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Java WorldSettings.setWorldName方法代碼示例

本文整理匯總了Java中net.minecraft.world.WorldSettings.setWorldName方法的典型用法代碼示例。如果您正苦於以下問題:Java WorldSettings.setWorldName方法的具體用法?Java WorldSettings.setWorldName怎麽用?Java WorldSettings.setWorldName使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.world.WorldSettings的用法示例。


在下文中一共展示了WorldSettings.setWorldName方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: createWorld

import net.minecraft.world.WorldSettings; //導入方法依賴的package包/類
@Override
public boolean createWorld(MissionInit missionInit)
{
    long seed = getWorldSeedFromString(this.dwparams.getSeed());
    WorldType.worldTypes[0].onGUICreateWorldPress();
    WorldSettings worldsettings = new WorldSettings(seed, GameType.SURVIVAL, true, false, WorldType.worldTypes[0]);
    worldsettings.setWorldName("");
    worldsettings.enableCommands();
    // Create a filename for this map - we use the time stamp to make sure it is different from other worlds, otherwise no new world
    // will be created, it will simply load the old one.
    return MapFileHelper.createAndLaunchWorld(worldsettings, this.dwparams.isDestroyAfterUse());
}
 
開發者ID:Yarichi,項目名稱:Proyecto-DASI,代碼行數:13,代碼來源:DefaultWorldGeneratorImplementation.java

示例2: createWorld

import net.minecraft.world.WorldSettings; //導入方法依賴的package包/類
@Override
public boolean createWorld(MissionInit missionInit)
{
    long seed = DefaultWorldGeneratorImplementation.getWorldSeedFromString(this.fwparams.getSeed());
    WorldSettings worldsettings = new WorldSettings(seed, GameType.SURVIVAL, false, false, WorldType.FLAT);
    // This call to setWorldName allows us to specify the layers of our world, and also the features that will be created.
    // This website provides a handy way to generate these strings: http://chunkbase.com/apps/superflat-generator
    worldsettings.setWorldName(this.fwparams.getGeneratorString());
    worldsettings.enableCommands(); // Enables cheat commands.
    // Create a filename for this map - we use the time stamp to make sure it is different from other worlds, otherwise no new world
    // will be created, it will simply load the old one.
    return MapFileHelper.createAndLaunchWorld(worldsettings, this.fwparams.isDestroyAfterUse());
}
 
開發者ID:Yarichi,項目名稱:Proyecto-DASI,代碼行數:14,代碼來源:FlatWorldGeneratorImplementation.java


注:本文中的net.minecraft.world.WorldSettings.setWorldName方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。