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Java FluidTank.setCanFill方法代碼示例

本文整理匯總了Java中net.minecraftforge.fluids.FluidTank.setCanFill方法的典型用法代碼示例。如果您正苦於以下問題:Java FluidTank.setCanFill方法的具體用法?Java FluidTank.setCanFill怎麽用?Java FluidTank.setCanFill使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraftforge.fluids.FluidTank的用法示例。


在下文中一共展示了FluidTank.setCanFill方法的11個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: onBlockActivated

import net.minecraftforge.fluids.FluidTank; //導入方法依賴的package包/類
@Override
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
    if(!worldIn.isRemote) {
        TileEntity te = worldIn.getTileEntity(pos);
        if(te != null && te instanceof TileFluidTank) {
            ItemStack activeHand = playerIn.getHeldItem(hand);
            if(!activeHand.isEmpty() && FluidUtil.getFluidHandler(activeHand) !=  null) {
                FluidTank ft = ((TileFluidTank) te).getTank();
                boolean canFillPrev = ft.canFill();
                boolean canDrainPrev = ft.canDrain();
                ft.setCanFill(true);
                ft.setCanDrain(true);
                try {
                    FluidUtil.interactWithFluidHandler(playerIn, hand, ft);
                } finally {
                    ft.setCanFill(canFillPrev);
                    ft.setCanDrain(canDrainPrev);
                }
                return true;
            }
            playerIn.openGui(ModularMachinery.MODID, CommonProxy.GuiType.TANK_INVENTORY.ordinal(), worldIn, pos.getX(), pos.getY(), pos.getZ());
        }
    }
    return true;
}
 
開發者ID:HellFirePvP,項目名稱:ModularMachinery,代碼行數:26,代碼來源:BlockFluidOutputHatch.java

示例2: getFluidHandlerFromTank

import net.minecraftforge.fluids.FluidTank; //導入方法依賴的package包/類
public static IFluidHandler getFluidHandlerFromTank(FluidTank tank, Fluid fluid, boolean canFill, boolean canDrain) {
	tank.setCanFill(canFill);
	tank.setCanDrain(canDrain);
	FluidHandlerFluidMap m = new FluidHandlerFluidMap();
	m.addHandler(fluid, tank);
	return m;
}
 
開發者ID:tom5454,項目名稱:Toms-Mod,代碼行數:8,代碼來源:ITileFluidHandler.java

示例3: TileEntityElectrolyzer

import net.minecraftforge.fluids.FluidTank; //導入方法依賴的package包/類
public TileEntityElectrolyzer() {
	super(false);
	tankIn = new FluidTank(10000);
	tankOut = new FluidTank(10000);
	tankOut2 = new FluidTank(10000);
	tankOut2.setCanFill(false);
}
 
開發者ID:tom5454,項目名稱:Toms-Mod,代碼行數:8,代碼來源:TileEntityElectrolyzer.java

示例4: TileEntityFusionPreHeater

import net.minecraftforge.fluids.FluidTank; //導入方法依賴的package包/類
public TileEntityFusionPreHeater() {
	super(true);
	tankIn = new FluidTank(10000);
	tankIn2 = new FluidTank(10000);
	tankOut = new FluidTank(10000);
	tankOut.setCanFill(false);
	tankhIn = Helper.getFluidHandlerFromTanks(new FluidTank[]{tankIn, tankIn2}, new Fluid[]{CoreInit.Deuterium.get(), CoreInit.Tritium.get()}, new boolean[]{true, true}, new boolean[]{false, false});
	tankhOut = Helper.getFluidHandlerFromTanks(new FluidTank[]{tankOut}, new Fluid[]{CoreInit.fusionFuel.get()}, new boolean[]{false}, new boolean[]{true});
}
 
開發者ID:tom5454,項目名稱:Toms-Mod,代碼行數:10,代碼來源:TileEntityFusionPreHeater.java

示例5: TileCrucibleController

import net.minecraftforge.fluids.FluidTank; //導入方法依賴的package包/類
public TileCrucibleController() {
	isFormed=false;
	progress=-1;
	buffer=new DualEnergyStorage(80000, 800, 0);
	input=new ItemStackHandlerAlert(1);
	fuel=new ItemStackHandler(2);
	output=new FluidTank(Fluid.BUCKET_VOLUME*8);
	output.setCanFill(false);
	recipe=null;
	energyType=-1;
	burnTime=new int[]{0,0,0,0};
}
 
開發者ID:EnderiumSmith,項目名稱:Nuclear-Foundation,代碼行數:13,代碼來源:TileCrucibleController.java

示例6: TileCreosoteCollector

import net.minecraftforge.fluids.FluidTank; //導入方法依賴的package包/類
public TileCreosoteCollector() {
	creosote=new FluidTank(8000);
	creosote.setCanFill(false);
	tick=0;
}
 
開發者ID:EnderiumSmith,項目名稱:CharcoalPit,代碼行數:6,代碼來源:TileCreosoteCollector.java

示例7: TileEntityCentrifuge

import net.minecraftforge.fluids.FluidTank; //導入方法依賴的package包/類
public TileEntityCentrifuge() {
	super(false);
	tankIn = new FluidTank(10000);
	tankOut = new FluidTank(10000);
	tankOut.setCanFill(false);
}
 
開發者ID:tom5454,項目名稱:Toms-Mod,代碼行數:7,代碼來源:TileEntityCentrifuge.java

示例8: TileEntityWaterCollector

import net.minecraftforge.fluids.FluidTank; //導入方法依賴的package包/類
public TileEntityWaterCollector() {
	tank = new FluidTank(1000);
	tank.setCanFill(false);
}
 
開發者ID:tom5454,項目名稱:Toms-Mod,代碼行數:5,代碼來源:TileEntityWaterCollector.java

示例9: TileEntityCokeOven

import net.minecraftforge.fluids.FluidTank; //導入方法依賴的package包/類
public TileEntityCokeOven() {
	tank = new FluidTank(64000);
	tank.setCanFill(false);
}
 
開發者ID:tom5454,項目名稱:Toms-Mod,代碼行數:5,代碼來源:TileEntityCokeOven.java

示例10: TileEntityFusionFluidExtractor

import net.minecraftforge.fluids.FluidTank; //導入方法依賴的package包/類
public TileEntityFusionFluidExtractor() {
	tank = new FluidTank(Configs.BASIC_TANK_SIZE);
	tank.setCanFill(false);
}
 
開發者ID:tom5454,項目名稱:Toms-Mod,代碼行數:5,代碼來源:TileEntityFusionFluidExtractor.java

示例11: TileCrucible

import net.minecraftforge.fluids.FluidTank; //導入方法依賴的package包/類
public TileCrucible() {
	tank = new FluidTank(4*Fluid.BUCKET_VOLUME);
	tank.setCanFill(false);
	itemHandler = new CrucibleItemHandler(); itemHandler.setTe(this);
}
 
開發者ID:MikeLydeamore,項目名稱:ExNihiloAdscensio,代碼行數:6,代碼來源:TileCrucible.java


注:本文中的net.minecraftforge.fluids.FluidTank.setCanFill方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。