本文整理匯總了Java中net.minecraft.util.ChatAllowedCharacters.allowedCharactersArray方法的典型用法代碼示例。如果您正苦於以下問題:Java ChatAllowedCharacters.allowedCharactersArray方法的具體用法?Java ChatAllowedCharacters.allowedCharactersArray怎麽用?Java ChatAllowedCharacters.allowedCharactersArray使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.util.ChatAllowedCharacters
的用法示例。
在下文中一共展示了ChatAllowedCharacters.allowedCharactersArray方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: func_146314_g
import net.minecraft.util.ChatAllowedCharacters; //導入方法依賴的package包/類
private void func_146314_g()
{
this.field_146336_i = this.field_146333_g.getText().trim();
for (char c0 : ChatAllowedCharacters.allowedCharactersArray)
{
this.field_146336_i = this.field_146336_i.replace(c0, '_');
}
if (StringUtils.isEmpty(this.field_146336_i))
{
this.field_146336_i = "World";
}
this.field_146336_i = func_146317_a(this.mc.getSaveLoader(), this.field_146336_i);
}
示例2: makeUseableName
import net.minecraft.util.ChatAllowedCharacters; //導入方法依賴的package包/類
/**
* Makes a the name for a world save folder based on your world name, replacing specific characters for _s and
* appending -s to the end until a free name is available.
*/
private void makeUseableName()
{
this.folderName = this.textboxWorldName.getText().trim();
char[] achar = ChatAllowedCharacters.allowedCharactersArray;
int i = achar.length;
for (int j = 0; j < i; ++j)
{
char c0 = achar[j];
this.folderName = this.folderName.replace(c0, '_');
}
if (MathHelper.stringNullOrLengthZero(this.folderName))
{
this.folderName = "World";
}
this.folderName = func_73913_a(this.mc.getSaveLoader(), this.folderName);
}
示例3: makeUseableName
import net.minecraft.util.ChatAllowedCharacters; //導入方法依賴的package包/類
/**
* Makes a the name for a world save folder based on your world name, replacing specific characters for _s and
* appending -s to the end until a free name is available.
*/
private void makeUseableName()
{
this.folderName = this.textboxWorldName.getText().trim();
for (char c0 : ChatAllowedCharacters.allowedCharactersArray)
{
this.folderName = this.folderName.replace(c0, '_');
}
if (MathHelper.stringNullOrLengthZero(this.folderName))
{
this.folderName = "World";
}
this.folderName = func_73913_a(this.mc.getSaveLoader(), this.folderName);
}
示例4: getCurrentWorldName
import net.minecraft.util.ChatAllowedCharacters; //導入方法依賴的package包/類
public String getCurrentWorldName() {
Minecraft mc = Minecraft.getMinecraft();
EntityPlayerSP player = mc.thePlayer;
NetHandlerPlayClient handler = player.sendQueue;
NetworkManager netManager = handler.getNetworkManager();
SocketAddress addr = netManager == null ? null : netManager.getRemoteAddress();
if(addr == null)
return null;
String addrStr = addr.toString().replaceAll("[\r\n]", "");
Matcher matcher = Pattern.compile("(.*)/(.*):([0-9]+)").matcher(addrStr);
String levelName = "";
if (matcher.matches()) {
levelName = matcher.group(1);
if (levelName.isEmpty()) {
levelName = matcher.group(2);
}
if (!matcher.group(3).equals("25565")) {
levelName = levelName + "[" + matcher.group(3) + "]";
}
} else {
String str = addr.toString().replaceAll("[a-z]", "a").replaceAll("[A-Z]", "A").replaceAll("[0-9]", "*");
}
for (char c : ChatAllowedCharacters.allowedCharactersArray) {
levelName = levelName.replace(c, '_');
}
return levelName;
}