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Java TileEntityChest.writeToNBT方法代碼示例

本文整理匯總了Java中net.minecraft.tileentity.TileEntityChest.writeToNBT方法的典型用法代碼示例。如果您正苦於以下問題:Java TileEntityChest.writeToNBT方法的具體用法?Java TileEntityChest.writeToNBT怎麽用?Java TileEntityChest.writeToNBT使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.tileentity.TileEntityChest的用法示例。


在下文中一共展示了TileEntityChest.writeToNBT方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: convert

import net.minecraft.tileentity.TileEntityChest; //導入方法依賴的package包/類
@Override
public boolean convert(EntityPlayer player, World world, int x, int y, int z)
{
	TileEntityChest chest = (TileEntityChest)world.getTileEntity(x, y, z);
	NBTTagCompound tag = new NBTTagCompound();
	int newMeta = world.getBlockMetadata(x, y, z);

	chest.writeToNBT(tag);

	for(int i = 0; i < chest.getSizeInventory(); i++)
	{
		chest.setInventorySlotContents(i, null);
	}

	world.setBlock(x, y, z, SCContent.keypadChest, newMeta, 3);
	world.setBlockMetadataWithNotify(x, y, z, newMeta, 3);
	((IOwnable) world.getTileEntity(x, y, z)).getOwner().set(player.getCommandSenderName(), player.getUniqueID().toString());
	((TileEntityChest)world.getTileEntity(x, y, z)).readFromNBT(tag);
	return true;
}
 
開發者ID:Geforce132,項目名稱:SecurityCraft,代碼行數:21,代碼來源:BlockKeypadChest.java

示例2: convert

import net.minecraft.tileentity.TileEntityChest; //導入方法依賴的package包/類
@Override
public boolean convert(EntityPlayer player, World world, BlockPos pos)
{
	EnumFacing enumfacing = world.getBlockState(pos).getValue(FACING);
	TileEntityChest chest = (TileEntityChest)world.getTileEntity(pos);
	NBTTagCompound tag = chest.writeToNBT(new NBTTagCompound());

	chest.clear();
	world.setBlockState(pos, SCContent.keypadChest.getDefaultState().withProperty(FACING, enumfacing));
	((IOwnable) world.getTileEntity(pos)).getOwner().set(player.getName(), player.getUniqueID().toString());
	((TileEntityChest)world.getTileEntity(pos)).readFromNBT(tag);
	return true;
}
 
開發者ID:Geforce132,項目名稱:SecurityCraft,代碼行數:14,代碼來源:BlockKeypadChest.java

示例3: convert

import net.minecraft.tileentity.TileEntityChest; //導入方法依賴的package包/類
@Override
public boolean convert(EntityPlayer player, World world, BlockPos pos)
{
	EnumFacing enumfacing = (EnumFacing)world.getBlockState(pos).getValue(FACING);
	TileEntityChest chest = (TileEntityChest)world.getTileEntity(pos);
	NBTTagCompound tag = new NBTTagCompound();

	chest.writeToNBT(tag);
	chest.clear();
	world.setBlockState(pos, SCContent.keypadChest.getDefaultState().withProperty(FACING, enumfacing));
	((IOwnable) world.getTileEntity(pos)).getOwner().set(player.getCommandSenderName(), player.getUniqueID().toString());
	((TileEntityChest)world.getTileEntity(pos)).readFromNBT(tag);
	return true;
}
 
開發者ID:Geforce132,項目名稱:SecurityCraft,代碼行數:15,代碼來源:BlockKeypadChest.java

示例4: convert

import net.minecraft.tileentity.TileEntityChest; //導入方法依賴的package包/類
@Override
public boolean convert(EntityPlayer player, World world, BlockPos pos)
{
	EnumFacing enumfacing = world.getBlockState(pos).getValue(FACING);
	TileEntityChest chest = (TileEntityChest)world.getTileEntity(pos);
	NBTTagCompound tag = new NBTTagCompound();

	chest.writeToNBT(tag);
	chest.clear();
	world.setBlockState(pos, SCContent.keypadChest.getDefaultState().withProperty(FACING, enumfacing));
	((IOwnable) world.getTileEntity(pos)).getOwner().set(player.getName(), player.getUniqueID().toString());
	((TileEntityChest)world.getTileEntity(pos)).readFromNBT(tag);
	return true;
}
 
開發者ID:Geforce132,項目名稱:SecurityCraft,代碼行數:15,代碼來源:BlockKeypadChest.java

示例5: setItemStackContent

import net.minecraft.tileentity.TileEntityChest; //導入方法依賴的package包/類
public static void setItemStackContent(ItemStack itemStack, TileEntityChest tileEntity)
{
	itemStack.setTagCompound(new NBTTagCompound());
	
	tileEntity.writeToNBT(itemStack.stackTagCompound);
			
}
 
開發者ID:DjGiannuzz,項目名稱:HatChest,代碼行數:8,代碼來源:HCUtility.java


注:本文中的net.minecraft.tileentity.TileEntityChest.writeToNBT方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。