本文整理匯總了Java中net.minecraft.network.play.server.SPacketUpdateTileEntity.getTileEntityType方法的典型用法代碼示例。如果您正苦於以下問題:Java SPacketUpdateTileEntity.getTileEntityType方法的具體用法?Java SPacketUpdateTileEntity.getTileEntityType怎麽用?Java SPacketUpdateTileEntity.getTileEntityType使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.network.play.server.SPacketUpdateTileEntity
的用法示例。
在下文中一共展示了SPacketUpdateTileEntity.getTileEntityType方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: handleUpdateTileEntity
import net.minecraft.network.play.server.SPacketUpdateTileEntity; //導入方法依賴的package包/類
/**
* Updates the NBTTagCompound metadata of instances of the following entitytypes: Mob spawners, command blocks,
* beacons, skulls, flowerpot
*/
public void handleUpdateTileEntity(SPacketUpdateTileEntity packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
if (this.gameController.world.isBlockLoaded(packetIn.getPos()))
{
TileEntity tileentity = this.gameController.world.getTileEntity(packetIn.getPos());
int i = packetIn.getTileEntityType();
boolean flag = i == 2 && tileentity instanceof TileEntityCommandBlock;
if (i == 1 && tileentity instanceof TileEntityMobSpawner || flag || i == 3 && tileentity instanceof TileEntityBeacon || i == 4 && tileentity instanceof TileEntitySkull || i == 5 && tileentity instanceof TileEntityFlowerPot || i == 6 && tileentity instanceof TileEntityBanner || i == 7 && tileentity instanceof TileEntityStructure || i == 8 && tileentity instanceof TileEntityEndGateway || i == 9 && tileentity instanceof TileEntitySign || i == 10 && tileentity instanceof TileEntityShulkerBox)
{
tileentity.readFromNBT(packetIn.getNbtCompound());
}
if (flag && this.gameController.currentScreen instanceof GuiCommandBlock)
{
((GuiCommandBlock)this.gameController.currentScreen).updateGui();
}
}
}
示例2: handleUpdateTileEntity
import net.minecraft.network.play.server.SPacketUpdateTileEntity; //導入方法依賴的package包/類
/**
* Updates the NBTTagCompound metadata of instances of the following entitytypes: Mob spawners, command blocks,
* beacons, skulls, flowerpot
*/
public void handleUpdateTileEntity(SPacketUpdateTileEntity packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
if (this.gameController.theWorld.isBlockLoaded(packetIn.getPos()))
{
TileEntity tileentity = this.gameController.theWorld.getTileEntity(packetIn.getPos());
int i = packetIn.getTileEntityType();
boolean flag = i == 2 && tileentity instanceof TileEntityCommandBlock;
if (i == 1 && tileentity instanceof TileEntityMobSpawner || flag || i == 3 && tileentity instanceof TileEntityBeacon || i == 4 && tileentity instanceof TileEntitySkull || i == 5 && tileentity instanceof TileEntityFlowerPot || i == 6 && tileentity instanceof TileEntityBanner || i == 7 && tileentity instanceof TileEntityStructure || i == 8 && tileentity instanceof TileEntityEndGateway || i == 9 && tileentity instanceof TileEntitySign)
{
tileentity.readFromNBT(packetIn.getNbtCompound());
}
else
{
if(tileentity == null)
{
LOGGER.error("Received invalid update packet for null tile entity at {} with data: {}", packetIn.getPos(), packetIn.getNbtCompound());
return;
}
tileentity.onDataPacket(netManager, packetIn);
}
if (flag && this.gameController.currentScreen instanceof GuiCommandBlock)
{
((GuiCommandBlock)this.gameController.currentScreen).updateGui();
}
}
}