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Java AxisAlignedBB.intersects方法代碼示例

本文整理匯總了Java中net.minecraft.util.math.AxisAlignedBB.intersects方法的典型用法代碼示例。如果您正苦於以下問題:Java AxisAlignedBB.intersects方法的具體用法?Java AxisAlignedBB.intersects怎麽用?Java AxisAlignedBB.intersects使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.util.math.AxisAlignedBB的用法示例。


在下文中一共展示了AxisAlignedBB.intersects方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: rayTraceEntities

import net.minecraft.util.math.AxisAlignedBB; //導入方法依賴的package包/類
public static <T extends Entity>List<T> rayTraceEntities(World w, Vec3d pos, Vec3d ray, Optional<Predicate<T>> entityFilter, Class<T> entityClazz)
{
	AxisAlignedBB aabb = new AxisAlignedBB(pos, pos.add(new Vec3d(1, 1, 1))).expand(ray.x, ray.y, ray.z);
	Vec3d checkVec = pos.add(ray);
	List<T> ret = Lists.newArrayList();
	for (T t : w.getEntitiesWithinAABB(entityClazz, aabb, entityFilter.orElse(Predicates.alwaysTrue())))
	{
		AxisAlignedBB entityBB = t.getEntityBoundingBox();
		if (entityBB == null)
		{
			continue;
		}
		
		if (entityBB.intersects(pos, checkVec))
		{
			ret.add(t);
		}
	}
	
	return ret;
}
 
開發者ID:V0idWa1k3r,項目名稱:ExPetrum,代碼行數:22,代碼來源:Helpers.java

示例2: genCubes

import net.minecraft.util.math.AxisAlignedBB; //導入方法依賴的package包/類
private void genCubes(World world, BlockPos pos) {
	//Gen Cube
	BlockPos origin = pos.add(5, 0, 5);
	Template template = Structure.ASHEN_CUBE.load(world);
	boolean loot = GEN_CONFIG.ASHEN_CUBE_STRUCTURE.loot / 100D > random.nextDouble();
	PlacementSettings integrity = new PlacementSettings();
	integrity.setIntegrity(loot ? 1F : 0.35F + 0.45F * random.nextFloat());
	template.addBlocksToWorld(world, origin, integrity);
	integrity.setIntegrity(!loot && random.nextFloat() > 0.45F ? 1F : random.nextFloat());
	Structure.ASHEN_CUBE_.generate(world, origin, integrity);
	//Add loot
	for (int i = 0; i < 6 + random.nextInt(6); i++) {
		loot = GEN_CONFIG.MONOLITH_CONFIG.MONOLITH_STRUCTURE.loot / 100D > random.nextDouble();
		if (loot) {
			BlockPos inside = origin.add(1 + random.nextInt(4), 1, 1 + random.nextInt(4));
			IBlockState pot = ModBlocks.LARGE_POT.getDefaultState().withProperty(State.POT_VARIANT, random.nextInt(3));
			world.setBlockState(inside, pot);
		}
	}
	//Gen Cubes
	AxisAlignedBB cubeBB = new AxisAlignedBB(origin, origin.add(template.getSize()));
	for(int i = 0; i < GEN_CONFIG.ASHEN_CUBE_STRUCTURE.size; i++) {
		Template cube = nuggets.next().load(world);
		Rotation rotation = Rotation.values()[random.nextInt(4)];
		Vector3 vec = Vector3.create(cube.getSize()).rotate(rotation);
		BlockPos offset = randomVector().add(pos).toBlockPos();
		if(offset.getY() < 1  || (world.canSeeSky(offset) && GEN_CONFIG.ASHEN_CUBE_STRUCTURE.underground)) continue;
		AxisAlignedBB nuggetBB = new AxisAlignedBB(offset, vec.add(offset).toBlockPos());
		if(!nuggetBB.intersects(cubeBB)) {
			PlacementSettings settings = new PlacementSettings();
			settings.setIntegrity(random.nextFloat() > 0.85F ? 0.9F : 0.35F + 0.45F * random.nextFloat());
			settings.setRotation(rotation);
			settings.setRandom(random);
			cube.addBlocksToWorld(world, offset, settings);
		}
	}
}
 
開發者ID:ArekkuusuJerii,項目名稱:Solar,代碼行數:38,代碼來源:AshenCubeStructure.java


注:本文中的net.minecraft.util.math.AxisAlignedBB.intersects方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。