本文整理匯總了Java中net.minecraftforge.common.DimensionManager.shouldLoadSpawn方法的典型用法代碼示例。如果您正苦於以下問題:Java DimensionManager.shouldLoadSpawn方法的具體用法?Java DimensionManager.shouldLoadSpawn怎麽用?Java DimensionManager.shouldLoadSpawn使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraftforge.common.DimensionManager
的用法示例。
在下文中一共展示了DimensionManager.shouldLoadSpawn方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: registerDimension
import net.minecraftforge.common.DimensionManager; //導入方法依賴的package包/類
@SubscribeEvent
public void registerDimension(TickEvent.ServerTickEvent event) {
if (event.phase == TickEvent.Phase.END) {
throw new IllegalStateException("I should be gone.");
}
DimensionManager.initDimension(DeltaChunk.getDimensionId());
if (!DimensionManager.shouldLoadSpawn(DeltaChunk.getDimensionId())) {
throw new RuntimeException("hammerWorld is not loaded");
}
if (!DimensionManager.isDimensionRegistered(DeltaChunk.getDimensionId())) {
throw new RuntimeException("Hammer dimension was not registered!?");
}
World hammerWorld = DimensionManager.getWorld(DeltaChunk.getDimensionId());
if (!(hammerWorld.provider instanceof HammerWorldProvider)) {
throw new RuntimeException("Expected HammerWorldProvider for HammerWorld; is there a dimension ID conflict? Actual provider: " + hammerWorld.provider.getClass());
}
hammerWorld.addWorldAccess(new ServerShadowWorldAccess());
int view_distance = MinecraftServer.getServer().getConfigurationManager().getViewDistance();
//the undeobfed method comes after "isPlayerWatchingChunk", also in uses of ServerConfigurationManager.getViewDistance()
//It returns how many blocks are visible.
DSE_ChunkUpdateRangeSquared = Math.pow(PlayerManager.getFurthestViewableBlock(view_distance) + 16*2, 2);
Core.unloadBus(this);
}