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Java TRSRTransformation.getMatrix方法代碼示例

本文整理匯總了Java中net.minecraftforge.common.model.TRSRTransformation.getMatrix方法的典型用法代碼示例。如果您正苦於以下問題:Java TRSRTransformation.getMatrix方法的具體用法?Java TRSRTransformation.getMatrix怎麽用?Java TRSRTransformation.getMatrix使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraftforge.common.model.TRSRTransformation的用法示例。


在下文中一共展示了TRSRTransformation.getMatrix方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: handlePerspective

import net.minecraftforge.common.model.TRSRTransformation; //導入方法依賴的package包/類
@Override
public Pair<? extends IBakedModel, Matrix4f> handlePerspective(TransformType cameraTransformType) {
	if (baseSpellPageModel instanceof IPerspectiveAwareModel) {
		Matrix4f matrix4f = ((IPerspectiveAwareModel) baseSpellPageModel).handlePerspective(cameraTransformType)
				.getRight();
		return Pair.of(this, matrix4f);
	}
	ItemCameraTransforms itemCameraTransforms = baseSpellPageModel.getItemCameraTransforms();
	ItemTransformVec3f itemTransformVec3f = itemCameraTransforms.getTransform(cameraTransformType);
	TRSRTransformation tr = new TRSRTransformation(itemTransformVec3f);
	Matrix4f mat = null;
	if (tr != null) {
		mat = tr.getMatrix();
	}
	return Pair.of(this, mat);
}
 
開發者ID:the-realest-stu,項目名稱:Infernum,代碼行數:17,代碼來源:ModelSpellPage.java

示例2: handlePerspective

import net.minecraftforge.common.model.TRSRTransformation; //導入方法依賴的package包/類
@Override
public Pair<? extends IBakedModel, Matrix4f> handlePerspective(TransformType cameraTransformType) {
	if (baseKnowledgeBookModel instanceof IPerspectiveAwareModel) {
		Matrix4f matrix4f = ((IPerspectiveAwareModel) baseKnowledgeBookModel).handlePerspective(cameraTransformType)
				.getRight();
		return Pair.of(this, matrix4f);
	}
	ItemCameraTransforms itemCameraTransforms = baseKnowledgeBookModel.getItemCameraTransforms();
	ItemTransformVec3f itemTransformVec3f = itemCameraTransforms.getTransform(cameraTransformType);
	TRSRTransformation tr = new TRSRTransformation(itemTransformVec3f);
	Matrix4f mat = null;
	if (tr != null) {
		mat = tr.getMatrix();
	}
	return Pair.of(this, mat);
}
 
開發者ID:the-realest-stu,項目名稱:Infernum,代碼行數:17,代碼來源:ModelKnowledgeBook.java

示例3: handlePerspective

import net.minecraftforge.common.model.TRSRTransformation; //導入方法依賴的package包/類
@Override
public Pair<? extends IBakedModel, Matrix4f> handlePerspective(TransformType cameraTransformType) {
	if (parentModel instanceof IPerspectiveAwareModel) {
		Matrix4f matrix4f = ((IPerspectiveAwareModel) parentModel).handlePerspective(cameraTransformType)
				.getRight();
		return Pair.of(this, matrix4f);
	}
	ItemCameraTransforms itemCameraTransforms = parentModel.getItemCameraTransforms();
	ItemTransformVec3f itemTransformVec3f = itemCameraTransforms.getTransform(cameraTransformType);
	TRSRTransformation tr = new TRSRTransformation(itemTransformVec3f);
	Matrix4f mat = null;
	if (tr != null) {
		mat = tr.getMatrix();
	}
	return Pair.of(this, mat);
}
 
開發者ID:the-realest-stu,項目名稱:Infernum,代碼行數:17,代碼來源:BakedModelKnowledgeBook.java

示例4: bake

import net.minecraftforge.common.model.TRSRTransformation; //導入方法依賴的package包/類
public Face bake(TRSRTransformation transform)
        {
            Matrix4f m = transform.getMatrix();
            Matrix3f mn = null;
            Vertex[] vertices = new Vertex[verts.length];
//            Normal[] normals = norms != null ? new Normal[norms.length] : null;
//            TextureCoordinate[] textureCoords = texCoords != null ? new TextureCoordinate[texCoords.length] : null;

            for (int i = 0; i < verts.length; i++)
            {
                Vertex v = verts[i];
//                Normal n = norms != null ? norms[i] : null;
//                TextureCoordinate t = texCoords != null ? texCoords[i] : null;

                Vector4f pos = new Vector4f(v.getPos()), newPos = new Vector4f();
                pos.w = 1;
                m.transform(pos, newPos);
                vertices[i] = new Vertex(newPos, v.getMaterial());

                if (v.hasNormal())
                {
                    if(mn == null)
                    {
                        mn = new Matrix3f();
                        m.getRotationScale(mn);
                        mn.invert();
                        mn.transpose();
                    }
                    Vector3f normal = new Vector3f(v.getNormal().getData()), newNormal = new Vector3f();
                    mn.transform(normal, newNormal);
                    newNormal.normalize();
                    vertices[i].setNormal(new Normal(newNormal));
                }

                if (v.hasTextureCoordinate()) vertices[i].setTextureCoordinate(v.getTextureCoordinate());
                else v.setTextureCoordinate(TextureCoordinate.getDefaultUVs()[i]);

                //texCoords TODO
//                if (t != null) textureCoords[i] = t;
            }
            Face newFace = new Face(vertices, this.materialName);
            newFace.setTintIndex(tintIndex);
            return newFace;
        }
 
開發者ID:TeamPneumatic,項目名稱:pnc-repressurized,代碼行數:45,代碼來源:TintedOBJModel.java


注:本文中的net.minecraftforge.common.model.TRSRTransformation.getMatrix方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。