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Java LivingDeathEvent.getResult方法代碼示例

本文整理匯總了Java中net.minecraftforge.event.entity.living.LivingDeathEvent.getResult方法的典型用法代碼示例。如果您正苦於以下問題:Java LivingDeathEvent.getResult方法的具體用法?Java LivingDeathEvent.getResult怎麽用?Java LivingDeathEvent.getResult使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraftforge.event.entity.living.LivingDeathEvent的用法示例。


在下文中一共展示了LivingDeathEvent.getResult方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: entityDeathEvent

import net.minecraftforge.event.entity.living.LivingDeathEvent; //導入方法依賴的package包/類
@SubscribeEvent(priority= EventPriority.LOW)
public void entityDeathEvent(LivingDeathEvent e){
	if(e.getEntity() instanceof EntityPlayer
			&& e.getResult() != Event.Result.DENY
			&& !e.getEntity().getEntityWorld().isRemote) {
		final EntityPlayer player = (EntityPlayer)e.getEntity();
		if(player.isSpectator()) return;
		Map<ItemStack,EntityEquipmentSlot> cache = equipmentCache.computeIfAbsent(player,(EntityPlayer p)->new HashMap<>());
		for(EntityEquipmentSlot slot : EntityLootableBody.EQUIPMENT_SLOTS){
			cache.put(player.getItemStackFromSlot(slot),slot);
		}

		if(player.getPrimaryHand() == EnumHandSide.LEFT){
			// swap main and off hand items (easier than messing with the rendering code)
			cache.put(player.getItemStackFromSlot(EntityEquipmentSlot.MAINHAND),EntityEquipmentSlot.OFFHAND);
			cache.put(player.getItemStackFromSlot(EntityEquipmentSlot.OFFHAND),EntityEquipmentSlot.MAINHAND);
		}
	}
}
 
開發者ID:MinecraftModDevelopmentMods,項目名稱:LootableBodies,代碼行數:20,代碼來源:PlayerDeathEventHandler.java


注:本文中的net.minecraftforge.event.entity.living.LivingDeathEvent.getResult方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。