本文整理匯總了Java中net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType方法的典型用法代碼示例。如果您正苦於以下問題:Java RenderGameOverlayEvent.ElementType方法的具體用法?Java RenderGameOverlayEvent.ElementType怎麽用?Java RenderGameOverlayEvent.ElementType使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraftforge.client.event.RenderGameOverlayEvent
的用法示例。
在下文中一共展示了RenderGameOverlayEvent.ElementType方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: preRender
import net.minecraftforge.client.event.RenderGameOverlayEvent; //導入方法依賴的package包/類
@SubscribeEvent
public static void preRender(RenderGameOverlayEvent.Pre event) {
RenderGameOverlayEvent.ElementType type = event.getType();
if (type == RenderGameOverlayEvent.ElementType.HEALTH && !FirstAidConfig.overlay.showVanillaHealthBar) {
event.setCanceled(true);
}
}
示例2: renderOverlay
import net.minecraftforge.client.event.RenderGameOverlayEvent; //導入方法依賴的package包/類
@SubscribeEvent
public static void renderOverlay(RenderGameOverlayEvent.Post event) {
RenderGameOverlayEvent.ElementType type = event.getType();
if (type == RenderGameOverlayEvent.ElementType.ALL || (type == RenderGameOverlayEvent.ElementType.TEXT && FirstAidConfig.overlay.position == 2)) {
GuiIngameForge.renderHealth = FirstAidConfig.overlay.showVanillaHealthBar;
HUDHandler.renderOverlay(event.getResolution());
}
}
示例3: isElementToShift
import net.minecraftforge.client.event.RenderGameOverlayEvent; //導入方法依賴的package包/類
private boolean isElementToShift(RenderGameOverlayEvent.ElementType type) {
return (type.equals(RenderGameOverlayEvent.ElementType.CHAT) && Config.shiftChat) ||
type == RenderGameOverlayEvent.ElementType.HEALTH ||
type == RenderGameOverlayEvent.ElementType.AIR ||
type == RenderGameOverlayEvent.ElementType.ARMOR ||
type == RenderGameOverlayEvent.ElementType.EXPERIENCE ||
type == RenderGameOverlayEvent.ElementType.FOOD ||
type == RenderGameOverlayEvent.ElementType.HEALTHMOUNT ||
type == RenderGameOverlayEvent.ElementType.JUMPBAR;
}
示例4: shouldShift
import net.minecraftforge.client.event.RenderGameOverlayEvent; //導入方法依賴的package包/類
/**
* Determines if the element should be shifted
* @param type element to check
* @return should a shift occur
*/
private boolean shouldShift(RenderGameOverlayEvent.ElementType type) {
return (Config.numberOfHotbars > 2 || Config.stackedHotbars) &&
isElementToShift(type) &&
!HotbarLogic.shouldShowDefault();
}