本文整理匯總了Java中net.minecraftforge.fml.common.network.ByteBufUtils.writeItemStack方法的典型用法代碼示例。如果您正苦於以下問題:Java ByteBufUtils.writeItemStack方法的具體用法?Java ByteBufUtils.writeItemStack怎麽用?Java ByteBufUtils.writeItemStack使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraftforge.fml.common.network.ByteBufUtils
的用法示例。
在下文中一共展示了ByteBufUtils.writeItemStack方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: toBytes
import net.minecraftforge.fml.common.network.ByteBufUtils; //導入方法依賴的package包/類
@Override
public void toBytes(ByteBuf buf) {
ByteBufUtils.writeUTF8String(buf, this.playerId);
buf.writeInt(this.x);
buf.writeInt(this.y);
buf.writeInt(this.z);
buf.writeInt(this.slot);
ByteBufUtils.writeItemStack(buf, this.stack);
}
示例2: writeFluidOrItemStack
import net.minecraftforge.fml.common.network.ByteBufUtils; //導入方法依賴的package包/類
public static void writeFluidOrItemStack(Object object, ByteBuf buf) {
if (object instanceof ItemStack) {
buf.writeByte(0);
ByteBufUtils.writeItemStack(buf, (ItemStack) object);
} else {
buf.writeByte(1);
FluidStack stack = (FluidStack) object;
ByteBufUtils.writeUTF8String(buf, stack.getFluid().getName());
buf.writeInt(stack.amount);
ByteBufUtils.writeTag(buf, stack.tag);
}
}
示例3: toBytes
import net.minecraftforge.fml.common.network.ByteBufUtils; //導入方法依賴的package包/類
@Override
public void toBytes(ByteBuf buf) {
ByteBufUtils.writeUTF8String(buf, varName);
buf.writeInt(pos.getX());
buf.writeInt(pos.getY());
buf.writeInt(pos.getZ());
ByteBufUtils.writeItemStack(buf, stack);
}
示例4: toBytes
import net.minecraftforge.fml.common.network.ByteBufUtils; //導入方法依賴的package包/類
@Override
public void toBytes(ByteBuf buf) {
ByteBufUtils.writeItemStack(buf, stack);
buf.writeInt(pos.getX());
buf.writeInt(pos.getY());
buf.writeInt(pos.getZ());
}
示例5: toBytes
import net.minecraftforge.fml.common.network.ByteBufUtils; //導入方法依賴的package包/類
@Override
public void toBytes(ByteBuf buf) {
buf.writeShort(itemStacks.size());
for (ItemStack itemstack : itemStacks) {
ByteBufUtils.writeItemStack(buf, itemstack);
}
for (int i = 0; i < itemStacks.size(); i++) {
buf.writeInt(stackSizes[i]);
}
}
示例6: toBytes
import net.minecraftforge.fml.common.network.ByteBufUtils; //導入方法依賴的package包/類
@Override
public void toBytes(ByteBuf buf)
{
buf.writeInt(player);
buf.writeByte(where.ordinal());
buf.writeByte(slot);
ByteBufUtils.writeItemStack(buf, stack);
}
示例7: toBytes
import net.minecraftforge.fml.common.network.ByteBufUtils; //導入方法依賴的package包/類
@Override
public void toBytes(ByteBuf buf) {
buf.writeInt(this.entityId);
buf.writeInt(cart.size());
for (int i = 0; i < cart.size(); i++) {
ByteBufUtils.writeItemStack(buf, cart.get(i));
}
}
示例8: sendItemStackToClient
import net.minecraftforge.fml.common.network.ByteBufUtils; //導入方法依賴的package包/類
protected static void sendItemStackToClient(EntityPlayerMP player, MalmoMessageType message, ItemStack is)
{
ByteBuf buf = Unpooled.buffer();
ByteBufUtils.writeItemStack(buf, is);
byte[] bytes = new byte[buf.readableBytes()];
buf.getBytes(0, bytes);
String data = DatatypeConverter.printBase64Binary(bytes);
MalmoMod.MalmoMessage msg = new MalmoMod.MalmoMessage(message, data);
MalmoMod.network.sendTo(msg, player);
}
示例9: toBytes
import net.minecraftforge.fml.common.network.ByteBufUtils; //導入方法依賴的package包/類
@Override
public void toBytes(ByteBuf buf)
{
buf.writeInt(this.pos.getX());
buf.writeInt(this.pos.getY());
buf.writeInt(this.pos.getZ());
ByteBufUtils.writeItemStack(buf, this.itemStack);
buf.writeInt(this.face.ordinal());
buf.writeBoolean(this.standOnPlacedBlock);
}
示例10: toBytes
import net.minecraftforge.fml.common.network.ByteBufUtils; //導入方法依賴的package包/類
@Override
public void toBytes(ByteBuf buf) {
buf.writeInt(this.tile.getWorld().provider.getDimension());
buf.writeLong(this.tile.getPos().toLong());
buf.writeInt(this.id);
ByteBufUtils.writeItemStack(buf, this.stack);
buf.writeFloat(this.progress);
buf.writeByte(this.direction);
buf.writeInt(this.color);
}
示例11: writeSpawnData
import net.minecraftforge.fml.common.network.ByteBufUtils; //導入方法依賴的package包/類
@Override
public void writeSpawnData(ByteBuf additionalData)
{
ByteBufUtils.writeItemStack(additionalData, knife);
additionalData.writeFloat(baseDamage);
additionalData.writeFloat(force);
}
示例12: toBytes
import net.minecraftforge.fml.common.network.ByteBufUtils; //導入方法依賴的package包/類
@Override
public void toBytes(ByteBuf buf) {
for (ItemStack stack : items) {
ByteBufUtils.writeItemStack(buf, stack);
}
}
示例13: toBytes
import net.minecraftforge.fml.common.network.ByteBufUtils; //導入方法依賴的package包/類
@Override
public void toBytes(ByteBuf buf) {
super.toBytes(buf);
ByteBufUtils.writeItemStack(buf, settingStack);
buf.writeInt(settingIndex);
}
示例14: toBytes
import net.minecraftforge.fml.common.network.ByteBufUtils; //導入方法依賴的package包/類
@Override
public void toBytes(ByteBuf buffer) {
ByteBufUtils.writeItemStack(buffer, new ItemStack(item, amount, 0));
}
示例15: toBytes
import net.minecraftforge.fml.common.network.ByteBufUtils; //導入方法依賴的package包/類
@Override
public void toBytes(ByteBuf buf) {
buf.writeInt(slotId);
ByteBufUtils.writeItemStack(buf, stack);
}