當前位置: 首頁>>代碼示例>>Java>>正文


Java RenderGameOverlayEvent.ElementType方法代碼示例

本文整理匯總了Java中net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType方法的典型用法代碼示例。如果您正苦於以下問題:Java RenderGameOverlayEvent.ElementType方法的具體用法?Java RenderGameOverlayEvent.ElementType怎麽用?Java RenderGameOverlayEvent.ElementType使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraftforge.client.event.RenderGameOverlayEvent的用法示例。


在下文中一共展示了RenderGameOverlayEvent.ElementType方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: preRender

import net.minecraftforge.client.event.RenderGameOverlayEvent; //導入方法依賴的package包/類
@SubscribeEvent
public static void preRender(RenderGameOverlayEvent.Pre event) {
    RenderGameOverlayEvent.ElementType type = event.getType();
    if (type == RenderGameOverlayEvent.ElementType.HEALTH && !FirstAidConfig.overlay.showVanillaHealthBar) {
        event.setCanceled(true);
    }
}
 
開發者ID:ichttt,項目名稱:FirstAid,代碼行數:8,代碼來源:ClientEventHandler.java

示例2: renderOverlay

import net.minecraftforge.client.event.RenderGameOverlayEvent; //導入方法依賴的package包/類
@SubscribeEvent
public static void renderOverlay(RenderGameOverlayEvent.Post event) {
    RenderGameOverlayEvent.ElementType type = event.getType();
    if (type == RenderGameOverlayEvent.ElementType.ALL || (type == RenderGameOverlayEvent.ElementType.TEXT && FirstAidConfig.overlay.position == 2)) {
        GuiIngameForge.renderHealth = FirstAidConfig.overlay.showVanillaHealthBar;
        HUDHandler.renderOverlay(event.getResolution());
    }
}
 
開發者ID:ichttt,項目名稱:FirstAid,代碼行數:9,代碼來源:ClientEventHandler.java

示例3: isElementToShift

import net.minecraftforge.client.event.RenderGameOverlayEvent; //導入方法依賴的package包/類
private boolean isElementToShift(RenderGameOverlayEvent.ElementType type) {
    return (type.equals(RenderGameOverlayEvent.ElementType.CHAT) && Config.shiftChat) ||
            type == RenderGameOverlayEvent.ElementType.HEALTH ||
            type == RenderGameOverlayEvent.ElementType.AIR ||
            type == RenderGameOverlayEvent.ElementType.ARMOR ||
            type == RenderGameOverlayEvent.ElementType.EXPERIENCE ||
            type == RenderGameOverlayEvent.ElementType.FOOD ||
            type == RenderGameOverlayEvent.ElementType.HEALTHMOUNT ||
            type == RenderGameOverlayEvent.ElementType.JUMPBAR;
}
 
開發者ID:rolandoislas,項目名稱:multi-hotbar,代碼行數:11,代碼來源:HotBarRenderer.java

示例4: shouldShift

import net.minecraftforge.client.event.RenderGameOverlayEvent; //導入方法依賴的package包/類
/**
 * Determines if the element should be shifted
 * @param type element to check
 * @return should a shift occur
 */
private boolean shouldShift(RenderGameOverlayEvent.ElementType type) {
    return (Config.numberOfHotbars > 2 || Config.stackedHotbars) &&
            isElementToShift(type) &&
            !HotbarLogic.shouldShowDefault();
}
 
開發者ID:rolandoislas,項目名稱:multi-hotbar,代碼行數:11,代碼來源:HotBarRenderer.java


注:本文中的net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。