本文整理匯總了Java中net.minecraft.tileentity.TileEntityChest.writeToNBT方法的典型用法代碼示例。如果您正苦於以下問題:Java TileEntityChest.writeToNBT方法的具體用法?Java TileEntityChest.writeToNBT怎麽用?Java TileEntityChest.writeToNBT使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.tileentity.TileEntityChest
的用法示例。
在下文中一共展示了TileEntityChest.writeToNBT方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: convert
import net.minecraft.tileentity.TileEntityChest; //導入方法依賴的package包/類
@Override
public boolean convert(EntityPlayer player, World world, int x, int y, int z)
{
TileEntityChest chest = (TileEntityChest)world.getTileEntity(x, y, z);
NBTTagCompound tag = new NBTTagCompound();
int newMeta = world.getBlockMetadata(x, y, z);
chest.writeToNBT(tag);
for(int i = 0; i < chest.getSizeInventory(); i++)
{
chest.setInventorySlotContents(i, null);
}
world.setBlock(x, y, z, SCContent.keypadChest, newMeta, 3);
world.setBlockMetadataWithNotify(x, y, z, newMeta, 3);
((IOwnable) world.getTileEntity(x, y, z)).getOwner().set(player.getCommandSenderName(), player.getUniqueID().toString());
((TileEntityChest)world.getTileEntity(x, y, z)).readFromNBT(tag);
return true;
}
示例2: convert
import net.minecraft.tileentity.TileEntityChest; //導入方法依賴的package包/類
@Override
public boolean convert(EntityPlayer player, World world, BlockPos pos)
{
EnumFacing enumfacing = world.getBlockState(pos).getValue(FACING);
TileEntityChest chest = (TileEntityChest)world.getTileEntity(pos);
NBTTagCompound tag = chest.writeToNBT(new NBTTagCompound());
chest.clear();
world.setBlockState(pos, SCContent.keypadChest.getDefaultState().withProperty(FACING, enumfacing));
((IOwnable) world.getTileEntity(pos)).getOwner().set(player.getName(), player.getUniqueID().toString());
((TileEntityChest)world.getTileEntity(pos)).readFromNBT(tag);
return true;
}
示例3: convert
import net.minecraft.tileentity.TileEntityChest; //導入方法依賴的package包/類
@Override
public boolean convert(EntityPlayer player, World world, BlockPos pos)
{
EnumFacing enumfacing = (EnumFacing)world.getBlockState(pos).getValue(FACING);
TileEntityChest chest = (TileEntityChest)world.getTileEntity(pos);
NBTTagCompound tag = new NBTTagCompound();
chest.writeToNBT(tag);
chest.clear();
world.setBlockState(pos, SCContent.keypadChest.getDefaultState().withProperty(FACING, enumfacing));
((IOwnable) world.getTileEntity(pos)).getOwner().set(player.getCommandSenderName(), player.getUniqueID().toString());
((TileEntityChest)world.getTileEntity(pos)).readFromNBT(tag);
return true;
}
示例4: convert
import net.minecraft.tileentity.TileEntityChest; //導入方法依賴的package包/類
@Override
public boolean convert(EntityPlayer player, World world, BlockPos pos)
{
EnumFacing enumfacing = world.getBlockState(pos).getValue(FACING);
TileEntityChest chest = (TileEntityChest)world.getTileEntity(pos);
NBTTagCompound tag = new NBTTagCompound();
chest.writeToNBT(tag);
chest.clear();
world.setBlockState(pos, SCContent.keypadChest.getDefaultState().withProperty(FACING, enumfacing));
((IOwnable) world.getTileEntity(pos)).getOwner().set(player.getName(), player.getUniqueID().toString());
((TileEntityChest)world.getTileEntity(pos)).readFromNBT(tag);
return true;
}
示例5: setItemStackContent
import net.minecraft.tileentity.TileEntityChest; //導入方法依賴的package包/類
public static void setItemStackContent(ItemStack itemStack, TileEntityChest tileEntity)
{
itemStack.setTagCompound(new NBTTagCompound());
tileEntity.writeToNBT(itemStack.stackTagCompound);
}