本文整理匯總了Java中net.minecraft.potion.PotionEffect.setPotionDurationMax方法的典型用法代碼示例。如果您正苦於以下問題:Java PotionEffect.setPotionDurationMax方法的具體用法?Java PotionEffect.setPotionDurationMax怎麽用?Java PotionEffect.setPotionDurationMax使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.potion.PotionEffect
的用法示例。
在下文中一共展示了PotionEffect.setPotionDurationMax方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: handleEntityEffect
import net.minecraft.potion.PotionEffect; //導入方法依賴的package包/類
public void handleEntityEffect(SPacketEntityEffect packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());
if (entity instanceof EntityLivingBase)
{
Potion potion = Potion.getPotionById(packetIn.getEffectId());
if (potion != null)
{
PotionEffect potioneffect = new PotionEffect(potion, packetIn.getDuration(), packetIn.getAmplifier(), packetIn.getIsAmbient(), packetIn.doesShowParticles());
potioneffect.setPotionDurationMax(packetIn.isMaxDuration());
((EntityLivingBase)entity).addPotionEffect(potioneffect);
}
}
}
示例2: handleEntityEffect
import net.minecraft.potion.PotionEffect; //導入方法依賴的package包/類
public void handleEntityEffect(SPacketEntityEffect packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());
if (entity instanceof EntityLivingBase)
{
Potion potion = Potion.getPotionById(packetIn.getEffectId() & 0xFF);
if (potion != null)
{
PotionEffect potioneffect = new PotionEffect(potion, packetIn.getDuration(), packetIn.getAmplifier(), packetIn.getIsAmbient(), packetIn.doesShowParticles());
potioneffect.setPotionDurationMax(packetIn.isMaxDuration());
((EntityLivingBase)entity).addPotionEffect(potioneffect);
}
}
}
示例3: handleEntityEffect
import net.minecraft.potion.PotionEffect; //導入方法依賴的package包/類
public void handleEntityEffect(S1DPacketEntityEffect packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());
if (entity instanceof EntityLivingBase)
{
PotionEffect potioneffect = new PotionEffect(packetIn.getEffectId(), packetIn.getDuration(), packetIn.getAmplifier(), false, packetIn.func_179707_f());
potioneffect.setPotionDurationMax(packetIn.func_149429_c());
((EntityLivingBase)entity).addPotionEffect(potioneffect);
}
}
示例4: handleEntityEffect
import net.minecraft.potion.PotionEffect; //導入方法依賴的package包/類
public void handleEntityEffect(S1DPacketEntityEffect packetIn) {
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());
if (entity instanceof EntityLivingBase) {
PotionEffect potioneffect = new PotionEffect(packetIn.getEffectId(), packetIn.getDuration(),
packetIn.getAmplifier(), false, packetIn.func_179707_f());
potioneffect.setPotionDurationMax(packetIn.func_149429_c());
((EntityLivingBase) entity).addPotionEffect(potioneffect);
}
}
示例5: onUpdate
import net.minecraft.potion.PotionEffect; //導入方法依賴的package包/類
@Override
public void onUpdate(EntityPlayerSP player) {
if(isEnabled()) {
if(player != null && !player.isPotionActive(Potion.getPotionById(16))) {
PotionEffect nightVision = new PotionEffect(Potion.getPotionById(16), Integer.MAX_VALUE, 0);
nightVision.setPotionDurationMax(true);
player.addPotionEffect(nightVision);
}
}
}