當前位置: 首頁>>代碼示例>>Java>>正文


Java SPacketUpdateTileEntity.getTileEntityType方法代碼示例

本文整理匯總了Java中net.minecraft.network.play.server.SPacketUpdateTileEntity.getTileEntityType方法的典型用法代碼示例。如果您正苦於以下問題:Java SPacketUpdateTileEntity.getTileEntityType方法的具體用法?Java SPacketUpdateTileEntity.getTileEntityType怎麽用?Java SPacketUpdateTileEntity.getTileEntityType使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.network.play.server.SPacketUpdateTileEntity的用法示例。


在下文中一共展示了SPacketUpdateTileEntity.getTileEntityType方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: handleUpdateTileEntity

import net.minecraft.network.play.server.SPacketUpdateTileEntity; //導入方法依賴的package包/類
/**
 * Updates the NBTTagCompound metadata of instances of the following entitytypes: Mob spawners, command blocks,
 * beacons, skulls, flowerpot
 */
public void handleUpdateTileEntity(SPacketUpdateTileEntity packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    if (this.gameController.world.isBlockLoaded(packetIn.getPos()))
    {
        TileEntity tileentity = this.gameController.world.getTileEntity(packetIn.getPos());
        int i = packetIn.getTileEntityType();
        boolean flag = i == 2 && tileentity instanceof TileEntityCommandBlock;

        if (i == 1 && tileentity instanceof TileEntityMobSpawner || flag || i == 3 && tileentity instanceof TileEntityBeacon || i == 4 && tileentity instanceof TileEntitySkull || i == 5 && tileentity instanceof TileEntityFlowerPot || i == 6 && tileentity instanceof TileEntityBanner || i == 7 && tileentity instanceof TileEntityStructure || i == 8 && tileentity instanceof TileEntityEndGateway || i == 9 && tileentity instanceof TileEntitySign || i == 10 && tileentity instanceof TileEntityShulkerBox)
        {
            tileentity.readFromNBT(packetIn.getNbtCompound());
        }

        if (flag && this.gameController.currentScreen instanceof GuiCommandBlock)
        {
            ((GuiCommandBlock)this.gameController.currentScreen).updateGui();
        }
    }
}
 
開發者ID:NSExceptional,項目名稱:Zombe-Modpack,代碼行數:26,代碼來源:NetHandlerPlayClient.java

示例2: handleUpdateTileEntity

import net.minecraft.network.play.server.SPacketUpdateTileEntity; //導入方法依賴的package包/類
/**
 * Updates the NBTTagCompound metadata of instances of the following entitytypes: Mob spawners, command blocks,
 * beacons, skulls, flowerpot
 */
public void handleUpdateTileEntity(SPacketUpdateTileEntity packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    if (this.gameController.theWorld.isBlockLoaded(packetIn.getPos()))
    {
        TileEntity tileentity = this.gameController.theWorld.getTileEntity(packetIn.getPos());
        int i = packetIn.getTileEntityType();
        boolean flag = i == 2 && tileentity instanceof TileEntityCommandBlock;

        if (i == 1 && tileentity instanceof TileEntityMobSpawner || flag || i == 3 && tileentity instanceof TileEntityBeacon || i == 4 && tileentity instanceof TileEntitySkull || i == 5 && tileentity instanceof TileEntityFlowerPot || i == 6 && tileentity instanceof TileEntityBanner || i == 7 && tileentity instanceof TileEntityStructure || i == 8 && tileentity instanceof TileEntityEndGateway || i == 9 && tileentity instanceof TileEntitySign)
        {
            tileentity.readFromNBT(packetIn.getNbtCompound());
        }
        else
        {
            if(tileentity == null)
            {
                LOGGER.error("Received invalid update packet for null tile entity at {} with data: {}", packetIn.getPos(), packetIn.getNbtCompound());
                return;
            }
            tileentity.onDataPacket(netManager, packetIn);
        }

        if (flag && this.gameController.currentScreen instanceof GuiCommandBlock)
        {
            ((GuiCommandBlock)this.gameController.currentScreen).updateGui();
        }
    }
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:35,代碼來源:NetHandlerPlayClient.java


注:本文中的net.minecraft.network.play.server.SPacketUpdateTileEntity.getTileEntityType方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。