碼來源:BytesColumn.java


注:本文中的org.apache.commons.lang3.ArrayUtils.clone方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。