本文整理匯總了Java中net.minecraft.world.storage.WorldInfo.areCommandsAllowed方法的典型用法代碼示例。如果您正苦於以下問題:Java WorldInfo.areCommandsAllowed方法的具體用法?Java WorldInfo.areCommandsAllowed怎麽用?Java WorldInfo.areCommandsAllowed使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.world.storage.WorldInfo
的用法示例。
在下文中一共展示了WorldInfo.areCommandsAllowed方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: func_146318_a
import net.minecraft.world.storage.WorldInfo; //導入方法依賴的package包/類
public void func_146318_a(WorldInfo p_146318_1_)
{
this.field_146330_J = I18n.format("selectWorld.newWorld.copyOf", new Object[] {p_146318_1_.getWorldName()});
this.field_146329_I = p_146318_1_.getSeed() + "";
this.selectedIndex = p_146318_1_.getTerrainType().getWorldTypeID();
this.chunkProviderSettingsJson = p_146318_1_.getGeneratorOptions();
this.field_146341_s = p_146318_1_.isMapFeaturesEnabled();
this.allowCheats = p_146318_1_.areCommandsAllowed();
if (p_146318_1_.isHardcoreModeEnabled())
{
this.gameMode = "hardcore";
}
else if (p_146318_1_.getGameType().isSurvivalOrAdventure())
{
this.gameMode = "survival";
}
else if (p_146318_1_.getGameType().isCreative())
{
this.gameMode = "creative";
}
}
示例2: recreateFromExistingWorld
import net.minecraft.world.storage.WorldInfo; //導入方法依賴的package包/類
/**
* Set the initial values of a new world to create, from the values from an existing world.
*
* Called after construction when a user selects the "Recreate" button.
*/
public void recreateFromExistingWorld(WorldInfo original)
{
this.worldName = I18n.format("selectWorld.newWorld.copyOf", new Object[] {original.getWorldName()});
this.worldSeed = original.getSeed() + "";
this.selectedIndex = original.getTerrainType().getWorldTypeID();
this.chunkProviderSettingsJson = original.getGeneratorOptions();
this.generateStructuresEnabled = original.isMapFeaturesEnabled();
this.allowCheats = original.areCommandsAllowed();
if (original.isHardcoreModeEnabled())
{
this.gameMode = "hardcore";
}
else if (original.getGameType().isSurvivalOrAdventure())
{
this.gameMode = "survival";
}
else if (original.getGameType().isCreative())
{
this.gameMode = "creative";
}
}